Quote (Kamel @ Nov 17 2010 08:13pm)
You are stupid. The bloom is there to prevent kids from just being able to hold the trigger down and hit someone with complete accuracy that is way down range from them. Its promoting people to actually take the time to aim at people. The DMR bloom is negligible at close ranges. The percent you speak of are hypothetical, cause I haven't seen any such data.
Obviously the bloom is signifying a loss of accuracy. Obviously your percent to hit someone decreases when its blooming. Obviously (not so obvious to you apparently) the challenge is that you have to time your shots accordingly.
I don't give a fuck if your Pro or w/e you think you are. You being pro has nothing with the fact that your crying over something that is subjective.
Your idea of just going along with something that works makes perfect sense. I'd love a world with no variety. Lets all just eat cheese pizza every fucking day. It works so why should we change it. In fact why did they even make any other games besides Mario. I mean Mario worked right. Every game should just follow the same formula as Mario so all games work good.
True sign of a underachiever.
I wasn't giving you answers from a source, I clearly stated that it was an example and it doesn't matter if it was from a real source or not.
You're not understanding the example. If both were to have consistent 'pacing' when shooting and 'perfect' aiming, eventually the percentiles will come into play.
Just because there's a 15% chance that you will hit does not mean you will not hit, it's just very unlikely.
So what happens when two players who are equally skilled and both shot each other in the face? Hypothetically, the next shot was a 25% chance to hit, that 25% will eventually favor one person and give that person the 'clutch' kill.
That doesn't mean that the opponent missed.