d2jsp
Log InRegister
d2jsp Forums > Off-Topic > International > Polska > Diablo 3 > Temat Oficjalny
Prev129303132332670Next
Closed New Topic New Poll
Member
Posts: 25,017
Joined: Aug 18 2008
Gold: 1.50
Mar 21 2012 09:07am
Quote (YaYco @ Mar 21 2012 03:05pm)
tu nie chodzi o kwestie ufam / nie ufam, gdzies slyszalem, ze wersje kolekcjonerskie sc2 przy starcie sprzedazy byly sporo tansze w mm niz w innych sklepach, moze tak bedzie i tym razem?


zwykle byly tansze wiem bo w dzien premiery kupilem za 159 bodajrze xd a 2 tyg pozniej ta sama wersja 199
Banned
Posts: 859
Joined: Dec 17 2007
Gold: Locked
Trader: Scammer
Mar 21 2012 09:25am
Quote (ko-wal @ 21 Mar 2012 14:11)
Wierzysz w to co mowisz ? zdajesz sobie  sprawe ze demon hunter bedzie moze i mocny z dystansu ale jak juz dostanie hita to po chwili padnie ? z  Twojego toku myslenia wynika ze walczac z UBER mobkami w diablo 2 najlepsza jest amka z kusza


amka z windforcem wymiatala, poziej byly patche i blizzard zrobil paladyna op.
nie wiem jak dlugo gales w diablo 2, ale chyba wiesz, ze inne postacie byly op w poszczegolnych patch'ach. wiec takie generalizowanie i ogolnikowe pisanie ze "amka z kusza" byla najlepsza w d2 jest smieszne. wszystko trzeba rozpatrywac, a nie pisac tak ogolnikowo strasznie.

DH w d3 wydaje sie byc op, a co bedzie po pierwszym patchu to tylko blizzard bedzie wiedzial. na pewno jedna postac w d3 bedzie op, teraz jest to DH, a pozniej to juz tylko blizzard bedzie to zmienial tak jak chce reddit, lub ogolnie spolecznestwo grajacych w d3.


przeczytalem wszystkie nowe posty, i moge teraz dopisac, ze chyba wiekszosc tutaj nie pamieta jak amka zwindofrcem w PVP ownila,
oczywiscie pozniejprzyszedl patch, jeden drugi i pojawil sie hammer. a wczesniej na pierwszych patchach, jakos nikt nie gral hammerkiem, ciekawe dlaczego ?

This post was edited by l0ven on Mar 21 2012 09:30am
Member
Posts: 17,923
Joined: Sep 4 2005
Gold: 893.10
Mar 21 2012 10:14am
Mysle ze mozna , skonczyc karmienie trolla ( l0ven) , typ jest wyjatkowo oporny na wiedze
Member
Posts: 59,130
Joined: May 24 2007
Gold: 207,371.74
Mar 21 2012 10:18am
Quote (Alyx @ Mar 21 2012 05:14pm)
Mysle ze mozna , skonczyc karmienie trolla ( l0ven) , typ jest wyjatkowo oporny na wiedze


dokladnie!

myli d2 z 3 :)
Banned
Posts: 859
Joined: Dec 17 2007
Gold: Locked
Trader: Scammer
Mar 21 2012 10:25am
Quote (Alyx @ 21 Mar 2012 17:14)
Mysle ze mozna , skonczyc karmienie trolla ( l0ven) , typ jest wyjatkowo oporny na wiedze


Quote (Malach @ 21 Mar 2012 17:18)
dokladnie!

myli d2 z 3 :)



nie myle d2 z d3, tylko uwazam ze DH jest lekko op w d3. a to "lekko op" w inferno bedzie robic ogromna roznice.
zreszta nie wiem, po co caly ten rage. na razie dyskutujemy o postaciach w d3 beta, jak bedzie 15 maja, to zobaczymy. moze pierwsze co bedzie trzeba zrobic to sciagnac patch, kto wie.
Member
Posts: 27,303
Joined: Jun 12 2005
Gold: 73,050.00
Mar 21 2012 10:26am
We’re working hard on balancing and testing Diablo III, and one of the major components is making sure that the end game experience is fun and exciting. We’d like to share a few of our goals for end game:

We have an enormous number of skill build combinations, and we want a lot of those skill builds to be viable and interesting
While there are millions of skill builds available to players, we don’t want players swapping skills regularly to beat specific encounters as they come up
We don’t want repeatedly running specific three-minute chunks of the game to be the most efficient way to acquire gear for your character
While a three-minute run shouldn’t be the most efficient, we also don’t want you to feel like it’s a two-hour commitment every time you sit down to play
Bosses should still feel worth killing


Nephalem Valor is one of the major new systems in Diablo III and it kicks in at level 60. Keep in mind that this is still in testing and we’re still working out the details. Here’s how it currently works internally: Rare and Champion packs already have great loot on them. By killing a Rare or Champion pack, not only do you get their loot, but you’ll also receive a buff granting you increased magic find and gold find. However, if you change a skill, skill rune, passive, or leave the game, the buff disappears. As an extra reward, if you kill a boss while this buff is active, you’ll receive extra loot drops from that boss.

The exact amount of magic find and gold find provided by the buff is still being reviewed, as is the amount of extra loot you get from a boss while the buff is active. We’re also playing around with whether or not the buff stacks, what the duration should be, and whether or not it should persist through death. We want to make sure the buff is strong enough to make staying in your current game more rewarding than creating a new game. At the same time, if the buff is too strong, it risks making shorter play sessions feel not worthwhile.

We expect this system will encourage players to stick with a skill build of their choice, select an area of the game they enjoy, and sweep it for rare and champion packs on their way to a boss, finishing off a run with a boss that’ll be worth killing. If you wanted a shorter play session you could be done at that point, but if you have more time, the path of least resistance would ideally be to stay in the same game and make your way towards the next boss.

co sadzicie? dla mnie bomba :>

This post was edited by YaYco on Mar 21 2012 10:26am
Banned
Posts: 859
Joined: Dec 17 2007
Gold: Locked
Trader: Scammer
Mar 21 2012 10:30am
Quote (YaYco @ 21 Mar 2012 17:26)
We’re working hard on balancing and testing Diablo III, and one of the major components is making sure that the end game experience is fun and exciting. We’d like to share a few of our goals for end game:

We have an enormous number of skill build combinations, and we want a lot of those skill builds to be viable and interesting
While there are millions of skill builds available to players, we don’t want players swapping skills regularly to beat specific encounters as they come up
We don’t want repeatedly running specific three-minute chunks of the game to be the most efficient way to acquire gear for your character
While a three-minute run shouldn’t be the most efficient, we also don’t want you to feel like it’s a two-hour commitment every time you sit down to play
Bosses should still feel worth killing


Nephalem Valor is one of the major new systems in Diablo III and it kicks in at level 60. Keep in mind that this is still in testing and we’re still working out the details. Here’s how it currently works internally: Rare and Champion packs already have great loot on them. By killing a Rare or Champion pack, not only do you get their loot, but you’ll also receive a buff granting you increased magic find and gold find. However, if you change a skill, skill rune, passive, or leave the game, the buff disappears. As an extra reward, if you kill a boss while this buff is active, you’ll receive extra loot drops from that boss.

The exact amount of magic find and gold find provided by the buff is still being reviewed, as is the amount of extra loot you get from a boss while the buff is active. We’re also playing around with whether or not the buff stacks, what the duration should be, and whether or not it should persist through death. We want to make sure the buff is strong enough to make staying in your current game more rewarding than creating a new game. At the same time, if the buff is too strong, it risks making shorter play sessions feel not worthwhile.

We expect this system will encourage players to stick with a skill build of their choice, select an area of the game they enjoy, and sweep it for rare and champion packs on their way to a boss, finishing off a run with a boss that’ll be worth killing. If you wanted a shorter play session you could be done at that point, but if you have more time, the path of least resistance would ideally be to stay in the same game and make your way towards the next boss.

co sadzicie? dla mnie bomba :>



a w praktyce i tak kazdy bedzie latal DH, przynajmniej na inferno, uzywajac jednego lub dwoch skilli.
te zapewnienia blizzard, moze sa i prawdziwe, ale raczje pojawia sie w ktoryms z kolei patchu, kiedyjuz bedzie wiadomo na 100% ze DH jest op.
Member
Posts: 21,831
Joined: Apr 23 2008
Gold: 178.33
Mar 21 2012 10:39am
Quote (l0ven @ 21 Mar 2012 18:30)
a w praktyce i tak kazdy bedzie latal DH, przynajmniej na inferno, uzywajac jednego lub dwoch skilli.
te zapewnienia blizzard, moze sa i prawdziwe, ale raczje pojawia sie w ktoryms z kolei patchu, kiedyjuz bedzie wiadomo na 100% ze DH jest op.


czy wiesz, że do tej pory jeszcze nikogo nie pozdrowiłem magiczną jedenastką?
Member
Posts: 27,303
Joined: Jun 12 2005
Gold: 73,050.00
Mar 21 2012 10:46am
Quote (l0ven @ 21 Mar 2012 18:30)
a w praktyce i tak kazdy bedzie latal DH, przynajmniej na inferno, uzywajac jednego lub dwoch skilli.
te zapewnienia blizzard, moze sa i prawdziwe, ale raczje pojawia sie w ktoryms z kolei patchu, kiedyjuz bedzie wiadomo na 100% ze DH jest op.


a ten nadal swoje. wpis nie dotyczy dh, tylko late game, wiec skoncz juz wykladac te swoje smieszne teorie, bo poki co, to tylko siebie osmieszasz.
Member
Posts: 5,683
Joined: Apr 16 2008
Gold: 1,211.75
Mar 21 2012 10:49am
spor o jeszcze niewydaną grę na forum o diablo dwa pan zniszczenia/10
Go Back To Polska Topic List
Prev129303132332670Next
Closed New Topic New Poll