Quote (nate321 @ Mon, Jan 19 2009, 01:32pm)
yeah, unfortunatly ffvii was a rushed game, you can tell on many occasions, there are many many translation, grammer and spelling errors in ffvii, many things that seems quite useless, like the 1/35 soldiers, you can only find 12 (besides winning them from gold saucer), and they serve no purpose though there are many rumours on what they do, none are legitiment. Though there was supposed to be a use for them, it was never completed. Though those have NOTHING to do with gameplay, i am simply stating it was a rushed game and i am sure they could have made it better in the more concerned areas as well in which bothers you so.
if they do decide to do a remake (as there are so many rumours about) they should NOT keep it exactly the same, but improve in many needed areas
In my opinion, if they were to remake Final Fantasy VII, I think they should only keep the story and character designs, then overhaul the gameplay system completely. Considering that the player avatar, Cloud Strife, has a military background, the ATB system doesn't fully suit the tactical combat style military personnel favor; instead, the game would benefit from a combat system more similar to that of Chrono Trigger, where combination attacks are possible, thus bringing out an additional aspect of strategy and time management. Also, the designers can implement aspects of other Final Fantasy games, like the hot swapping of armor and weapons in Final Fantasy X, to further tactical options for players. Likewise, the designers can make a deeper the materia system by changing the way materia linked together; rather than using the linear system used in the original, they could easily explore a grid system, like the character growth system of Final Fantasy X, that allows additional combinations at the cost of the player having to expend more resources on procuring materia.
The Limit Breaks can gain more depth while retaining their names and functions.At the moment, aside from the damage adjustments and animations, the limit breaks are generally the same; however, by giving individual Limit Breaks certain attributes, such as more damage to fliers, inflicts certain blindless, etc, etc, the players actually have more options at their fingertips, and they can choose to use a Limit Break that deal less damage, but provide a useful secondary effect.
Just my thoughts on how I think SQUARE should remake Final Fantasy VII, if they decide to undertake such a project.