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Oct 2 2010 05:52pm
Quote (Aven @ Oct 2 2010 05:53pm)
I never said it was balanced.  I said it's not a bad map.


You're implying that it is unbalanced, and yet at the same time you say its not a bad map. tell me whats a good map for you then? and dont give me shit like "well if i didnt directly say that it is balanced then i didnt say it" because youre implying it enough.

Quote (Aven @ Oct 2 2010 04:57pm)
Ok so that would mean 1 person on the other team at the lifts with the exception of 2 at one.  You can use the lift in the middle while they camp the lifts.  You can take the far side ramp up to their side.  You can have some teammates rush with you.  It's not too hard.  There are ways.


Here you describe how you can use middle lift to break the red setup, where i completely shot down cause the op shotgun controls the map. also yellow ramp has a extremely big disadvantage, because the glass over it allows the other team to teamshoot/crossfire from two ways.

Final point, when you're discussing (or rather, arguing) strats/breaking setups, you shouldnt take into account individual skill. so a skilled gun like the thumper shouldnt be taken account for the only sole reason you can break a setup, because individual skill relies on chance (or sometimes, luck). making strats involves cross-fire points/flanking positions. another thing, have you ever thought that the other team will also throw op nades? the amount of cover on yellow3/red3 pretty much rules out the whole "well the op nades should get the job done".

/halo-nerd

This post was edited by xx0ur3n on Oct 2 2010 05:59pm
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Oct 2 2010 05:53pm
Quote (Aven @ Oct 2 2010 06:49pm)
Once I became more familiar with it, I didn't dislike it as much.
I don't like playing it but I don't quit out when I have to.


Initially I hated it because I couldn't aim and use jet pack at the same time. Jetpack > The Cage.
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Oct 2 2010 06:05pm
Quote (xx0ur3n @ Oct 2 2010 06:52pm)
You're implying that it is unbalanced, and yet at the same time you say its not a bad map. tell me whats a good map for you then? and dont give me shit like "well if i didnt directly say that it is balanced then i didnt say it" because youre implying it enough.

Here you describe how you can use middle lift to break the red setup, where i completely shot down cause the op shotgun controls the map. also yellow ramp has a extremely big disadvantage, because the glass over it allows the other team to teamshoot/crossfire from two ways.

Final point, when you're discussing (or rather, arguing) strats/breaking setups, you shouldnt take into account individual skill. so a skilled gun like the thumper shouldnt be taken account for the only sole reason you can break a setup, because individual skill relies on chance (or sometimes, luck). making strats involves cross-fire points/flanking positions. another thing, have you ever thought that the other team will also throw op nades? the amount of cover on yellow3/red3 pretty much rules out the whole "well the op nades should get the job done".

/halo-nerd


I clearly said you can use it. You're assuming I said it breaks the setup. Again you're making things up and taking things out of context.
You're so worried about the shotgun. Sounds like to me you need to learn to strat with a medium-long ranged weapon you're spawned with.
Again, don't run to the other team. It's pretty simple but I know a lot of people can't comprehend that.
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Oct 2 2010 06:24pm
Pinnacle and Paradiso are the two worst maps to ever be thought up.

Also, SWAT on Hemorrhage is stupid as hell.
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Oct 2 2010 06:25pm
Quote (Alexcore @ Oct 2 2010 08:24pm)
Pinnacle and Paradiso are the two worst maps to ever be thought up.

Also, SWAT on Hemorrhage is stupid as hell.


Are you kidding me?
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Oct 2 2010 06:29pm
Quote (Align @ Oct 2 2010 07:25pm)
Are you kidding me?


No, I am NOT kidding you.
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Oct 2 2010 06:33pm
Quote (Aven @ Oct 2 2010 07:05pm)
I clearly said you can use it.  You're assuming I said it breaks the setup.  Again you're making things up and taking things out of context.
You're so worried about the shotgun.  Sounds like to me you need to learn to strat with a medium-long ranged weapon you're spawned with.
Again, don't run to the other team.  It's pretty simple but I know a lot of people can't comprehend that.


i love how you dismiss everything i say when when i post i tackle all of your points.

...first off, you did say you can incorporate a mixture of lifts and ramps, where all the lifts are broken as balls. sword base is a room-to-room based map, with sharp corners everywhere, do you understand that this is pretty much the shotgun's best map? that is exactly why im over emphasizing it so much. the dmr is based on team shooting, but it's not going to help you when the entire map is a face-to-face close range battle, save the battles from the bridges cross map.

again, when you're losing the game and the other team has top control, you HAVE to rush. seriously, i dont understand how some people cant comprehend that. if they have to lead, they're not going to come to you, you have to come to them. theres a vid somewhere on the mlg game room where nobody rushed and the game ended on 1 team winning 2-3.

http://www.bungie.net/stats/reach/gamestats.aspx?gameid=155006633&player=Ourenge

Controlled top red with shotgun, on red 3 i could watch purple lift, red lift, and yellow 1 bridge. other guys were on yellow 3 bridge and floated around yellow3. other team rage quit'd.

i'll try to find that sword base game, it was a while ago in the beta.

This post was edited by xx0ur3n on Oct 2 2010 06:34pm
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Oct 2 2010 07:14pm
this thread is fail
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