d2jsp
Log InRegister
d2jsp Forums > Off-Topic > International > Polska > Blacklight Retribution > Temat Oficjalny
Prev14567Next
Add Reply New Topic New Poll
Member
Posts: 66,578
Joined: Jan 17 2009
Gold: 984.30
Aug 24 2012 03:25am
Quote (Patryk1991 @ 18 Aug 2012 18:04)
gra ktos?


niestety
Member
Posts: 1,590
Joined: Feb 26 2011
Gold: 3.00
Warn: 10%
Aug 24 2012 03:59am
Quote (Patryk1991 @ 2 Aug 2012 15:41)
kasa do wygrania :d

Starting on 8/16, 30 Days of Fight will run until 9/14 with a daily raffle of $1,000 dollars!  Earn one Fight Ticket for finishing a match, and two Fight Tickets for winning.  Each ticket is good for that days’ drawing, with the more tickets you’ve accumulated increasing your chance to win!  Each day will have your ticket count reset to zero, so make sure to play as much as possible daily to maximize your shot at some of the prize money.

http://blacklight.perfectworld.com/news/?p=605521


Nie pucuj sie tak, wiadomo ze hajs zgarnie syn prezesa portalu :D
Member
Posts: 77,595
Joined: Jun 23 2008
Gold: 0.64
Nov 3 2012 11:24am
2 nowe mapy wyszyly
jak nie graliscie to bardzo polecam
Member
Posts: 77,595
Joined: Jun 23 2008
Gold: 0.64
Dec 10 2012 10:47am
Jak jeszcze nie graliscie to warto zagrac :wub:
Member
Posts: 32,747
Joined: Feb 9 2009
Gold: 39,091.10
Dec 10 2012 10:50am
guwniana gra
Member
Posts: 62,655
Joined: Oct 28 2006
Gold: 23,000.10
Dec 10 2012 10:50am
Quote (Tradek_Mk @ 10 Dec 2012 17:50)
guwniana gra


ktora nikogo nie obchodzi
Member
Posts: 77,595
Joined: Jun 23 2008
Gold: 0.64
Dec 18 2012 01:52pm
Member
Posts: 77,595
Joined: Jun 23 2008
Gold: 0.64
Jan 19 2013 10:43am
Blacklight: Retribution Double XP weekend! Now until 3PM PST Monday. Lock 'n' Load agents!

czas ponownie zainstwaloac bo dawno nie gralem
Member
Posts: 77,595
Joined: Jun 23 2008
Gold: 0.64
Jan 30 2013 09:07am
Blacklight v1.000 Patch Notes

New Features:
- A new, comprehensive stats system has been added. Note that new stats will only show up after completing a match, and that these stats are not retroactive.
- The way that weapon recoil and spread function has been updated. Weapon recoil is considerably less vertical, but slightly more random. However, weapon spread is now more consistent with the gun is pointing. This should ultimately make your shots much more predictable and give a more clearly defined relationship between recoil and spread. Recoil and spread values have also been adjusted for all weapons.
- Spectators can now jump directly into the match they are spectating as long as there are open spots. Players can also switch directly to spectators.
- The News panel has been updated with a new version.
- A new premium server mutator has been added to disable changing teams.
- Bots can now be added to premium servers.
-New GP-exclusive chance packs.

UI
- The mouse cursor now changes to an "I" beam when hovering over a text input box.
- Featured Items are now displayed on the main menu.
- The number of spectators in a match is now displayed both in-game and in the Server Browser.
- The Server Browser now shows the current round for Siege games.
- A new Cumulative Score setting has been added to Game Options. This option controls whether the scoreboard displays the score for the current round or the entire match.
- Crosshair settings have been moved to their own section in the Settings menu.
- A new weapon stat, Spread-Move, has been added. This shows the weapon's spread while moving.
- You can now skip the AAR with the space bar.
- The Alien helmet has been renamed to the Allied RET-3 Astral.
- The Overmatch Bonebreaker helmet has been renamed to the Overmatch Bonebreaker BKR.a.

Balance Changes:
- The Heal Injector now uses 3 ammo to heal or poison other players, up from 1.
- The respawn time for bots in Practice has been reduced from 10-30 seconds to 10-15.
- The Heavy Pistol's firerate has been reduced from 800 to 600.
- The Submachine Gun's damage has been reduced from 45 to 40.
- The Burstfire Pistol's damage has been reduced from 50 to 40.
- The inventory cap has been raised to 1000.
- Teams will always spawn in the same location when a new Domination or King of the Hill match starts.
- The Breech Loaded Pistol's Scattershot magazine is no longer considered elemental ammo.

Bug Fixes:
UI

- Tutorial pop-ups are now properly displayed for the Agents tab of the Premium Server menu.
- Fixed an issue where trying to increase the success rate of Node Fusion could cause the Steam overlay to appear.
- The Chat box's display status is now properly saved when returning to the main menu after leaving a match.
- Fixed an issue where clicking to quickly on the social menu after clicking a menu option could break the UI.
- The default loadout checkbox should now work properly for Hero loadouts.
- Clan names must now have 3 or more characters.
- The End of Round UI will no longer be shown if you are in the pause menu during the transition.
- Attempting to create a clan with the same name or tag as an existing clan will now give a valid error message.
- Chat should no longer be cleared when joining or leaving a match.
- Expired datanodes no longer show up when inspecting other players.
- The tooltip for the Snub 260's Precision Barrel now properly says it reduces spread.
- If the Bullpup Full Auto's muzzle expires, the default muzzle will now be properly equipped.
- The tooltip for the Frontier Jurisdication I-L4 now properly says it reduces spread.
- Mailing an item while the Mini Mart tab is open in Customization will no longer break the UI.
- Equipping a piece of Protection Gear, then selecting a non-Protection Gear item, will no longer display overlapping text.
- Items are now properly de-selected when selecting new items in the Mini Mart.

GAMEPLAY
- Dying in a premium match with gear disabled will no longer crash the game.
- Attempting to create a clan with the same name or tag as an existing clan will no longer consume the Create A Clan item.
- Bots are once again functional in Practice.
- Attaching an Exploding Tomahawk to a friendly player will no longer cause it to explode where the player was standing when it was attached.
- GP is now properly consumed when increasing the fusion chance for datanodes.
- The Heal Injector no longer awards extra points for over-healing.
- The Shotgun AR-k will now properly fire when switching weapons while holding the fire button.
- If both primary and secondary receivers are out of ammo, running out of gear will now switch back to your primary receiver for melee attacks.

GRAPHICS
- The hardsuit no longer lands above the ground.
- Muzzles are properly attached to the Bullpup Full Auto in third person.
- Clicking the Hide Locked filter in the Hero selection UI will no longer display an invalid Hero.
Member
Posts: 77,595
Joined: Jun 23 2008
Gold: 0.64
Feb 9 2013 01:50pm
Agents, this weekend you'll be able to run a special mission for a 10% team GP boost. As we're getting the hang of these missions, we're planning to add more over time, so this is just the tip of the iceberg.

Mission: Get 30 kills in any game mode.
Reward: Auto-activating 10% team GP boost, lasts 1 day.

Start time: 11 PM PST on February 8th, or 8 AM CET Feb. 9th
End time: 11 PM PST on February 10th, or 8 am CET Feb. 11th
Mission has a 20 hour cooldown


As noted with the XP boost, GP boosts don't stack.
Go Back To Polska Topic List
Prev14567Next
Add Reply New Topic New Poll