ojojoj biedny scout

Skill changes and adjustments
(the following values relate to Level 62 attributes unless otherwise stated)
Scout
Archer’s Glory (Set Skill): Effect now lasts only 20 seconds and attack speed is raised by 10% not 20%.
Create Tendrils (Set Skill): Cooldown has been removed. Casting time has been adjusted to 4 seconds.
Serenity: This skill has been removed from the game.
Shot: Damage caused has been reduced from 352.1% to 141.6%.
Wind Arrow: Damage caused has been reduced from 330.4% to 165.2%.
Piercing Arrow: Cooldown has been reduced from 8 to 4 seconds.
Damage caused changed from 306.8% (ranged weapon DPS) + 206 to 330.4% (ranged weapon DPS) + 206.
Target Area: Accuracy has been reduced from 13.4% to 3% and critical hit rate has been raised from 67.0 to 100.6
Vampire Arrows: Now causes 259.6% ranged weapon DPS.
Combo Shot: Damage caused reduced from 283.2% to 212.4%.
Reflected Shot: Damage caused raised from 231.0% to 354.0%.
Snipe: Damage caused raised from 820% to 1180% and casting time reduced from 4 to 3 seconds.
Blood Arrow: Now has a cooldown of 2 minutes. The effect will last only 30 seconds instead of 60. HP is also reduced by 10% every 2 seconds and physical attack has been raised from 32.9% to 41.0%.
Concentration: Effect time has been reduced from 85.8 seconds to 41.0 seconds.
Elite Skills
Scout – Rogue:
Sapping Arrow: Physical and magical defence reduced by 15%. (Previously 29%)
Deadly Poison Bite: Now consumes 30 focus instead of 25.
Scout – Warrior:
Accurate Targeting: Damage calculation adjusted: (current physical attack power + 391.0) x 0.10% + 391.0
Scout – Knight:
Healing Shot: restores (364.8 + 0.20 x ranged weapon damage) HP.
Scout – Priest:
Mana Arrows (Protection Arrows): Target now absorbs (14.3% of total HP) damage for 10.0 seconds. Cooldown raised from 5 to 30 seconds.
Vampiric Transformation: Now restores (3.0% + 61.0) HP every 2 seconds.
Spiritual Leader: Can now be activated at the same time as Warrior Skill Frenzy
Scout – Mage:
Blazing Energy: The long-range damage effect of Fire spells has also been raised by 36.5%.
Ignite: Damage calculation has been adjusted: 784.0 + 1.23 x ranged weapon damage.
Scout – Druid:
Elven Eye: Critical hit rate reduced from 439.2 to 30 points.
Devour Blood: Now restores 1166.0 mana every 2 seconds.
Scout – Warden:
Charged Power: Now causes 944.0% of ranged weapon DPS.
Gryphon Bash: Now has a cooldown of 10 seconds and causes 354.0% of ranged weapon DPS.