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Feb 16 2011 02:50am
Juz sie balem, ze znerfili vlada, a tu raptem troszke slabszy pasyw.
Dobrze, ze znerfili hss i zle, ze zrobili ryze jeszcze bardziej useless.
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Feb 16 2011 03:06am
Quote (Yugi @ Feb 16 2011 10:35am)
z amumu to fajnego koxa robią :)


amumufajny miś będzie :wub:

kiedy ten pacz wchodzi?
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Feb 16 2011 03:27am
Quote (zuoozuoo @ 16 Feb 2011 10:06)
amumufajny miś będzie :wub:

kiedy ten pacz wchodzi?


Zapewne dzis.
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Feb 16 2011 03:50am
Może ktos podać link do zmian jakie wejdą w życie w tym patchu?
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Feb 16 2011 04:00am


no same polaczki w teamie, kata 0/10 zanim kogoś zabiła, vlad na midzie nafeedował galio do 6/0, ryze i kata nafeedowali kate do 10/2 chyba
biegam z oracle, grzyby stoja jak pojebane jeden obok drugiego, a vlad zapomniał, że da się je rozwalić i wpierdala się we wszystkie

:cry:
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Feb 16 2011 04:11am
Quote (pedrozek @ 16 Feb 2011 10:50)
Może ktos podać link do zmian jakie wejdą w życie w tym patchu?


Chyba kurwa kpisz.
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Feb 16 2011 04:15am
Quote
New Skins in the Store

    Totemic Maokai
    Charred Maokai
    Longhorn Alistar

PVP.net v1.29.23

    Created a new UI flow for joining games of all types
    Updated the Friend List UI
    Runes are now stacked in the Summoner profile
    A new game mode approaches: Co-op vs. AI!
        This mode pits a team of all human players against a team of all AI bots on Summoner's Rift.
        This mode is supported by matchmaking, and allows summoners to join the queue solo or with friends.
        Summoners may choose between two AI bot difficulty settings: Beginner or Intermediate.
        IP and XP rewards are earned, and adjusted based on summoner level and difficulty setting.
        The following bots are enabled for Co-op vs. AI:
            Annie
            Ashe
            Cho'Gath
            Miss Fortune
            Nunu
            Renekton
            Ryze
            Shen
            Soraka
            Taric
            Trundle
            Warwick
        Coop versus AI will be available to play in the coming days after the patch goes live, but not on release day.

XP & IP Rate Changes

    We have completely overhauled the IP and XP system in order to make it more fair. Our intention was to leave the overall XP and IP gained by players unchanged.
    Previously, IP and XP were awarded for winning or losing a game. Now, they are granted based on how long the game was, and whether you won or lost.
    In a long game, you will make significantly more XP and IP than before. However, in a very short game, you will make less IP and XP. We found it frustrating to be stuck in an hour long games, and then get what was effectively 30 minutes of IP reward.
    When calculating the number of minutes the game took, we only award for actual game time. However, we give all games a small fixed bonus reward, which is to give you credit for time in queue and champion selection.
    Other details:
        We have also tweaked the formulas so that new players get larger quantities of IP in their first 10 or so levels so that they can unlock their first Champions more quickly.
        First Win of the Day remains unchanged – it is still a flat bonus you will receive when you are eligible.
        We removed the no-leave-streak bonus and increased the IP rewards in general to compensate. The reason we did this is because we felt that with the new LeaverBuster system, this was no longer necessary.

League of Legends v1.0.0.111
Maokai, the Twisted Treant

    Sap Magic (passive): Each time a champion near Maokai casts a spell, he gains a charge of Magical Sap. When he has 5 charges, Maokai's next melee attack drains energy from his target, healing him for a percentage of his maximum HP.
    Arcane Smash: Maokai slams the ground, the force of which knocks nearby enemies back and sends an arcane shockwave forward, damaging and slowing his enemies.
    Twisted Advance: Maokai dissolves into a cloud of arcane energies. He regrows near a target enemy, dealing damage and rooting it in place.
    Sapling Toss: Maokai hurls a sapling, dealing damage on impact. The sapling becomes implanted in the ground, warding a nearby area. When enemies approach, the sapling attacks, exploding in an arcane blast that damages enemies.
    Vengeful Maelstrom (ultimate): Maokai shields his allies by drawing power from hostile spells and attacks, reducing non-tower damage done to allied champions in the area. Maokai can prolong the effect as long as he has mana to spend on it. When the effect ends, Maokai unleashes the absorbed energy to deal damage to enemies within the vortex.

Akali

    Fixed a bug where the sound of Mark of the Assassin could persist after her target died

Amumu

    Base damage increased to 47 from 45
    Base armor increased to 18 from 15
    Tantrum passive physical damage reduction increased to 2/4/6/8/10 from 1/2/3/4/5
    Despair mana cost reduced to 8 from 10 at all levels
    Despair now has a new particle to match the area of effect

Anivia

    Fixed a bug where Flashfrost stunned for 0.75 seconds instead of 1 second as the tooltip stated
    Fixed a bug where unlike other skillshots, Flashfrost could not be cast from out of range
    Glacial Storm
        Initial mana cost increased to 100/150/200 from 25/35/45
        Cost per second reduced to 40/50/60 from 50/70/90
        Slow duration reduced to 1 second from 2.5
    Rebirth
        Armor/magic resist modifier changed to -40/-25/-10/5/20 from -40/-20/10/40
        Rebirth now always shows the passive in the passive slot, and an additional buff in the buff bar with the current status (ready, active, or on cooldown)

Dr. Mundo

    Fixed a bug where Infected Cleaver's PvP.net description was incorrect

Fiddlesticks

    Base magic resistance reduced to 30 from 35

Irelia

    Fixed a bug where the Transcendent Blades cooldown tooltip was incorrect

Karma

    Spirit Bond now properly assigns assist markers to allies that receive the haste bonus
    Fixed a bug where Spirit Bond would break friendly spell shields and not apply the haste bonus
    Fixed a display bug where Spirit Bond's beam would appear at Karma's feet for enemy players

Kog'Maw

    Fixed a display bug with Bio-Arcane Barrage attacks on several skins

LeBlanc

    Fixed a bug where the sound of Sigil of Silence could persist after her target died

Nasus

    Fixed a bug where attack damage granted by Fury of the Sands was not showing in your stats/character sheet
    Fury of the Sands now updates the buff tooltip to explicitly state how much attack damage granted

Olaf

    Fixed a bug where Undertow could hit the same target twice

Pantheon

    Heartseeker Strike now deals damage slower - it takes 0.5 seconds longer to deal full damage
    Grand Skyfall now has a small area near the center that deals full damage (previously it was impossible to deal full damage to any target)

Rammus

    Powerball speed reduced by about 15%

Renekton

    Fixed a bug where Slice and Dice would remember your order after casting, causing him to move toward previous locations

Ryze

    Overload
        Cooldown reduced to 3.5 from 11/10/9/8/7
        Base Damage reduced to 30/55/80/105/130 from 50/90/130/170/210
        Mana cost changed to 70/70/70/70/70 from 30/65/80/95/110
        Missile speed increased to 1400 from 1200
        Ability power ratio decreased to .2 from .45
        Range increased to 675 from 600
    Rune Prison
        No longer deals damage per tick and deals 60/95/130/165/200 damage up front (down from 80/120/160/200/240 over the duration)
        Ability power ratio changed to a flat .6 from .4/.6/.8/1/1.2 (depending on snare duration)
        Now deals 5% of Ryze's maximum mana in bonus damage
        Cast range increased to 625 from 600
        Duration reduced to 1/1.25/1.5/1.75/2 from 1.2/1.5/1.8/2.1/2.4
    Spell flux
        Ability power ratio per hit reduced to .35 from .38
        Cooldown increased to 14 from 9
        Mana cost reduced to 60/75/90/105/120 from 60/80/100/120/140
        Cast range increased to 675 from 625
        Base damage reduced to 50/70/90/110/130
    Desperate Power
        No longer grants ability power but now grants 15% spell vamp
        Area of effect damage percentage reduced to 50% from 65%
        Cooldown changed to 70/60/50 from 50/50/50
        Duration changed to 5/6/7 from 8
        Now grants a passive 75/150/225 mana
    General
        Reduced base magic resistance to 30 from 35
        Fixed a bug where Ryze's base mana regen did not get updated properly during the previous patch's revamp

Sivir

    Boomerang Blade
        Damage reduction to each subsequent target increased to 20% from 10%
        Now scales from bonus attack damage instead of total attack damage
        Base damage increased to 75/120/165/210/255 from 20/70/120/170/220
        Attack damage ratio increased to .95 from .75

Tryndamere

    Fixed a bug where Undying Rage could not be used while suppressed

Vladimir

    Crimson Pact Bonus ability power gained reduced to 1 ability power per 40 bonus health from 25 health
    Sanguine Pool no longer grants a speed bonus on use
    Fixed a bug where Turrets would sometimes idle while Vladimir was pooled
    Fixed a bug where Sanguine Pool would occasionally not properly draw aggro upon exiting his pool

Zilean

    Base magic resistance reduced to 30 from 35

Items

    Fixed a bug where Vampiric Scepter improperly showed it could build into Malady
    Sight Wards and Wriggle's Lantern wards now have a green top
    Vision Wards now have a pink top
    Doran's Shield
        Fixed a bug where it said it provided 9 armor but actually provided 8
        Armor increased to 10 from 8
        Health regen per 5 seconds reduced to 8 from 10
    Frozen Heart
        Combine cost reduced to 650 from 800
        Cooldown reduction decreased to 20% from 25%
    Glacial Shroud
        Combine Cost reduced to 425 from 575
        Cooldown reduction decreased to 15% from 20%
    Ionian Boots of Lucidity cost increased to 700 from 550
    Quicksilver Sash magic resistance increased to 56 from 48
    Randuin's Omen cooldown reduction decreased to 5% from 8%
    Spirit Visage cooldown reduction decreased to 10% from 12%
    Soul Shroud cooldown aura reduced to 10% from 15%
    New Item: Morello's Evil Tome
        Builds out of Fiendish Codex and Blasting Wand (Total Cost of 2350)
        +75 ability power
        +12 mana regeneration per 5
        UNIQUE passive: 15% cooldown reduction

General

    Added a new UI to better convey Shields on the health bar.
    Surrender time on Summoner's Rift reduced to 20 minutes from 25
    Surrender time on Twisted Treeline reduced to 15 minutes from 17
    Smite now deals true damage instead of magic damage
    Updated tooltips for Akali, Annie, Ashe, Caitlyn, Cassiopeia, Jax, Malphite, Rammus, Singed, and Zilean


Chyba jeszcze nikt nie wrzucał.
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Feb 16 2011 04:22am
Quote (doktor_ironia @ Feb 16 2011 12:15pm)
Chyba jeszcze nikt nie wrzucał.


ale juz kazdy widzial :angry:

hue hue mialem wlasnie bardzo zabawna gre, ja, jako tank wpierdalam sie radośnie w trzech, patrze, a moich czterech sprytnie czmycha w las zostawiajac mnie na pozarcie. dowcipnisie!
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Feb 16 2011 04:50am
Quote (Shald @ Feb 16 2011 09:32am)
wkoncu tego vlada porzadnie znerfili


vlad jest kurewsko latwym czampem do counteru zacznijcie kurwa myslec a nie plakac


Quote (Vieniu @ Feb 16 2011 09:49am)
O kurwa, sivirka jakiego buffa dostała :D

Łatwo


scaling usuniety z bazowego dmg bedzie bolec

This post was edited by Wojteczek on Feb 16 2011 05:03am
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Feb 16 2011 04:53am
# Surrender time on Summoner's Rift reduced to 20 minutes from 25
# Surrender time on Twisted Treeline reduced to 15 minutes from 17

gj +5 minut do zycia

This post was edited by shodek on Feb 16 2011 04:53am
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