d2jsp
Log InRegister
d2jsp Forums > Other Games > FPS & Battle Royale > Halo Series > Whiney I Miss Halo 3 > And Reach Is Bad Thread
Prev1234Next
Add Reply New Topic New Poll
Member
Posts: 55,644
Joined: Aug 12 2010
Gold: 2,944.02
Mar 31 2012 06:16pm
Quote (FirstDan @ Mar 31 2012 07:11pm)
IF I just proved to you that there are major game mechanic changes, how can you say that it's "mostly the same mechanics". Once the game mechanics change, the style of play changes, and so on. And I said that I acknowledged a level of "bloom" in CE. It's called spread. I don't believe there is spread in Halo 2 (I literally just played the campaign again) but I know for a fact there's spread in Halo 3. The reticle "blooms", or expands/grows in ONLY Halo Reach. The forced bloom in Reach meant an increase in spread, which made the game feel "slow".


The H2 BR had a spread, but it was always the same. H3 had a random spread. CE had bloom, not a spread. If you hold down the right trigger with the pistol, you'll see a random bullet spread.

And the style of play in Reach hasn't changed that much from 3. It's still pretty much the same game, really.
Member
Posts: 17,018
Joined: Jul 8 2007
Gold: 0.00
Mar 31 2012 07:13pm
omgg lmfao *face fucking palm*
every single time... u bring up *nerd voice* "halo 3 br spread detection hitscan terrible" or some next stupid shit
PANIC...... just understand!!! your are not NORMMALL, its pretty much only u in the whole world that cares as much as you do about that stupid shit u complain about lol... people care more about other things in halo then that...

sure, the br spread in halo 3 was random... ive had a lot of moments where i shouldve gotten kills where i should have... but whatever! it goes both ways, people dont get kills on me aswell for the same reason... yes this is not good for the ultrcompetitive aspect of halo (mlg tournaments)... obviously i would like the br to work like it should... but thats not the biggest thing that people are worried about

as long as the major halo game mechanics are still the way it should be, people are going to like the game... these important game mechanics im talking about is already listed in FirstDans post.
also the fact that they dont have a ranking system as the previous halo is the main reason for why no one plays halo reach

obviously halo reach is a halo game...its still played like a halo game... FirstDan is just saying that these significant changes in the game mechanics are so bad that halo fans dont even want to consider it apart of the halo franchise... and same goes with me

This post was edited by xMaxPower on Mar 31 2012 07:16pm
Member
Posts: 55,644
Joined: Aug 12 2010
Gold: 2,944.02
Mar 31 2012 09:01pm
Quote (xMaxPower @ Mar 31 2012 08:13pm)
omgg lmfao *face fucking palm*
every single time... u bring up *nerd voice* "halo 3 br spread detection hitscan terrible" or some next stupid shit
PANIC...... just understand!!! your are not NORMMALL, its pretty much only u in the whole world that cares as much as you do about that stupid shit u complain about lol... people care more about other things in halo then that...

sure, the br spread in halo 3 was random... ive had a lot of moments where i shouldve gotten kills where i should have... but whatever! it goes both ways, people dont get kills on me aswell for the same reason... yes this is not good for the ultrcompetitive aspect of halo (mlg tournaments)... obviously i would like the br to work like it should... but thats not the biggest thing that people are worried about

as long as the major halo game mechanics are still the way it should be, people are going to like the game... these important game mechanics im talking about is already listed in FirstDans post.
also the fact that they dont have a ranking system as the previous halo is the main reason for why no one plays halo reach

obviously halo reach is a halo game...its still played like a halo game... FirstDan is just saying that these significant changes in the game mechanics are so bad that halo fans dont even want to consider it apart of the halo franchise... and same goes with me


Holy ignorance, my goodness.
Member
Posts: 2,959
Joined: Mar 26 2011
Gold: 89.00
Mar 31 2012 09:17pm
Quote (Panic_Fails_at_Diablo @ Mar 31 2012 08:16pm)
The H2 BR had a spread, but it was always the same. H3 had a random spread. CE had bloom, not a spread. If you hold down the right trigger with the pistol, you'll see a random bullet spread.

And the style of play in Reach hasn't changed that much from 3. It's still pretty much the same game, really.


If you spam the pistol in Halo CE, aiming at the same area the whole time, you'll have different bullet landings, kind of like what a barrage of shotgun bullets look like on a wall at close range. This happened across all (or most) weapons.The battle rifle, however, because you had a limited triggering rate (eliminating the need for "spread" to make it a more balanced weapon), wasn't instant hit detection. The burst of bullets actually travel a distance over time, which is why you experience a miss (or what you claim to be an excuse for "spread") when trying to hit a target very far range. This means that in Halo 3, you have to lead your shots a tad bit by aiming your reticle a little bit ahead of your opponents displacement. You'll see this a fuckton if you play Halo CE on the pc but that's due to the extremely bad net code.

Trust me, I know my Halo.
;)

This post was edited by FirstDan on Mar 31 2012 09:42pm
Member
Posts: 17,018
Joined: Jul 8 2007
Gold: 0.00
Mar 31 2012 09:43pm
Quote (Panic_Fails_at_Diablo @ Apr 1 2012 03:01am)
Holy ignorance, my goodness.


yes i agree, your ignorance is ubelievable
Member
Posts: 55,644
Joined: Aug 12 2010
Gold: 2,944.02
Mar 31 2012 10:25pm
Quote (FirstDan @ Mar 31 2012 10:17pm)
If you spam the pistol in Halo CE, aiming at the same area the whole time, you'll have different bullet landings, kind of like what a barrage of shotgun bullets look like on a wall at close range. This happened across all (or most) weapons.The battle rifle, however, because you had a limited triggering rate (eliminating the need for "spread" to make it a more balanced weapon), wasn't instant hit detection. The burst of bullets actually travel a distance over time, which is why you experience a miss (or what you claim to be an excuse for "spread") when trying to hit a target very far range. This means that in Halo 3, you have to lead your shots a tad bit by aiming your reticle a little bit ahead of your opponents displacement. You'll see this a fuckton if you play Halo CE on the pc but that's due to the extremely bad net code.

Trust me, I know my Halo.
;)


You really are clueless lololol.
Member
Posts: 2,959
Joined: Mar 26 2011
Gold: 89.00
Mar 31 2012 11:00pm
Quote (Panic_Fails_at_Diablo @ Apr 1 2012 12:25am)
You really are clueless lololol.


You must fail at Halo as well. I'm telling you man. What I told you is right. It's all been tested

This post was edited by FirstDan on Mar 31 2012 11:06pm
Member
Posts: 55,644
Joined: Aug 12 2010
Gold: 2,944.02
Mar 31 2012 11:31pm
Quote (FirstDan @ Apr 1 2012 12:00am)
You must fail at Halo as well. I'm telling you man. What I told you is right. It's all been tested


I wasn't disputing any of the information you posted, I was just marveling at how clueless YOU are :lol:
Member
Posts: 37,137
Joined: Jun 2 2006
Gold: 9.87
Mar 31 2012 11:47pm
Quote (FirstDan @ Mar 31 2012 07:12pm)
Just a short comparison

Halo:
1. High jumps
2. Fast run speed
3. The weapons (they are what they are)
4. No bloom effect
5. O/C (overshield/camouflage)

Halo 2:
1. High jumps
2. Fast run speed
3. Additional weapons and tweaked previous ones
4. No bloom
5. O/C

Halo 3:
1. High jumps
2. Fast run speed
3. Additional weapons and tweaked previous ones
4. No bloom effect
5. O/C

Reach:
1. low jumps
2. Slow runs
3. Additional weapons and tweaked previous ones
4. bloom effect
5. Armor abilities/load outs


* effect is actually showing it. there was some spread in halo 1, 2, and 3 (invisible), but in reach its scale is huge and your reticle expands. That alone is so unlike the Halo tradition and raging.

These are just a few of the HUGE game changing mechanics that define the halo experience. Halo 1-3 are in range with one another, but Reach is in its own world. It doesn't feel like Halo . . . not to mention you are not even the master chief when you play (multiplayerwise....and yes, that's just a personal preference, so don't bash me on this)


It feels plenty like halo. You're crazy. You want it to be burnt out like CoD and be the same all the time.
Member
Posts: 2,959
Joined: Mar 26 2011
Gold: 89.00
Mar 31 2012 11:47pm
Quote (Panic_Fails_at_Diablo @ Apr 1 2012 01:31am)
I wasn't disputing any of the information you posted, I was just marveling at how clueless YOU are :lol:


I fail to correlate my knowledge of Halo and my supposed clueless persona. But whatever. All I know is that you don't know how things work. If you're not disputing it, then let it be
Go Back To Halo Series Topic List
Prev1234Next
Add Reply New Topic New Poll