Quote (Amnesiac @ Nov 8 2012 09:28am)
They should create a separate ranking system for halo 4. I haven't read if there are any leaks on what it will be but imo it should be combined with win/loss ratio and 1st/2nd/3rd/4th on your team so:
If you win, you get more points, if you're first place on your team you get the most points. Last place on your team wins the least points.
If you lose, you lose points, if you're first place on your [losing] team you don't lose as much. And last place on your team loses the most points. That way, sure you may have done well but halo is and always will be a team game and that's the RNG you have to deal with. So, even if you lose but do well you won't get completely fucked and lose a level, you'll lose points of the level you're in, so to speak. Like win 20% lose 10% or whatever would be mathematically smart so it takes longer to level up.
That way people that do well but lose would be less pissed for losing since they wouldn't lose nearly as much points toward their next derank.
This doesn't necessarily work and this is how halo 3 ranking system worked slightly. It was baed on your "score" at the end
Similar to COD
It does not work because assists and deaths are not equivalent to kills
In halo 3, someone goign 26-21 was ranked higher on the team than someone who was 10-0, which makes no sense, also looking at assists, say I got 0 kills, but had 20 assists, a person who was 10-5-0, was ranked higher than someone who was 0-0-20 (k-d-a)
Assists/Deaths need to positively affect or negatively affect you more than the havein the past.
Basically
Think of it this way.
Kill = 100 points
Assist = 40 points
Death = -50 points
So basically going 1-2, means your points evened out, this does not make sense at all in my mind since you aren't helping the team.
Assists should be based on damage applied per person. This would prevent someone who is just last hitting someone from getting WAY more points than someone who weakened them all the way. In this case either the person getting the assist needs to get 90/100 points, or the person getting the kill should get 10/100 points
Meanwhile deaths need to be relatively close to kills in terms of priority. If someone goes 10-10, they should have even amount of points OR negative points, and +points for kills
This is because death = kill, however not all kills are 1v1, and you don't always do all the work for kills.
TLDR
1 Kill = 1 Death
Assist = Kill * %dmg done
OR
Kill = Points-Assist points going to team mate (maybe a bit extra since the kill might not be secured without help and assists show team work generally, which should give more points)