Quote (JGS @ Sat, Apr 7 2007, 09:12pm)
It isn't that bad. I think the dress sphere idea was trying to reinforce a class system. With that being said, it also gave you a look on what kind of party you want to have and how you are going to balance it out. You may want to have a Warrior/ Black knight maxed on one character, then a Gunner/ Black mage on another and the last having a Alchemist/ White mage. You always have your healer, a warrior and your big damage dealer. I think this game was excellent.. Some dress spheres mind you are completely useless and once you max the alchemist you can't lose. I went with : Warrior/ Berserker/ Gunner / White mage, Warriour/ Gunner/ Alchemist/ Black Mage, Dark Knight/ Warrior. That was late in the game. It is a fun game to beat, and mind you the beginning is boring. I think once you start getting deeper into it and start hitting the better dress spheres it becomes a much more enjoyable game. Alchemist is a GREAT dress sphere. If you intend on playing this game you will notice how great it is. It deals decent damage and has a stash ability. Once you learn about the "stashes" you become unstoppable.It basically gives you an unlimited supply of the item you learn to stash. For example if you learn "Stash X-potion" You can use an X potion each turn without it taking any from your inventory. Also Dark knight's dress sphere comes with Immunity to most dark magics ( confuse/ poison/ ect.) and a wicked mean Sacrifice move. It is an over-all decent game, give it another shot?
It was the same ability system as in final fantasy 2/5 .... old thing they brought back