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Member
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Aug 23 2013 03:50pm
Hello everyone!

I am a high tier wow player looking for a group of players for end game and maybve even a leveling group, i raided top 200 US in WotLK & cata, mainly playing ranged dps and healing (<3 resto druid/disc priest)

Anyway, i have never played an mmo FF before, much less any FF, and getting some friends on here would be nice, and maybe even some guys to go to end game with! (raids or w/e they are called)

Thanks in advance!
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Aug 23 2013 03:52pm
Play on Gilgamesh. Will be the top server.
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Aug 23 2013 04:06pm
Quote (Extz @ 23 Aug 2013 15:52)
Play on Gilgamesh. Will be the top server.


That's a pretty ignorant statement...


I'd recommend a mid-sized server; if you go into a high-pop server (such as Gilgamesh or Leviathan), you'll: be lost among the players, be in a over-whelmed economy, and have queues to enter the world...

I'd check on google for information related to classes/jobs/etc.. espiecally before you jump in.

My guild is on the Malboro server - feel free to PM me for details or if you have questions related to gameplay.
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Aug 23 2013 04:11pm
It is a semi ignorant statement, however it is pretty common knowledge that Gilgamesh is going to be one of the bigger new servers,

Saying that he has never played the game, it's going to be a lot easier to get into that hardcore raiding guild starting fresh with everyone else compared to trying to compete with people getting to do 8 mans right out of the gate.
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Aug 23 2013 04:33pm
Quote (dinnerrollofdoom @ 23 Aug 2013 16:11)
It is a semi ignorant statement, however it is pretty common knowledge that Gilgamesh is going to be one of the bigger new servers,

Saying that he has never played the game, it's going to be  a lot easier to get into that hardcore raiding guild starting fresh with everyone else compared to trying to compete with people getting to do 8 mans right out of the gate.


Unless he joins a Legacy server, your statement is irrelevant.
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Aug 23 2013 04:34pm
Quote (Hiide @ Aug 23 2013 05:33pm)
Unless he joins a Legacy server, your statement is irrelevant.


There is a difference between hardcore raiding and getting legacy world firsts.

If you don't understand that you don't have to be ahead to be hardcore, then anything you say is irrelevant.

There is also a difference between legacy world first and non-legacy world first. Non-legacy world firsts obviously being a much greater achievement, therefore if I were hardcore, I would say fuck legacy because legacy has such a great advantage that it doesn't mean much if they clear content "first."

This post was edited by Dontrunaway on Aug 23 2013 04:35pm
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Aug 23 2013 04:50pm
Quote (Dontrunaway @ 23 Aug 2013 16:34)
There is a difference between hardcore raiding and getting legacy world firsts.

If you don't understand that you don't have to be ahead to be hardcore, then anything you say is irrelevant.

There is also a difference between legacy world first and non-legacy world first. Non-legacy world firsts obviously being a much greater achievement, therefore if I were hardcore, I would say fuck legacy because legacy has such a great advantage that it doesn't mean much if they clear content "first."


You haven't even defined firsts, so it isn't even apparent what you're talking about... I, for instance, have zero idea...

If what you both were trying to state was something along the lines of "Hardcore Raiding Guilds will be on ALL servers... but on non-legacy, players will have the privilege to start fresh." ... then, I'd agree with ya'll. Otherwise, mid-sized servers will have an advantage for Raiding for two reasons:

1. No player queue when RAID times are scheduled
2. Economy won't be utter crap

Thanks for playing. ;)

This post was edited by Hiide on Aug 23 2013 04:51pm
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Aug 23 2013 05:04pm
Quote (Hiide @ Aug 23 2013 03:50pm)
You haven't even defined firsts, so it isn't even apparent what you're talking about... I, for instance, have zero idea...

If what you both were trying to state was something along the lines of "Hardcore Raiding Guilds will be on ALL servers... but on non-legacy, players will have the privilege to start fresh." ... then, I'd agree with ya'll. Otherwise, mid-sized servers will have an advantage for Raiding for two reasons:

1. No player queue when RAID times are scheduled
2. Economy won't be utter crap

Thanks for playing. ;)


I'm right, you're wrong! You need to listen to me!

The only ignorant, biased crap I'm reading from your posts.

I suppose you want to be hated by a subforum so soon, but hey, to each their own.
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Aug 23 2013 05:21pm
Quote (Hiide @ Aug 23 2013 05:50pm)
You haven't even defined firsts, so it isn't even apparent what you're talking about... I, for instance, have zero idea...

If what you both were trying to state was something along the lines of "Hardcore Raiding Guilds will be on ALL servers... but on non-legacy, players will have the privilege to start fresh." ... then, I'd agree with ya'll. Otherwise, mid-sized servers will have an advantage for Raiding for two reasons:

1. No player queue when RAID times are scheduled
2. Economy won't be utter crap

Thanks for playing. ;)


1) Hardcore players wouldn't ever have a problem with a queue time for raid. They would already be online. If raid content is anything like WoW, people will be raiding 16 hour days until it is cleared "first." First is first. It's first. There really isn't other way to describe it. It is what it is. Whether or not they adopted a realm/world-wide announcement for firsts like WoW does, we don't know. We also won't know how difficult the raid content is, but Yoshida said that he believes less than 100 players will clear the content before 2.1, so we can hope that it's hard as shit. We don't know how hard he made it and won't for a while because of how raiding in this game is structured. That being said, raiding is still an unknown. Are there lockouts? Most likely, but they may have structured it differently than WoW.

2) A higher player base doesn't mean an "utterly crap" economy. It means something different for every system. As a whole, we can only make assumptions from what we know from other games. More players means a stronger economy with more sellers and more buyers. Early, this doesn't necessarily mean undercutting though. It means more gatherers, more crafters, and more people to buy the stuff. During beta phase 4, all of the servers had the same amount of people online because it was capped (without taking errors into consideration). They had to close character creation on all servers and open up new ones to facilitate all of the players. We don't know how much they opened up their server capacities. Assuming they did, by a vast amount, then the more popular servers will have an economic advantage over the others. But, as history has shown us, there is a good chance that there will still be queues and the servers won't be queue-free. If all of the servers have queues, then they are all equal from an economic point of view.

Hardcore raiding tends to move to high population servers in WoW because of the flourishing economy that can't be sustained in lower population servers. It's very easy in WoW to RWT for gold and then buy out everything you need to get raiders geared with the highest possible gear and have the best consumables in the early parts of an expansion to get that extra "edge."

The problem with FFXIV and "firsts" is that Legacy players already have their shit. A lot of them have hundreds of thousands, if not millions of Gil from the latter stages of 1.0. While this doesn't mean they will have a flourishing economy from the start, it does mean that anyone that is already level 50 mining can go mine level 50 shit. A level 50 crafter can already craft 50 shit with materials that they get from their level 50 mining friends, if they aren't doing it themselves to begin with because they already have level 50 everything (less new classes). The advantage that they have is time. They will get to raiding so much faster and have advantages that non-legacy players won't have. By estimation, they are definitely a few days ahead in progression at least. Legacy servers will be doing most of everything short of high skill/gear requirements much faster than non-legacy servers and rightfully so, but it isn't that impressive seeing the above. The real impressiveness of server firsts is leveling everything from scratch and doing it better than everyone else to get those 'first" non-legacy raid kills.
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Posts: 10,408
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Aug 23 2013 05:21pm
Quote (Touhou @ 23 Aug 2013 17:04)
I'm right, you're wrong! You need to listen to me!

The only ignorant, biased crap I'm reading from your posts.

I suppose you want to be hated by a subforum so soon, but hey, to each their own.


I'm trying to be honest and inform the original poster; leaking invalid information gives the user the possibility to start the game with an incorrect/misguided experience.

Also, if I'm going to be "hated" on the internet, then maybe the users invoking this emotion should take a long look at themselves. You're right; it's a subforum!

Quote (Dontrunaway @ 23 Aug 2013 17:21)
1) Hardcore players wouldn't ever have a problem with a queue time for raid. They would already be online. If raid content is anything like WoW, people will be raiding 16 hour days until it is cleared "first." First is first. It's first. There really isn't other way to describe it. It is what it is. Whether or not they adopted a realm/world-wide announcement for firsts like WoW does, we don't know. We also won't know how difficult the raid content is, but Yoshida said that he believes less than 100 players will clear the content before 2.1, so we can hope that it's hard as shit. We don't know how hard he made it and won't for a while because of how raiding in this game is structured. That being said, raiding is still an unknown. Are there lockouts? Most likely, but they may have structured it differently than WoW.

2) A higher player base doesn't mean an "utterly crap" economy. It means something different for every system. As a whole, we can only make assumptions from what we know from other games. More players means a stronger economy with more sellers and more buyers. Early, this doesn't necessarily mean undercutting though. It means more gatherers, more crafters, and more people to buy the stuff. During beta phase 4, all of the servers had the same amount of people online because it was capped (without taking errors into consideration). They had to close character creation on all servers and open up new ones to facilitate all of the players. We don't know how much they opened up their server capacities. Assuming they did, by a vast amount, then the more popular servers will have an economic advantage over the others. But, as history has shown us, there is a good chance that there will still be queues and the servers won't be queue-free. If all of the servers have queues, then they are all equal from an economic point of view.

Hardcore raiding tends to move to high population servers in WoW because of the flourishing economy that can't be sustained in lower population servers. It's very easy in WoW to RWT for gold and then buy out everything you need to get raiders geared with the highest possible gear and have the best consumables in the early parts of an expansion to get that extra "edge."

The problem with FFXIV and "firsts" is that Legacy players already have their shit. A lot of them have hundreds of thousands, if not millions of Gil from the latter stages of 1.0. While this doesn't mean they will have a flourishing economy from the start, it does mean that anyone that is already level 50 mining can go mine level 50 shit. A level 50 crafter can already craft 50 shit with materials that they get from their level 50 mining friends, if they aren't doing it themselves to begin with because they already have level 50 everything (less new classes). The advantage that they have is time. They will get to raiding so much faster and have advantages that non-legacy players won't have.  By estimation, they are definitely a few days ahead in progression at least. Legacy servers will be doing most of everything short of high skill/gear requirements much faster than non-legacy servers and rightfully so, but it isn't that impressive seeing the above. The real impressiveness of server firsts is leveling everything from scratch and doing it better than everyone else to get those 'first" non-legacy raid kills.


This was a good post - and I agree with a large majority of the material. To clarify, the largest issue with the economy of high-player base worlds (servers) is that gil farming third-parties will make a killing of the more competitive and diverse player base.

This post was edited by Hiide on Aug 23 2013 05:23pm
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