Quote (RecenT @ Oct 7 2010 12:25pm)
I want to play a new game, not a reenactment of Halo 3.
It's crazy how a first person shooter game makes so much money by making the same crap, but add some modification and graphics to the game.
Halo 2 > Halo 3 > Halo Reach
Halo 3 > Halo Reach because Halo 3 is the gay same version of Halo 2, and Halo 2 is the best, and Halo reach is the same shit as Halo 2 but power-ups that COULD be in Halo 3 but didn't have the idea during the time.
I guess it's like an Iphone.
I still love playing Halo Reach though, just because everything connects.
Why do you guys even like Halo 2 more than Halo 3?
I like it because Halo 2 maps were three hundred times better, and the ability to doubleshoot and such made you be capable of 'dominating' the game. You really aren't restricted, but I get the feeling that if Halo 2 stayed out longer before the release of Halo 3, people would literally master doubleshoot.
Halo 3 is nothing like Halo 2.
1. strafe was alot weaker. H3 encouraged warrioring/jumping.
2. no glotches which widened skill gap.
3. custom powerup was wack compared to overshield, camo was weak in h2. Point is, overall game was different.
Reach > H3 online imo, shots count nuf said.
For now H3 lan > Reach, but that's because reach still has a long ways to go, definetly has potential.
And the reason why halo 2 is one of the best, is because the glitches. BxR, nade reload, Quadshot,
Wall glitching which is not very known apparently because i never see anybody talk about it but it had one of the biggest impact on the output of each game.
If you were bad, you would know it. People complain the glitches weren't fair, but they were because everyone can do them.
People say the glitches take no skill, if so then why don't you do them? Don't like them? play another game.
Result H1 = H2 > Reach > H3, skill gap wise (bad people will not beat good people)
/end.
This post was edited by Iffy00 on Oct 8 2010 06:10am