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Oct 25 2013 07:41am
Quote (MuFfaS @ Oct 25 2013 10:11am)
link or wiesz co


ence pence muffinka niedowiarek stawiasz dzis browarek
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Oct 25 2013 06:37pm
[quote author=skycast link=topic=2474.msg25630#msg25630 date=1381861655]
Noone said about 28, most probably date is 01.11 at evening.
[/quote]

macie jakies inne informacje?
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Oct 26 2013 05:06am
to co jakas ekipa jsp po wipie ?
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Oct 26 2013 05:33am
A beda chetni do grania, powiedzmy 3-4 osoby, ktore nie beda mialy wszystkiego na starcie?
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Oct 26 2013 07:13am
Quote (kowal2300 @ Oct 26 2013 11:33am)
A beda chetni do grania, powiedzmy 3-4 osoby, ktore nie beda mialy wszystkiego na starcie?


Ja gram dwoma postaciami bg i sg burster :) rownoczesnie
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Oct 27 2013 07:17pm
The game will have few new additions, we have planned so much "new" features and mechanics that would cause such big delay we would spend another month or so in developing, that's why we will inform you that most of the heavier features are still WIP and the second beta will be just helpful test session to check balance and squish bugs. It will take from 1 week to 1 month and after that We will begin Our first game session. Which won't begin later than 29.11.
[...]
- 1.11 At evening will begin Pre Wipe madness, All locations will become visible, Guards will be removed from towns, and few other messy things will happen ;)
- 3.11 Server get's shut down and afterwipe client is ready to download/update
- 3.11 At evening, we will begin our second test session.
- Not later than 29.11 The another wipe will happen, and depending on progress, we will begin Our first real game session.


i chuj wie, kiedy bedzie mozna normalnie grac.. zapowiedzieli, ze sesja testowa bedzie trwac od tygodnia do miesiaca, ale cos czuje, ze prawdziwy reset jebna dopiero na swieta..
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Oct 31 2013 04:44am
Quote (kowal2300 @ Oct 28 2013 01:17am)
The game will have few new additions, we have planned so much "new" features and mechanics that would cause such big delay we would spend another month or so in developing, that's why we will inform you that most of the heavier features are still WIP and the second beta will be just helpful test session to check balance and squish bugs. It will take from 1 week to 1 month and after that We will begin Our first game session. Which won't begin later than 29.11.
[...]
- 1.11 At evening will begin Pre Wipe madness, All locations will become visible, Guards will be removed from towns, and few other messy things will happen ;)
- 3.11 Server get's shut down and afterwipe client is ready to download/update
- 3.11 At evening, we will begin our second test session.
- Not later than 29.11 The another wipe will happen, and depending on progress, we will begin Our first real game session.


i chuj wie, kiedy bedzie mozna normalnie grac.. zapowiedzieli, ze sesja testowa bedzie trwac od tygodnia do miesiaca, ale cos czuje, ze prawdziwy reset jebna dopiero na swieta..


no to dupa
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Nov 3 2013 12:53pm
bump
http://forum.fonline2.com/index.php?topic=2611.0


Quote
Wipe delayed to 4.11.2013 evening because of technical issues.

FEATURES:

    Server running on latest sdk revision.
    Game translated to Russian and Polish languages. 90% done.
    Global Karma/Reputation/Npc driven Factions system.
    Added dialogs to all "error" Npc's.
    Added Box lifting repeatable quest to all protected towns.
    Added brahmin shit shoveling to Hub, Junktown and Vault city.
    Added ammo counter.( counts ammo in inventory for active weapon and showing on screen)
    Added weapon auto-reload when trying to attack with 0 ammo.(experimental)
    Added waterpipe to towns, to farm and estate base.
    Quest generator.

Generates random quests for random npc's. Quest types: bring random item,kill random npc, explore location.
Npc which have special generated quest will have [Q] sign over head.(not final).

    Per bullet critical system.

Chance for critical calculates for each bullet also damage multiplier calculates for each bullet. Critical effect calculation not changed.

    Huge rework of faction system/interface.

Members list with their ranks.
Promotion/Demotion/Kick players by selecting from list.
Added rank officer, officer can invite/kick players.

    Banks now work with offline players.
    Scavenging skill implementation.

Skill affecting scavenging and mining. Skill will raise automatic.

    Stonewall perk gives 5*Endurance chance to avoid knockback from explosion.
    Added quests and dialogs.
    Added auto-detect fallout.dat or master.dat & critter.dat to client.(experimental)
    Added new turrets graphics (Denergar).
    Added animation when someone using first aid on himself.
    New on-ground images for some items.
    Added medical operation modules, can be done medical operation which will rise some stats or params.
    Kenny can leave start location tent for player after finishing one of quests.
    Low level chars will be replicated on start tent if they died on south.



FIXES:

    "Player already in game" problem.
    Sierra changes and npc spawning outside map fix.
    Coast encounters npc spawning on water fix.
    Books can't rise skill over 300, drugs not affects reading books.
    Many other fixes



CHANGES:

    Modified ambient sounds basing on 2238 ones.
    Changed price of books in sf from 2/3 k caps to 3/4 k caps.
    AP regeneration time lowered to 4 seconds.
    First Aid can't be used on yourself in combat.
    Drugs limited to one dose per drug.
    Healing rate system.

Healing rate formula: healing_rate * max_hp / 100, healing rate cooldown 60 sec, 30sec with fast metabolism trait. Can heal critter in combat(not in TB).
When healing rate more or equal 20, medication cooldown reduced by 1.

    Evader trait reducing endurance for 2.
    Player with small frame trait gets additional 10% chance to be crippled.
    Skill "lvlcap limit" for tagged skills removed.
    Skills limit formula 200+INT*10. Example: with 6 Int skill limit is 260, with 10 Int skill limit is 300.
    Vault city vault changes.
    Reworked Kenny dialog and map. More quests added.
    Hub small rework.
    Npc's in non protected towns have now random low tier loot, also steal can be used on them.
    Hypo gives 150-300hp.
    Critical table changed. Will be posted later.
    Anticrit perk gives 20 resist instead of 10.
    Each cave now have bones with some random reward.
    Increased weapon deterioration.(single 0,5% det, burst 1% det)
    Durability changes.

Armors starting from Ca mkII have 200 or higher repair pool.
Some top weapon have 200 or higher repair pool.

    Added anti-critical feature to armors.
    Armors/Weapons/Ammo changes:

223 Ammo DR mod changed from -20 to -30
4.7 Ammo DR mod changed from -10 to -20
G11  damage changed, single 10-20 to 18-28,burst 10-20 to 20-30
G11E damage changed, single 13-23 to 20-30,burst 13-23 to 23-33
LSW damage changed from 22-37 to 30-40
Gatling laser reduce target DR by 40%
Leather armor DR Electro 10
Power armor DR Electro 40, DT Electro 12, Anticrit 50
Combat armor DR Electro 20, DT Electro 6, Anticrit 5
Leather Jacket DR Electro 10
Hardened Power armor DR Electro 50, DT Electro 13, Anticrit 60
Brotherhood armor Anticrit 20
Tesla armor DR Laser reduced from 90 to 80 and DT Laser from 19 to 10
Combat Leather Jacket DR Electro 20
Advanced Power armor DR Electro 60, DT Electro 15, Anticrit 70
Advanced Power armor MkII DR Electro 75, DT Electro 15, Anticrit 80
Leather Armor DR Electro 20
Combat armor MkII DR Electro 25, DT Electro 2, Anticrit 10
Enclave Cobmat armor Anticrit 20
Navy Armor DR Electro 40, DT Electro 10, Anticrit 30


List not final

P.S.
If you think that we forgot something what was suggested, just post here link to suggestion topic.


This post was edited by kowal2300 on Nov 3 2013 12:53pm
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Nov 3 2013 02:22pm
Niektóre zmiany bardzo w porządku, niektóre mnie dziwią. Najbardziej to :1) First Aid can't be used on yourself in combat 2) Drugs limited to one dose per drug.
Przez tą zmiane z dragami będzie trzeba innaczej build obmyśleć.Podoba mi się to "random quest for random NPCs - chyba będzie łatwiej o expa na początku. No cóż, wszystko "wyjdzie w praniu". Zobaczymy niedługo w praktyce jak się gra po takich zmianach.

This post was edited by CantTouchThis on Nov 3 2013 02:23pm
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Nov 3 2013 02:27pm
Quote (CantTouchThis @ Nov 3 2013 10:22pm)
Niektóre zmiany bardzo w porządku, niektóre mnie dziwią. Najbardziej to :1) First Aid can't be used on yourself in combat 2)  Drugs limited to one dose per drug.
Przez tą zmiane z dragami będzie trzeba innaczej build obmyśleć.Podoba mi się to "random quest for random NPCs - chyba będzie łatwiej o expa na początku. No cóż, wszystko "wyjdzie w praniu". Zobaczymy niedługo w praktyce jak się gra po takich zmianach.


Koniec z healowaniem siebie... hmmm
Może jednak zrobię snipera... albo bg burstera, tylko teraz kompletnie nie wiem jak :D
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