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Poll > Best Skill Development Game In The Series? > What Was Your Favorite
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Jan 17 2008 12:36pm
Quote (Khrushchev @ Thu, 17 Jan 2008, 04:57)
Then why should FF7 be there? FF7 is materia, which is just like espers, only retardedly simple and overpoweed. All the characters are exactly the same, and only some limit breaks are useful.

Learning magic from items slowly, magic points from killing enemies, espers teaching, espers having their own summon like attacks, Terra and Celes learning magic through leveling without espers needed, espers giving stat bonuses upon level up.. FF6's system is MUCH more complex and much better than FF7's, so it belongs up there.


much more complex? you just tried to make that sound like more than it is. ok so you have espers which have nearly usless attacks, and 2 chars that learn spells (that everyone can learn anyways) at a retardedly slow rate. ff6 is a matter of seeing what stat bonus you want, and putting it on. ff7 on the other hand makes you choose to wear 0 growth gear if you wish to use the strongest weapons, plus during developement it lets you decide to wear weak weapons just for the sake of more materia slots, plus, support materia? are you kidding me? all you have to do is decide what skill you want and put it on in ff6, in ff7 however you have litterally THOUSANDS of materia combinations that you can use, and as you gain more materia, linking them with some of the most basic materia that was thought to be useless makes this way more complicated. im not saying that the chars in ff7 are more diverse than in 6, but the skills system, which is what we were rating here after all, is by far more complex, than the cut and dry ff6 system.

another thing, learning magic from items slowly? the hardest to get magic in that game can be learned in 100 fights against the weakest single monster battle you can find, lets see you master ANY materia in 100 fights against the weakest monsters in ff7, plus in ff6 you can just learn everything there is, no choosing whats more important to have with you at the time, in ff7 you have to plan ahead and wear the right materia. you can just learn it all and never be stuck without it again... zzzz

This post was edited by memoorhouse on Jan 17 2008 12:40pm
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Jan 17 2008 02:26pm
Quote (memoorhouse @ Thu, Jan 17 2008, 02:36pm)
much more complex? you just tried to make that sound like more than it is. ok so you have espers which have nearly usless attacks, and 2 chars that learn spells (that everyone can learn anyways) at a retardedly slow rate. ff6 is a matter of seeing what stat bonus you want, and putting it on. ff7 on the other hand makes you choose to wear 0 growth gear if you wish to use the strongest weapons, plus during developement it lets you decide to wear weak weapons just for the sake of more materia slots, plus, support materia? are you kidding me? all you have to do is decide what skill you want and put it on in ff6, in ff7 however you have litterally THOUSANDS of materia combinations that you can use, and as you gain more materia, linking them with some of the most basic materia that was thought to be useless makes this way more complicated. im not saying that the chars in ff7 are more diverse than in 6, but the skills system, which is what we were rating here after all, is by far more complex, than the cut and dry ff6 system.

another thing, learning magic from items slowly? the hardest to get magic in that game can be learned in 100 fights against the weakest single monster battle you can find, lets see you master ANY materia in 100 fights against the weakest monsters in ff7, plus in ff6 you can just learn everything there is, no choosing whats more important to have with you at the time, in ff7 you have to plan ahead and wear the right materia. you can just learn it all and never be stuck without it again... zzzz

Just because its harder to master materia doesn't make it a good system. It is FAR too interchangable, there is no penalty for switching between characters, it's just a mater of who holds the most materia. The high damage weapons arent the good weapons, the good weapons are the ones with the most materia slots. And the fact that all you get to equip is a weapon and a bracelet, and every character only gets one type of weapon, makes it stupidly simplified. At least with FF6 you CAN equip two weapons, you CAN have things like the gem box or offering that effect your battle options.. not to mention the fact that there are actually armor, shields (and thus blocking).. FF6 might be simple, but comparitively FF7 is much moreso. FF6 at least has an excuse, a lack of memory space on SNES carts limited what they could do with systems to some degree.

And as for my ranting about FF7 being overrated on other posts, this poll proves it 100%. FF7's skill system wins? The game basically doesn't even HAVE a skill system yet people vote for it because they think the game is the best and therefore every element of it must be the best as well.
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Jan 17 2008 03:10pm
FF6
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Jan 17 2008 03:47pm
Quote (Khrushchev @ Thu, 17 Jan 2008, 15:26)
Just because its harder to master materia doesn't make it a good system. It is FAR too interchangable, there is no penalty for switching between characters, it's just a mater of who holds the most materia. The high damage weapons arent the good weapons, the good weapons are the ones with the most materia slots. And the fact that all you get to equip is a weapon and a bracelet, and every character only gets one type of weapon, makes it stupidly simplified. At least with FF6 you CAN equip two weapons, you CAN have things like the gem box or offering that effect your battle options.. not to mention the fact that there are actually armor, shields (and thus blocking).. FF6 might be simple, but comparitively FF7 is much moreso. FF6 at least has an excuse, a lack of memory space on SNES carts limited what they could do with systems to some degree.

And as for my ranting about FF7 being overrated on other posts, this poll proves it 100%. FF7's skill system wins? The game basically doesn't even HAVE a skill system yet people vote for it because they think the game is the best and therefore every element of it must be the best as well.


theres no penalty for switching an esper from one character to another either, also, things like gem box and offering to affect your battle options? theres far more command materia that give you a larger group of battle options than the 2 or 3 relics that there are in ff6, and although you are right about the equiping being very limited from ff7, we are rating the skills system, im not saying i dont see where your coming from, but just speaking of the skills system, how can a game that allows every character to end up the same with a little esper swapping, (with the exception of 1 move, none of which are better than most the good magic anyways) possible be better than the vast amounts of different materia combinations (and be honest, ALMOST never do you have 3 identical chars of materia)
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Jan 17 2008 04:11pm
Everyone forgets about Gau's skill system in 6. sad.gif
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Jan 17 2008 04:16pm
Quote (Wickedry @ Thu, 17 Jan 2008, 17:11)
Everyone forgets about Gau's skill system in 6. sad.gif


noone forgot about it, its just not worth mentioning... lol
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Jan 21 2008 08:09am
I actually liked the Tactics way of doing the stuff

Tactics advance that is

This post was edited by repsak100 on Jan 21 2008 08:09am
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Jan 23 2008 04:07pm
Tactics
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Feb 1 2008 06:05pm
Quote (xtimmayx @ Sat, Nov 17 2007, 09:28am)

that's the reason that i also liked FF9's skill system, even though each character could only develop certain skill types.

All in all i still say FF Tactics has the greatest variety and best battle gameplay


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