Quote (Touhou @ 23 Aug 2013 17:04)
I'm right, you're wrong! You need to listen to me!
The only ignorant, biased crap I'm reading from your posts.
I suppose you want to be hated by a subforum so soon, but hey, to each their own.
I'm trying to be honest and inform the original poster; leaking invalid information gives the user the possibility to start the game with an incorrect/misguided experience.
Also, if I'm going to be "hated" on the internet, then maybe the users invoking this emotion should take a long look at themselves. You're right; it's a subforum!
Quote (Dontrunaway @ 23 Aug 2013 17:21)
1) Hardcore players wouldn't ever have a problem with a queue time for raid. They would already be online. If raid content is anything like WoW, people will be raiding 16 hour days until it is cleared "first." First is first. It's first. There really isn't other way to describe it. It is what it is. Whether or not they adopted a realm/world-wide announcement for firsts like WoW does, we don't know. We also won't know how difficult the raid content is, but Yoshida said that he believes less than 100 players will clear the content before 2.1, so we can hope that it's hard as shit. We don't know how hard he made it and won't for a while because of how raiding in this game is structured. That being said, raiding is still an unknown. Are there lockouts? Most likely, but they may have structured it differently than WoW.
2) A higher player base doesn't mean an "utterly crap" economy. It means something different for every system. As a whole, we can only make assumptions from what we know from other games. More players means a stronger economy with more sellers and more buyers. Early, this doesn't necessarily mean undercutting though. It means more gatherers, more crafters, and more people to buy the stuff. During beta phase 4, all of the servers had the same amount of people online because it was capped (without taking errors into consideration). They had to close character creation on all servers and open up new ones to facilitate all of the players. We don't know how much they opened up their server capacities. Assuming they did, by a vast amount, then the more popular servers will have an economic advantage over the others. But, as history has shown us, there is a good chance that there will still be queues and the servers won't be queue-free. If all of the servers have queues, then they are all equal from an economic point of view.
Hardcore raiding tends to move to high population servers in WoW because of the flourishing economy that can't be sustained in lower population servers. It's very easy in WoW to RWT for gold and then buy out everything you need to get raiders geared with the highest possible gear and have the best consumables in the early parts of an expansion to get that extra "edge."
The problem with FFXIV and "firsts" is that Legacy players already have their shit. A lot of them have hundreds of thousands, if not millions of Gil from the latter stages of 1.0. While this doesn't mean they will have a flourishing economy from the start, it does mean that anyone that is already level 50 mining can go mine level 50 shit. A level 50 crafter can already craft 50 shit with materials that they get from their level 50 mining friends, if they aren't doing it themselves to begin with because they already have level 50 everything (less new classes). The advantage that they have is time. They will get to raiding so much faster and have advantages that non-legacy players won't have. By estimation, they are definitely a few days ahead in progression at least. Legacy servers will be doing most of everything short of high skill/gear requirements much faster than non-legacy servers and rightfully so, but it isn't that impressive seeing the above. The real impressiveness of server firsts is leveling everything from scratch and doing it better than everyone else to get those 'first" non-legacy raid kills.
This was a good post - and I agree with a large majority of the material. To clarify, the largest issue with the economy of high-player base worlds (servers) is that gil farming third-parties will make a killing of the more competitive and diverse player base.
This post was edited by Hiide on Aug 23 2013 05:23pm