Quote (bpfergu @ May 3 2011 11:09am)
Strongly disagree on all points.
Strategy =/= being better at camping imo.
I'm by no means an expert at COD, but I have played enough and watched enough gameplay from friends who play much more than me to pretty confidently conclude that a VAST majority (>95%) of firefights will be decided by who sees the other first. If you are into that sort of thing then great, but I prefer a scenario where one's hand-eye coordination/strafing/hand-to-hand combat/etc trumps one's ability to be better and hide-n-go-seek.
Not to mention the maps are designed to encourage camping. CoD4 was the only one I could stand since the maps were simple and didn't have all the nooks and crannies to lie prone and wait for someone to run by. But then I look at mw2 and black ops, where they have hollowed out areas under stairs to sit under and dark walls behind windows so people sitting there aren't even silhouetted.
Quote (RecenT @ May 2 2011 10:36pm)
Loadstone = GT? :] I play GoW3.
Can I ever get some idea on your project? I'd like to see what I may be encountering later in the future.
Sig. I haven't played much recently since it's annoying when the servers are down.
The project was actually pretty boring coding-wise. I was working with a mechanical group to design a program that takes user input about pressure vessels and runs through equations to determine fitness for service. Not to say it was simple (I was working on Cracks in cylindrical objects, and the entire semester my partner and I only finished about 2 crack geometries out of 12 - shit was extremely complicated), but from a programming point of view it was a lot of input-output and graphical user interface. That's all it would've been if I hadn't gotten bored of the mechanical guy I was working with figuring out the API codes and started adding features myself.
This post was edited by LoadstoneKnight on May 3 2011 11:32am