Quote (C0b @ 27 Jun 2011 16:13)
League of Legends v1.0.0.121
Evelynn
Hate Spike missile speed increased
Shadow Walk now applies a 0.5 second 5/6/7/8/10% slow instead of a 3 second slow (30/35/40/45/50%)
Malice and Spite
Passive heal reduced to 10/30/50 from 150/225/300
Attack speed bonus reduced to 10/15/20% from 25/50/75%
Fiddlesticks
Drain
Range increased to 1000 to 475
Dark Wind damage increased to 200 at all ranks from 65/90/115/140/165
Now bounces 10 times at all ranks, and silences the target hit for 4 seconds
Crowstorm
Ability power ratio increased to 2 from .45
Channel duration reduced to 0.5 seconds from 1.5
Heimerdinger
H-28G Evolution Turret mana cost increased to 200 at all ranks from 70/80/90/100/110
Janna
Tailwind now deactivates throughout the whole game
Jarvan IV
Demacian Standard
Armor reduced to 1/2/3/4/5 from 10/14/18/22/26
Attack speed reduced to 5% at all ranks from 10/13/16/19/22%
Martial Cadence damage reduced to 2% from 8%
Jax
Leap Strike attack damage ratio reduced to 0.1 from 0.7
Kassadin
Nether Blade
Passive mana restore was removed
Active changed to 5/10/15/20/25 (+0.1 ability power) bonus magic damage dealt on hit instead of 7/15/25/38/50 armor penetration
Malzahar
Null Zone
Damage reduced to 2% at all ranks from 5/6/7/8/9%
Ability power ratio reduced to 1% per 9000 ability power from 1% per 100 ability power
Cooldown increased to 30 seconds from 14
Nether Grasp's ability power ratio reduced to 0.5 from 1.3
Nunu
Consume damage reduced to 250 at all ranks from 500/600/700/800/900
Ice Blast slow reduced to 10% at all ranks from 40/45/50/55/60%
Orianna
Clockwork Windup
Fixed a sh.itload of bugs no one cares for.
Rammus
Fixed a bug that wasn't really a bug, but we fixed it
Rumble
The Equalizer
Burning damage reduced to 10 at all ranks from 120/160/200
Burning damage ability power ratio reduced to .05 from .2
Cooldown increased to 250 at all ranks from 90/75/60
Shaco
We finally found out how to fix his clone's bug. Not sure which bug we fixed, but it works now
Twisted Fate
Loaded Dice is now deactivated the whole game
Vayne
Tumble bonus damage reduced to 10% at all ranks from 55/60/65/70/75%
Final Hour
Movement speed bonus now stays the same
Attack damage reduced to 5 at all ranks from 25/40/55
Condemn damage reduced to 10/25/50/70/85 from 45/80/115/150/185
Vladimir
Transfusion
Cooldown adjusted to 12 at all ranks from 12/10/8/6/4
Damage adjusted to 50 at all ranks from 90/125/160/195/230
Healing done is reduced to 10%
Ability Power ratio decreased to 0.05
Xin'Zhao
Crescent Sweep
Percent health damage reduced to 5% from 15%
Bonus armor and magic resist per champion hit reduced to 3/5/7 from 5/8/11
Items
Philosopher's Stone health regen per 5 mana regen per 5 were removed. The item now provides only gold per 10
Eleisa's Miracle cost increased to 1000 from 500
Quicksilver Sash cooldown decreased to 1 from 90
Hextech Revolver spell vamp reduced to 5% from 15%
The gold per 10 component of Philosopher's Stone, Heart of Gold, Kage's Lucky Pick, and Avarice Blade is now unique to itself
General
Fixed a whole load of visual bugs that no one really cares about
Spirit Visage is now OP
When ending an enemy's killing streak, no gold will be awarded
When killing an enemy in a long death streak, you will still get normal gold as if it wasn't in a death streak.
Removed the only component in wards that required some skill to be used.
I to ja kurwa spamuje w tym temacie?
Nawet trollowac nie umiesz.