Quote (rageofaeon @ Mon, Jan 19 2009, 05:31am)
Do you have a link for this? Or can you sum up the discussion in a few sentences?
To sum up what caused the flame war, since the thread's been long gone (posted it about two years ago), the Final Fantasy VII fanboys thought I wasn't giving Final Fantasy VII enough props, since they thought the game was more innovative than Final Fantasy VIII, when, if you look at the system objectively, it was mostly a rehash of Final Fantasy VI with only a slight evolution to the magic system (the materia system being only a small step forward from the Esper system found in Final Fantasy VI, which was still superior since it allowed players more flexibility in customizing their characters due to the leveling bonuses provided by the Espers and a half tacked on limit break system. On the other hand, the Final Fantasy VIII fanboys were quite happy that I had made a quite valid argument in favor of their favorite Final Fantasy, and were happy to rip the Final Fantasy VII fanboys a new one. Which, unfortunately, led to quite a flame war.
Quote (Vio-Lewis @ Mon, Jan 19 2009, 07:07am)
Cool. I'm currently studying Computer Game Technology. It's more to do with the creation of computer games though (programming, maths, and physics), but we still look at the design of games too, although probably not in as much depth as someone on a Computer Game Design course.
I agree with your points about FFVIII's gameplay. The junction system coupled with the refinement system was very innovative as it was something that hadn't been done in an RPG before. I felt that it was a refreshing change from the gameplay of old. It basically took FFVI's system to the next level by giving the player more control through the junctioning of stats.
However, I felt that it maybe gave the players a bit too much control. If a player became familiar with the junction system, they could overpower their character right at the start of the game. This was a definite problem in all previous Final Fantasy games, but it was to a much bigger extent in FFVIII.
I liked having this control over my characters though. Every time I played through the game, I could try something different, and was not restricted to the exact same character progression every time. It may have made the game easier (if, and only if, you were familiar with the system already), but for me, the real fun came from messing around with all the different combinations of abilities and junctions.
A lot of the long terms fans of the series, however, are afraid of change. They like the series the way it is, and are afraid in case Square completely and utterly mess up a perfectly alright series of games (some would argue they already have with FFXII or even FFX). The old level-based system is something they know and love, and is a safe bet. I am personally ready for change though. The level-based systems are getting a bit old for me now. I can see why people would want it to stay the same though (it's a safe bet for them).
It's good to have logical discourse regarding gaming; personally, I hate programming, and while I can do it, I prefer to focus on the way players interact with the game's rules themselves, primarily focusing on gameplay and GUI design and leaving the nitty-gritty of the programming to others.
I do agree that Final Fantasy VIII's Junction, Draw and Refine system can easily be abused by players who know what they're doing; this was offset, slightly, by the developers decision to level the enemies along with the player characters. Doing this, however, removed almost all of the grinding commonly found in previous entries in the Final Fantasy franchise from Final Fantasy VIII, and while players could grind their characters to level 100, it was no longer necessary, as a player who was familiar with the system could strategically junction their magic and refine items to provide their characters with the tactical edge required to win any encounter with minimal expenditure of resources, which is the ultimate goal for efficient players.
I agree with your enjoyment of the game's flexibility regarding character progression, although this may come from the fact I've beaten Final Fantasy VIII a total of twenty times, each time using a different build and progression for each of the characters. The most satisfying of these run throughs would be the time I completely converted Zell into a caster despite his brawler archetype and turned Quistis into a physical beast, using her Mighty Guard limit break in conjunction with high physical stats to blow through enemies.
I agree with your point regarding long-time fans preferring the status quo. However, as an aspiring game designer, I'm always looking forward to seeing how games evolve and developers innovate, so to me, having a franchise's title remain the same is only proof that the developers have become stagnant.
Speaking of which, out of curiousity, in what order would you rank the Final Fantasy games you've played through completely, regarding your preference to them?
This post was edited by HaikenEdge on Jan 19 2009 10:01am