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Poll > Which Rank System Would You Rather Of Had > Rank
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Nov 7 2012 11:14pm
grrrrrs halo 4 rank is dumb
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Nov 8 2012 03:46am
Man I would shit bricks if they brought back the Halo 3 ranking system! Fyi Halo reach ranking system is like COD where you gain exp to rank up. Rewarding noob for their suck.
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Nov 8 2012 06:21am
Quote (Shokaloop @ Nov 8 2012 04:46am)
Man I would shit bricks if they brought back the Halo 3 ranking system! Fyi Halo reach ranking system is like COD where you gain exp to rank up. Rewarding noob for their suck.


At least it shows there KD and games played / won :)
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Nov 8 2012 06:53am
I voted h2 but can someone refresh my memory on how h3 was plz
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Nov 8 2012 07:53am
Halo 3 was based on true skill.
To summarize it the better your win record the faster you rank up the faster you go down if you lose.
if you lose more the longer it takes to change levels.
The higher the true skill opponents you play the faster you rank up and lower true skill players the more games you need to win
teams with higher true skill players the longer it take to rank up.
The lower true skill players on the team with one high skill player the high skill player will rank up faster.(boosters)
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Nov 8 2012 08:27am
Halo 3 ranked system was fking retarded. I was 50 in literally every single thing within like 1-2 months after release

Reach was even more retarded. Getting to onyx was a joke, after 2 weeks of playing with my friend we got to the top 5% in onyx, stopped played and dropped to like 50%.


Halo 2 was TRUE skill, minus the fact that people cheated so much back then with modded xbox's, I literally back then would LISTEN to my xbox for the old maps to load to make sure they they weren't modding in order to get to level 44.

If there was no cheating halo 2 was the best way of a ranking system.

Halo 2 if you lost it equaled 2-3 wins, while in halo 3 it was like 1 MAYBE 2. I liked the fact that you had to win more in halo 2 since it was so hard to get to higher levels.

I used to play at pretty high competition and you would regularly see the MLG pro's at 40-44 in matches in halo 2.

In halo 3 there was no "competitive" ranked playlist so you didn't really see them in it at all that I can think of.

Halo 2 > Halo 3 >>>>>> Reach

This post was edited by IBlackIHIawk on Nov 8 2012 08:27am
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Nov 8 2012 08:28am
They should create a separate ranking system for halo 4. I haven't read if there are any leaks on what it will be but imo it should be combined with win/loss ratio and 1st/2nd/3rd/4th on your team so:

If you win, you get more points, if you're first place on your team you get the most points. Last place on your team wins the least points.

If you lose, you lose points, if you're first place on your [losing] team you don't lose as much. And last place on your team loses the most points. That way, sure you may have done well but halo is and always will be a team game and that's the RNG you have to deal with. So, even if you lose but do well you won't get completely fucked and lose a level, you'll lose points of the level you're in, so to speak. Like win 20% lose 10% or whatever would be mathematically smart so it takes longer to level up.

That way people that do well but lose would be less pissed for losing since they wouldn't lose nearly as much points toward their next derank.
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Nov 8 2012 08:29am
Quote (Shokaloop @ Nov 8 2012 04:46am)
Man I would shit bricks if they brought back the Halo 3 ranking system! Fyi Halo reach ranking system is like COD where you gain exp to rank up. Rewarding noob for their suck.


Do you eat bricks often?

Quote (Amnesiac @ Nov 8 2012 09:28am)
That way people that do well but lose would be less pissed for losing since they wouldn't lose nearly as much points toward their next derank.


THIS!

This post was edited by Diligence on Nov 8 2012 08:31am
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Nov 8 2012 10:16am
Quote (Amnesiac @ Nov 8 2012 09:28am)
They should create a separate ranking system for halo 4. I haven't read if there are any leaks on what it will be but imo it should be combined with win/loss ratio and 1st/2nd/3rd/4th on your team so:

If you win, you get more points, if you're first place on your team you get the most points. Last place on your team wins the least points.

If you lose, you lose points, if you're first place on your [losing] team you don't lose as much. And last place on your team loses the most points. That way, sure you may have done well but halo is and always will be a team game and that's the RNG you have to deal with. So, even if you lose but do well you won't get completely fucked and lose a level, you'll lose points of the level you're in, so to speak. Like win 20% lose 10% or whatever would be mathematically smart so it takes longer to level up.

That way people that do well but lose would be less pissed for losing since they wouldn't lose nearly as much points toward their next derank.


This doesn't necessarily work and this is how halo 3 ranking system worked slightly. It was baed on your "score" at the end

Similar to COD

It does not work because assists and deaths are not equivalent to kills

In halo 3, someone goign 26-21 was ranked higher on the team than someone who was 10-0, which makes no sense, also looking at assists, say I got 0 kills, but had 20 assists, a person who was 10-5-0, was ranked higher than someone who was 0-0-20 (k-d-a)

Assists/Deaths need to positively affect or negatively affect you more than the havein the past.

Basically

Think of it this way.

Kill = 100 points
Assist = 40 points
Death = -50 points

So basically going 1-2, means your points evened out, this does not make sense at all in my mind since you aren't helping the team.


Assists should be based on damage applied per person. This would prevent someone who is just last hitting someone from getting WAY more points than someone who weakened them all the way. In this case either the person getting the assist needs to get 90/100 points, or the person getting the kill should get 10/100 points

Meanwhile deaths need to be relatively close to kills in terms of priority. If someone goes 10-10, they should have even amount of points OR negative points, and +points for kills

This is because death = kill, however not all kills are 1v1, and you don't always do all the work for kills.

TLDR

1 Kill = 1 Death

Assist = Kill * %dmg done
OR
Kill = Points-Assist points going to team mate (maybe a bit extra since the kill might not be secured without help and assists show team work generally, which should give more points)

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Nov 8 2012 10:21am
While what I said above is what I prefer, it won't happen.

Halo 2's problem is that even if you went 20-1 K-D, and someone on your team went 1-30, you still lost the same amount of points for both (well not really it was based on your Level vs other team's levels, lose more if you played lower levels (to prevent boosting))

Basically halo 2 did not give a reward for you carrying your team through wins, and punished you for trying to carry though losses

ALSO

Halo 2 losses = 2 Wins or more, thus it was MUCH harder to level past level 30-34, at level 40+ it took around 5 win games in a row to level which was hard.

Halo 3 rewarded "non-campers" although not necessarily good players

High kills and High Deaths players were rewarded

People with high Kill/Death ratios were not rewarded as much

Kill death is what really matters not how many kills you got. Yes you can get 49 of the 50 kills required to win, but if you die 49 times then the score is 49-49, it takes one other person having a 1-0 kill/death for you to win.

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