d2jsp
Log InRegister
d2jsp Forums > Other Games > FPS & Battle Royale > Halo Series > Halo Reach Update... > Bleed Through.. No Bloom.. Wat
Prev134567Next
Add Reply New Topic New Poll
Member
Posts: 8,845
Joined: Feb 26 2008
Gold: 2,185.00
Aug 19 2011 06:40pm
Quote (Panic_Fails_at_Diablo @ Aug 19 2011 03:36pm)
I'll address this post in parts, because there are so many things wrong with it.

I've been playing Halo since the month CE was released.

Yes, they will, but the number of cheaters/derankers will off-set the number of "kill whores" lost.

It doesn't make it any more competitive at all, it just feels more competitive because your precious rank is on the line.

Finally, something true. It only really applies to casual players who aren't very good at the game, but that's that's most of the Reach players, so good job B)

Are you kidding? In MLG, I'd go as far as to say that 20% of games had a cheater or deranker in them, and that number went up substantially the lower rank you are. Cheaters in Halo 3 ran rampant, and they did so in every ranked playlist at every level bracket. Not to mention that 1/3 of the players in the low level bracket(Say, 1-30 or so) were second accounts created by people to just run a train on low levels. And of course I'm going to comment on boosters/cheaters, why do you think they took the ranking system out of Reach?

Yes, because cheating/boosting/buying accounts never happened in Halo 3 for this reason. Oh wait...



What of the Halo 2 ranking system, would you consider the Halo 3 ranking system an improvement from Halo 2?
Member
Posts: 55,644
Joined: Aug 12 2010
Gold: 2,927.87
Aug 19 2011 06:43pm
Quote (iFaLLeNz @ Aug 19 2011 07:40pm)
What of the Halo 2 ranking system, would you consider the Halo 3 ranking system an improvement from Halo 2?


I don't really remember much about the H2 ranking system honestly; I played customs almost exclusively. The only thing I really remember about it is that being a high level actually took talent/effort, unlike in H3 where anybody could get a 50 in doubles or lone wolves. Didn't H3 just use H2's ranking/MM system, but just slightly tweak it?
Member
Posts: 8,845
Joined: Feb 26 2008
Gold: 2,185.00
Aug 19 2011 06:50pm
Quote (Panic_Fails_at_Diablo @ Aug 19 2011 07:43pm)
I don't really remember much about the H2 ranking system honestly; I played customs almost exclusively. The only thing I really remember about it is that being a high level actually took talent/effort, unlike in H3 where anybody could get a 50 in doubles or lone wolves. Didn't H3 just use H2's ranking/MM system, but just slightly tweak it?


Actually, it was the complete opposite of that. In fact, in Halo 2 there were more cheaters in your average High Level playlist game then in Halo 3. Why? Not because it was a 1-50 ranking system, but because you could abuse it. The abuse is the key to why a ranking system fails or doesn't fail. Circle Boosting or "Bridging" in halo 2 was a HORROR. You could actually FORCE people from the game you just played in, not knowing any of them, to CONSTANTLY be paired to you in ANY playlist on Halo 2 at anytime. If they introduced a ranking system with a much more stable, efficient and not based on bullshit perhaps you'd see less cheaters.


Didn't answer the part to you question.

They did use the same "Base" but after seeing how and why they failed so hard, they fixed it and made changes. I suppose it would be similar, but in many more ways it's entirely different.

This post was edited by iFaLLeNz on Aug 19 2011 06:51pm
Member
Posts: 55,644
Joined: Aug 12 2010
Gold: 2,927.87
Aug 19 2011 07:02pm
Quote (iFaLLeNz @ Aug 19 2011 07:50pm)
Actually, it was the complete opposite of that. In fact, in Halo 2 there were more cheaters in your average High Level playlist game then in Halo 3. Why? Not because it was a 1-50 ranking system, but because you could abuse it. The abuse is the key to why a ranking system fails or doesn't fail. Circle Boosting or "Bridging" in halo 2 was a HORROR. You could actually FORCE people from the game you just played in, not knowing any of them, to CONSTANTLY be paired to you in ANY playlist on Halo 2 at anytime. If they introduced a ranking system with a much more stable, efficient and not based on bullshit perhaps you'd see less cheaters.


Didn't answer the part to you question.

They did use the same "Base" but after seeing how and why they failed so hard, they fixed it and made changes. I suppose it would be similar, but in many more ways it's entirely different.


I didn't know you were adressing cheaters when you asked your original question :mellow: You just said "the ranking system." There were obviously a ton of cheaters in H2. And getting to a high level(Legitimately) did take much more effort/skill in H2 than it did in H3 because you leveled much slower.

Also, I'm not sure how you could introduce a ranking system that isn't "based on bullshit," so much so that people will stop cheating. As long as cheating is easy to do(As it is now), and there is incentive(A 1-50 ranking system, for instance), you will have a lot of cheaters. You can have two ranking systems: One based on individual effort(The current arena format), and one based on winning(H2/H3). The former decreases emphasis on teamwork and makes the game unenjoyable. The latter is a much better experience, but in Halo's case, it also brings out many cheaters/exploiters. There's no feasible way to have both a classic ranking system and to have no cheaters, unless 343(Or Bungie or whomever is working on the project now) fixes the cheating from a networking point of view. I never understood how cheating is so easy to do in Halo. Is it just because the games are hosted locally?
Member
Posts: 8,845
Joined: Feb 26 2008
Gold: 2,185.00
Aug 19 2011 07:15pm
Quote (Panic_Fails_at_Diablo @ Aug 19 2011 08:02pm)
I didn't know you were adressing cheaters when you asked your original question :mellow: You just said "the ranking system." There were obviously a ton of cheaters in H2. And getting to a high level(Legitimately) did take much more effort/skill in H2 than it did in H3 because you leveled much slower. 

Also, I'm not sure how you could introduce a ranking system that isn't "based on bullshit," so much so that people will stop cheating. As long as cheating is easy to do(As it is now), and there is incentive(A 1-50 ranking system, for instance), you will have a lot of cheaters. You can have two ranking systems: One based on individual effort(The current arena format), and one based on winning(H2/H3). The former decreases emphasis on teamwork and makes the game unenjoyable. The latter is a much better experience, but in Halo's case, it also brings out many cheaters/exploiters. There's no feasible way to have both a classic ranking system and to have no cheaters, unless 343(Or Bungie or whomever is working on the project now) fixes the cheating from a networking point of view. I never understood how cheating is so easy to do in Halo. Is it just because the games are hosted locally?


Honestly, I agree with just about everything you said there. In Halo 2's ranking system, you could take a group of IP's from programs like Cain, and use them to bridge a "Network" between 1 of I think like 2 or 3 IP's from Microsoft's matchmaking server. From there you had to do something with a networking program I can't remember, something about forwarding a port or some packet shit. Anyways after all that was said and done, you had officially bridged the game, you had host, you had control, you had everything. You could remove players, lag the game, you could even put a whole team in that Blue Screen the whole damn game, pull them out at the last second and still have it count as a win. In fact, that's half the reason you NEVER saw pros or semi pros in a lot of matchmaking in the later days of Halo 2. Bridging got real thick and real common and you couldn't even search Team Hardcore above like 45 without running into a bunch of cheaters.

However unlike in Halo 2 the Halo 3 ranking system wasn't based entirely on number of games won. Sigma, was brought in to create a "Real" ranking system. Instead of the game basing your rank on consecutive wins, or wins in general the game based it on a made-up system, which still to this day hasn't ever really been fully explained. In the early days before people knew about the Sigma and how to abuse it, the way the game leveled and played was perfect in my opinion.

Basically what I'm saying is I think that if Bungie really wanted to, they could formulate a ranking system or a altered Halo 3 ranking system that doesn't allow the abuse of Sigma or Trueskill.
Member
Posts: 55,644
Joined: Aug 12 2010
Gold: 2,927.87
Aug 19 2011 07:35pm
Quote (iFaLLeNz @ Aug 19 2011 08:15pm)
However unlike in Halo 2 the Halo 3 ranking system wasn't based entirely on number of games won. Sigma, was brought in to create a "Real" ranking system. Instead of the game basing your rank on consecutive wins, or wins in general the game based it on a made-up system, which still to this day hasn't ever really been fully explained. In the early days before people knew about the Sigma and how to abuse it, the way the game leveled and played was perfect in my opinion.

Basically what I'm saying is I think that if Bungie really wanted to, they could formulate a ranking system or a altered Halo 3 ranking system that doesn't allow the abuse of Sigma or Trueskill.


I don't see how they could possibly do it :/ Trueskill, in concept, is great, but it's just way too easy to exploit it. Either it works or it doesn't, there's no in between.
Member
Posts: 8,518
Joined: Sep 9 2007
Gold: 759.00
Aug 20 2011 01:07pm
Quote (Diligence @ 19 Aug 2011 18:23)
For me, the fun is getting the level. We have different incentives to play - neither of us are wrong. I used to make accounts in Halo 3 just to level them up, rinse and repeat.


this

/e rockets are stil OP.

Bad game is bad.
Member
Posts: 8,518
Joined: Sep 9 2007
Gold: 759.00
Aug 20 2011 01:08pm
Quote (iFaLLeNz @ 20 Aug 2011 01:50)
Actually, it was the complete opposite of that. In fact, in Halo 2 there were more cheaters in your average High Level playlist game then in Halo 3. Why? Not because it was a 1-50 ranking system, but because you could abuse it. The abuse is the key to why a ranking system fails or doesn't fail. Circle Boosting or "Bridging" in halo 2 was a HORROR. You could actually FORCE people from the game you just played in, not knowing any of them, to CONSTANTLY be paired to you in ANY playlist on Halo 2 at anytime. If they introduced a ranking system with a much more stable, efficient and not based on bullshit perhaps you'd see less cheaters.


Didn't answer the part to you question.

They did use the same "Base" but after seeing how and why they failed so hard, they fixed it and made changes. I suppose it would be similar, but in many more ways it's entirely different.


I remember getting locked into games and only being level 28. You would get locked into a Warlock game and get spawnkilled 0-50 before you even realized what happen. Only way to win was mods vs. mods.
Member
Posts: 655
Joined: May 7 2011
Gold: 0.02
Aug 20 2011 01:13pm
Quote (Panic_Fails_at_Diablo @ Aug 18 2011 12:24am)
That's a contradiction. The "casual player" would be playing to have fun, not to get a high rank. Just give real penalties for quitting, and maybe improve the matchmaking system a little, and the experience for the casual player gets much better. Imo, the only thing a 1-50 ranking system would do is bring back the cheaters.


if they made a ranking system you would still only be a 20
Member
Posts: 17,018
Joined: Jul 8 2007
Gold: 0.00
Aug 20 2011 01:39pm
Quote (Panic_Fails_at_Diablo @ Aug 19 2011 08:36pm)
I'll address this post in parts, because there are so many things wrong with it.

I've been playing Halo since the month CE was released.

Yes, they will, but the number of cheaters/derankers will off-set the number of "kill whores" lost.

It doesn't make it any more competitive at all, it just feels more competitive because your precious rank is on the line.

Finally, something true. It only really applies to casual players who aren't very good at the game, but that's that's most of the Reach players, so good job B)

Are you kidding? In MLG, I'd go as far as to say that 20% of games had a cheater or deranker in them, and that number went up substantially the lower rank you are. Cheaters in Halo 3 ran rampant, and they did so in every ranked playlist at every level bracket. Not to mention that 1/3 of the players in the low level bracket(Say, 1-30 or so) were second accounts created by people to just run a train on low levels. And of course I'm going to comment on boosters/cheaters, why do you think they took the ranking system out of Reach?

Yes, because cheating/boosting/buying accounts never happened in Halo 3 for this reason. Oh wait...


yes there will be some derankers and cheaters, but to me and alot of other people, its worth it

and that feeling of competitiveness because of our precious rank is why it makes the ranking system enjoyable to have

well yeah, i guess it only applies to casual players because the pro players wont find it a challenge to get a 50... but you already said it, casual players is pretty much everyone... even most legit level 50s in halo 3 were casual players...im a 50 in team slayer in halo 3, and the challenge of getting it made the multiplayer experience a lot better

okay so there were cheaters in mlg and squad battle... in the other game types it was mainly just boosters
as for the boosters, who cares.... its not like they are unbeatable... people can still win... its just another challenge you have to face when trying to get a 50

as for that last comment... that had no relevance to anything i said so... no comment?

This post was edited by xMaxPower on Aug 20 2011 01:40pm
Go Back To Halo Series Topic List
Prev134567Next
Add Reply New Topic New Poll