Orianna
Basic attack range reduced to 500 from 550
Command: Attack
Cast range reduced to 800 from 900
Mana cost increased to 50/55/60/65/70 from 40/45/50/55/60
Poppy
Heroic Charge
Fixed a bug where movement commands before the initial collision could prevent the second part of the spell from occurring
Fixed a bug where Poppy would not attack the correct target after using Heroic Charge
Rammus
Damage per level increased to 3.5 from 2.75
Rammus can now immediately switch between Defensive Ball Curl and Powerball
Defensive Ball Curl
Magic damage return adjusted to 20/30/40/50/60 from 22/26/32/38/46
Cast time removed
Now correctly displays the armor amount in the tooltip when defensive ball curl is active
Shaco
Jack-in-the-Box
Boxes are now immune to damage while stealthed if the source cannot see them
Jack in the Box trigger radius reduced to 325 from 400 to mitigate cases where it fears targets and they run out of range, rendering the Box unable to attack
Fixed a bug where Jack in the Boxes could be seen by stealthed enemies
Fixed a bug where Jack in the Boxes could be seen in brush or through fog of war while not stealthed if an enemy was nearby
Fixed a bug where Jack in the Boxes would sometimes stop attacking targets if they both were in brush
Fixed a bug where Jack in the Boxes could activate but fail to fear targets moving near the edge of its range
Fixed a bug where turrets would always attack Jack in the Boxes first
Improved Jack in the Box AI
Boxes will hard lock onto the closest champion that has damaged Shaco recently, or that Shaco has damaged
Boxes will soft lock onto other non-neutral-monsters they attack (they will prefer to keep attacking that target)
We plan more Box AI improvements in the future!
Shen
General
Base damage increased to 57.875 from 56.875
Damage per level increased to 3.375 from 3.075
Base armor increased to 23 from 22
Vorpal Blade
Base damage increased to 70/115/140/175/210 from 50/90/130/170/210
Heal increased to 18/26/34/42/50 from 10/20/30/40/50 (over 3 seconds)
Damage ability power ratio increased to 0.75 from 0.65
Heal amount no longer increases with ability power
Feint ability power ratio increased to 0.75 from 0.6
Shadow Dash taunt duration increased to 1/1.25/1.5/1.75/2 seconds from 0.8/1.1/1.4/1.7/2 seconds
Stand United
Ability power ratio increased to 1.5 from 1.0
Energy cost reduced to 0 from 50
Singed
Attack range increased to 125 from 100
Fling range increased to 125 from 100
Sion
General
Base Mana increased to 240 from 200
Mana per level increased to 40 from 25
Base Attack Speed increased to .625 from .591
Base Movement Speed increased to 320 from 315
Now gains 1.25 Magic Resist per level
Fixed a bug where Enrage’s Health cost was being subtracted at the wrong time, causing health drain from things like Sunfire Cape
Skarner
Crystal Slash
Physical Damage increased to 25/40/55/70/85 from 20/35/50/65/80
Magic Damage increased to 24/36/48/60/72 from 20/32/44/56/68
Fracture
Missile Speed increased to 1800 from 1600
Sona
Aria of Perseverance heal amount adjusted to 40/60/80/100/120 from 25/50/75/100/125
Taric
Imbue
Cast range increased to 750 from 625
Shatter
Armor aura range increased to 1000 from 600
Taric now loses the passive armor bonus instead of the armor aura upon activation
Cooldown reduced to 10 seconds from 16 seconds
Damage reduced to 60/105/150/195/240 (+0.4 ability power) from 100/150/200/250/300 (+0.5 ability power)
Dazzle
Stun duration is now always 1.5 seconds from 1-2 seconds
Cast range reduced to 625 from 650
Missile speed increased to 1400 from 1050
Minimum damage increased to 40/70/100/130/160 (+0.4 ability power) from 20/40/60/80/100 (+0.2 ability power)
Maximum damage reduced to 80/140/200/260/320 (+0.8 ability power) from 80/160/240/320/400 (+1.0 ability power)
Radiance (Remake)
Taric slams the ground dealing 150/250/350 (+0.6 ability power) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30/50/70 Attack Damage and Ability Power and grants nearby allies half the bonuses. 100/90/80 second cooldown.
Vladimir
Transfusion now counts as a single target ability for items such as Rylai's Crystal Scepter
General
Moonflair Spellblade, Cloak and Dagger, and Eleisa's Miracle now give 35 tenacity, up from 25
You can now use multiple Health or Mana Potions while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks)
You can now Smart Cast items (you have to manually bind the hotkeys)
Clones now correctly show their own stats
Clones that are meant to deceive now have a hero minimap icon
Creep camp minimap icons are now more consistent; clairvoyance and wards will now properly update the map icons
Lux, Malphite, Maokai, Kog'Maw, Gragas and Xin Zhao's tooltips properly display numbers in their passives as they update.
Consumable items will not be removed from recommended item lists after being purchased
Removed the word “sleeps” from Cleanse’s tooltip
Traps (Teemo, Caitlyn, Nidalee) will now show the area they trigger in when cast
Fixed a bug that caused “Can’t Move While Casting” to be displayed multiple times for one instance
Fixed a bug where Akali and Wu-Kong could get stuck in their dash animations
Fixed a bug where Guardian Angel's particle would sometimes persist
Fixed a bug where you could Smite Baron from behind his den
Fixed a bug that sometimes caused the edges of the screen to appear black when moving the camera
Fixed a rare bug with teleport causing it to not function properly