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Wipe delayed to 4.11.2013 evening because of technical issues.
FEATURES:
Server running on latest sdk revision.
Game translated to Russian and Polish languages. 90% done.
Global Karma/Reputation/Npc driven Factions system.
Added dialogs to all "error" Npc's.
Added Box lifting repeatable quest to all protected towns.
Added brahmin shit shoveling to Hub, Junktown and Vault city.
Added ammo counter.( counts ammo in inventory for active weapon and showing on screen)
Added weapon auto-reload when trying to attack with 0 ammo.(experimental)
Added waterpipe to towns, to farm and estate base.
Quest generator.
Generates random quests for random npc's. Quest types: bring random item,kill random npc, explore location.
Npc which have special generated quest will have [Q] sign over head.(not final).
Per bullet critical system.
Chance for critical calculates for each bullet also damage multiplier calculates for each bullet. Critical effect calculation not changed.
Huge rework of faction system/interface.
Members list with their ranks.
Promotion/Demotion/Kick players by selecting from list.
Added rank officer, officer can invite/kick players.
Banks now work with offline players.
Scavenging skill implementation.
Skill affecting scavenging and mining. Skill will raise automatic.
Stonewall perk gives 5*Endurance chance to avoid knockback from explosion.
Added quests and dialogs.
Added auto-detect fallout.dat or master.dat & critter.dat to client.(experimental)
Added new turrets graphics (Denergar).
Added animation when someone using first aid on himself.
New on-ground images for some items.
Added medical operation modules, can be done medical operation which will rise some stats or params.
Kenny can leave start location tent for player after finishing one of quests.
Low level chars will be replicated on start tent if they died on south.
FIXES:
"Player already in game" problem.
Sierra changes and npc spawning outside map fix.
Coast encounters npc spawning on water fix.
Books can't rise skill over 300, drugs not affects reading books.
Many other fixes
CHANGES:
Modified ambient sounds basing on 2238 ones.
Changed price of books in sf from 2/3 k caps to 3/4 k caps.
AP regeneration time lowered to 4 seconds.
First Aid can't be used on yourself in combat.
Drugs limited to one dose per drug.
Healing rate system.
Healing rate formula: healing_rate * max_hp / 100, healing rate cooldown 60 sec, 30sec with fast metabolism trait. Can heal critter in combat(not in TB).
When healing rate more or equal 20, medication cooldown reduced by 1.
Evader trait reducing endurance for 2.
Player with small frame trait gets additional 10% chance to be crippled.
Skill "lvlcap limit" for tagged skills removed.
Skills limit formula 200+INT*10. Example: with 6 Int skill limit is 260, with 10 Int skill limit is 300.
Vault city vault changes.
Reworked Kenny dialog and map. More quests added.
Hub small rework.
Npc's in non protected towns have now random low tier loot, also steal can be used on them.
Hypo gives 150-300hp.
Critical table changed. Will be posted later.
Anticrit perk gives 20 resist instead of 10.
Each cave now have bones with some random reward.
Increased weapon deterioration.(single 0,5% det, burst 1% det)
Durability changes.
Armors starting from Ca mkII have 200 or higher repair pool.
Some top weapon have 200 or higher repair pool.
Added anti-critical feature to armors.
Armors/Weapons/Ammo changes:
223 Ammo DR mod changed from -20 to -30
4.7 Ammo DR mod changed from -10 to -20
G11 damage changed, single 10-20 to 18-28,burst 10-20 to 20-30
G11E damage changed, single 13-23 to 20-30,burst 13-23 to 23-33
LSW damage changed from 22-37 to 30-40
Gatling laser reduce target DR by 40%
Leather armor DR Electro 10
Power armor DR Electro 40, DT Electro 12, Anticrit 50
Combat armor DR Electro 20, DT Electro 6, Anticrit 5
Leather Jacket DR Electro 10
Hardened Power armor DR Electro 50, DT Electro 13, Anticrit 60
Brotherhood armor Anticrit 20
Tesla armor DR Laser reduced from 90 to 80 and DT Laser from 19 to 10
Combat Leather Jacket DR Electro 20
Advanced Power armor DR Electro 60, DT Electro 15, Anticrit 70
Advanced Power armor MkII DR Electro 75, DT Electro 15, Anticrit 80
Leather Armor DR Electro 20
Combat armor MkII DR Electro 25, DT Electro 2, Anticrit 10
Enclave Cobmat armor Anticrit 20
Navy Armor DR Electro 40, DT Electro 10, Anticrit 30
List not final
P.S.
If you think that we forgot something what was suggested, just post here link to suggestion topic.
This post was edited by kowal2300 on Nov 3 2013 12:53pm