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Jun 23 2010 06:37am
chyba nikt :PH34R:
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Jun 23 2010 07:19am
nvm

This post was edited by Shapiro on Jun 23 2010 07:20am
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Jun 23 2010 07:20am
nie zła gra
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Jun 23 2010 07:21am
zaczalem grac tristana i ownuje :O

jak widzialem jak ludzie nia lamia to myslalem ze jest chujowa ale jest naprawde dobra
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Jun 23 2010 07:45am
chyba też nią będę grać cuz mam ją z fejsbuka
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Jun 23 2010 08:33am
Quote (Swartor @ Jun 23 2010 01:21pm)
zaczalem grac tristana i ownuje :O

jak widzialem jak ludzie nia lamia to myslalem ze jest chujowa ale jest naprawde dobra


tristana :O jaka taktyka ?


Chciałbym oficjalnie przeprosić arabba za zniszczenia ostatniej gry w której razem graliśmy . Musiałem wyjsć bo byłem tak narąbany jak bombowiec i nie kontaktowałem w ogóle co się dzieje :(

This post was edited by Ofner on Jun 23 2010 08:37am
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Jun 23 2010 03:07pm
Chyba przejdę na Eu i rozkurwię co nieco.
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Jun 23 2010 03:12pm
Quote (Ofner @ Jun 23 2010 03:33pm)
tristana :O jaka taktyka ?


Chciałbym oficjalnie przeprosić arabba za zniszczenia ostatniej gry w której razem graliśmy . Musiałem wyjsć bo byłem tak narąbany jak bombowiec i nie kontaktowałem w ogóle co się dzieje :(


luuuuuz ;DD
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Jun 24 2010 01:08am
Scheduled Maintenance (6/24/2010) 1AM-11AM PDT (GMT -7) (UPDATE)

Co nowego:

Quote

New Skins in the Store

    * Caterpillar Kog’Maw
    * Sonoran Kog’Maw
    * Striker Ezreal
    * Goalkeeper Blitzcrank
    * Blast Zone Heimerdinger
    * French Maid Nidalee


League of Legends v1.0.0.94

Kog'Maw, the Mouth of the Abyss

    * Bio-Arcane Barrage: Kog'Maw's attacks gain range and deal a percent of the target's maximum health as magic damage.
    * Void Ooze: Kog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it.
    * Caustic Spittle: Passive: Increases armor penetration. Active: Kog'Maw launches a corrosive projectile which deals magic damage and doubles his passive armor penetration for 4 seconds (Removes the passive until available again).
    * Living Artillery (Ultimate): Kog'Maw fires a living artillery shell at a great distance dealing damage and revealing targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional mana.
    * Icathian Surprise (Passive): Upon dying, Kog'Maw starts a chain reaction in his body which causes him to detonate after 4 seconds; dealing magic damage to surrounding enemies.


Akali

    * Fixed a bug with Akali’s attack timing
    * Using a potion while in Twilight Shroud will no longer break Akali out of stealth


Ashe

    * Frost Shot slow changed to 15/20/25/30/35% from 10/18/26/32/38%
    * Frost Shot no longer stacks with Volley
    * Volley now fires 7 missiles instead of 9
    * Volley bonus damage increased to 40/55/70/85/100 from 40/50/60/70/80
    * Accumulate Wealth is now 'Hawkshot'. Hawkshot retains the passive gold gain on kill and can now be activated to shoot an invulnerable, untargetable scouting hawk toward a target location. The hawk will reveal terrain as it travels, and grant vision of the end area for 5 seconds
    * Enchanted Crystal Arrow
          o Fixed a bug where it was slowing for too long at ranks 2 and 3
          o Fixed a bug where it was stunning for more than the maximum stun duration
          o Increased the distance required to get a maximum duration stun


Blitzcrank

    * Added a timer to indicate when Mana Barrier can be used again
    * Static Field now silences for 0.5 seconds
    * Power Fist is no longer dodgable


Corki

    * Missile Barrage
          o Added a counter indicating how close to the Big One you are
          o 1 missile is now granted when you first put a point into it
          o Missile Barrage now reloads while dead and will no longer reset the stack count upon death


Cho'Gath

    * Vorpal Spikes can now be toggled off
    * Cho'gath will now be properly considered melee for the sake of items like Youmuu's Ghostblade
    * Feast
          o Fixed a bug at rank 3 Feast where Cho'gath has difficulty feasting when he has max Feast stacks
          o Fixed a bug where the Feast buff tooltip was not updating the bonus health when Cho'gath loses stacks
          o Fixed a bug where Cho'gath was not scaling properly when he loses stacks


Evelynn

    * Removed base dodge


Ezreal

    * Removed the heal component from Essence Flux
    * Essence Flux attack speed buff/debuff increased to 20/23/26/29/32 from 5/10/15/20/25


Garen

    * Fixed a bug where Garen will sometimes appear with a different skin after reconnecting


Gangplank

    * Parley bonus damage reduced to 100% from 110%
    * Parley is no longer dodgable and is unaffected by blinds
    * Raise Morale now grants 8/12/16/20/24 attack damage instead of 12-36% attack speed
    * Cannon Barrage
          o Cannonball damage reduced to 100/140/180 from 140/200/260
          o Cannonball radius increased to 275 from 225
          o Slow amount reduced to 35%/45/55 from 40/50/60


Gragas

    * Barrel Roll tooltip updated to give the correct ability power ratio when the barrel has reached its location


Heimerdinger

    * Fixed a bug where Turrets were targeting incorrectly


Janna

    * Howling Gale knock-up time reduced by 33%
    * Fixed a bug with Eye of the Storm where the particle would linger after the shield effect had been removed


Jax

    * Empower cooldown changed to 5 seconds from 7/6/5/4/3 seconds


Kayle

    * Divine Blessing heal reduced to 65/100/135/170/205 from 65/105/145/185/225
    * Righteous Fury ability power ratio reduced to.3 from .35
    * Righteous Fury base damage to 4/10/16/22/28 from 8/14/20/26/32
    * Intervention cooldown increased to 120/105/90 from 90 at all ranks


Morgana

    * Dark Binding now deals its damage up front as opposed to over time. The damage is 80/135/190/245/300 with a .9 AP ratio.
    * Soul Shackle ability power ratio changed to 1.0/1.0 from .5/1.5


Pantheon

    * Heartseeker Strike
          o Fixed a bug where Heartseeker Strike was dealing too much damage based upon your bonus damage.
          o Fixed a bug where Heartseeker Strike procced cast effects with every Heartseeker Strike tick
          o Damage scaling increased to 20/25/30/35/40%.
          o Heartseeker Strike will now properly double the damage of the entire ability against champions, rather than just doubling part of the damage
    * Fixed a bug where Spear Shot wasn't scaling with enough of your damage from items
    * Spear Shot damage scaling increased to 100/115/130/145/160%, from 100/110/120/130/140%.
    * Grand Skyfall now breaks spell shields and is blocked by spell shields.
    * Fixed a bug with Grand Skyfall where it was slowing for an incorrect amount of time
    * Pantheon will now be properly considered melee for the sake of items like Youmuu's Ghostblade


Poppy

    * Devastating Blow now breaks spell shields
    * Heroic Charge now breaks spell shields


Shaco

    * Updated the Deceive tooltip to clarify that the damage is bonus damage not a true critical
    * Fixed a bug where Jack in the Boxes would acquire targets incorrectly
    * Fixed a bug where Jack in the Boxes would lose their stealth before their lifetime expired


Teemo

    * Removed base dodge


Shen

    * Vorpal Blade heal reduced to 10/20/30/40/50 from 15/30/45/60/75


Sivir

    * Fixed a bug where Boomerang Blade double-procced cast effects like Guinsoo's Rageblade


Soraka

    * Wish
          o Ability power ratio reduced to 1.3 from 1.5
          o Heal reduced to 200/320/440 from 250/400/550
          o Mana cost reduced to 200/275/350 from 250/350/450


Veigar

    * Baleful Strike
          o Adjusted the way bonus ability power is granted.
          o Veigar now also gains 1/2/3/4/5 bonus ability power for each champion kill from any damage source.
    * Dark Matter
          o Time to land reduced to 1.2 seconds from 1.6 seconds.
          o Base damage reduced to 120/170/220/270/320 from 120/180/240/300/360
          o Cooldown reduced to 10 seconds from 12 seconds
    * Event Horizon
          o Reduced the mana cost to 80/95/110/125/140 from 90/110/130/150/170.
          o Lowered the cooldown to 20/19/18/17/16 from 24/22/20/18/16.
          o Increased range to 650 from 600.
    * Primordial Burst
          o Mana cost reduced to 150/200/250 from 200/300/400
          o Primordial Burst now deals 200/350/500 base damage plus 80% of the combined ability power of Veigar and his target.
          o Removed the conditional bonus damage for non-mana Champions.
          o Removed the mana restoration on kill.
    * New Passive – Equilibrium: Veigar's mana regen is increased by 0.5% for each 1% of mana he's missing.
    * Miscellaneous
          o Updated recommended items
          o Base movement speed increased to 315 from 310
          o Base armor increased to 16 from 14
          o Armor per level increased to 3.75 from 3.5


Items

    * Spirit Visage healing and regen received reduced to 20% from 25%
    * Sword of the Divine activation duration increased to 8 from 5
    * Mercury Treads crowd control reduction reduced to 35% from 40%
    * Innervating Locket no longer heals minions


Summoner Spells

    * Fixed a bug with Ignite's tooltip cooldown value that made it seem shorter than it actually is


General

    * Champion kill experience increased by 10%.
    * Death timers on Summoner's Rift increased by roughly 3 seconds at low levels.
    * Summoner spells are now displayed on the scoreboard
    * Latency will now properly display in the HUD
    * Teleport or Blink abilities will no longer reset the leashing on monsters
    * Duplicate items will no longer sell in slot order and can now be sold individually
    * Buff bar updated to support up to 32 buffs
    * Revamped the character stats screen to include Armor Penetration, Magic Penetration, Lifesteal, Spell Vamp, and Cooldown Reduction stats as well as reducing size and removing extraneous information
    * Revealing a channeling Champion in the Fog of War will no longer reveal show them as idle
    * Fixed a bug where orders and spell casts would be lost in rare instances
    * Fixed a bug where the "Show HP Bars" menu option wasn't functioning correctly
    * Fixed a bug where 'proc' effects like Malady and Madred's Bloodrazor could occasionally kill a champion through effects like Guardian Angel, Chronoshift, or Rebirth
    * Fixed a bug where the attack timings of many characters were causing a slight delay before attacking.
    * Fixed a bug where the "Hide Center HUD Wall" option was incorrectly named "Center HUD Wall Display"
    * Fixed several client crashes
    * Fixed several server crashes


Masteries

    * Fixed a bug where the Tenacity mastery caused Cho'gath's Feast to not kill the target
Member
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Jun 24 2010 02:12am
Quote (msdn @ Jun 24 2010 07:08am)
Scheduled Maintenance (6/24/2010) 1AM-11AM PDT (GMT -7) (UPDATE)

Co nowego:


nic dla katariny :cry:
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