Quote (Panic_Fails_at_Diablo @ Apr 1 2011 10:51pm)
He probably means trueskill.
The matching system in Reach works roughly the same way as it did in H3. I heard there were a few small changes, but the basic premise of the system is the same. You go "up" more for winning against opponents with a high trueskill than you do for winning against opponents with a low trueskill. You go "down" more for losing to worse players, etc. It's invisible, but it's still present.
I have mixed feelings about this. Initially, I feel as though it took away a lot of the competitive feel. But, knowing that there is a trueskill system adds to that. Furthermore, the game feels far more casual, which I kind of like since I don't play it as much anymore.
Quote (MDizzLe @ Apr 2 2011 02:37am)
Whats a Reach around?
Ask Kevin or Loadstone.
This post was edited by Diligence on Apr 2 2011 08:33am