Quote (daniel_and @ Wed, Nov 5 2008, 11:29pm)
Of course the characters are complicated. Plenty of people still haven't figured out the complete backgrounds of all the characters, not children, that's really just wrong.
And you can't really deny it's vast by saying it's silly, even if a vast story is silly, it's still vast, and silly is still a personal opinion.
I haven't played Phantasy Star, because I didn't like what I've heard about it, I know the game and I know some characters from it. And these "many other RPGS" seems far-fetched to me. None of these (including Phantasy Star) have brought up the same feelings like upon the death of Aeris. I'm not saying no one has ever died in a game before, I'm pointing out the fact that many were touched by this moment, which again seems to point at great storytelling.
Lifestream shouldn't be compared with Mana imo, if you don't know what the Gaia hypothesis is, I suggest you Wiki it.
And I know the game is not made in 3D, I did not state this either. I was pointing out the fact that you have an entire planet in 3D (world map,yes) to explore, which FF7 was the first game to bring to the video game scene.
The 3D world is very free, and the beginning of the game is quite linear yes, but that kind of makes sense. Later in the game you get a world of oppotunities, and like I stated, for the first time in video game history, had a 3D world to explore.
And I completely disagree when you say that the graphics were poor at the time of release. The graphics style put some limitations to it I agree, but worked very well, and at the time, it wasn't bad at all (not mindblowing like the dance scene of FF8, but good).
I suggest you wiki less often xD especially since it seems your knowledge of some sort of similarity is directly taken from it "The 1997 console role-playing game, Final Fantasy VII features a paradigm of so-called Lifestream, also appearing in the 2001 film, Final Fantasy: The Spirits Within as the 'Dr. Sid's Gaia Theory' (these theories look almost identical due to the same scenario writers, Hironobu Sakaguchi and Kazushige Nojima). According to it, all living beings are given some 'spirital energy' by the spirit of the Planet (Gaia) prior to birth, live out their lives, and then die, with the energy then returning to the Planet. Entire Planet (or Gaia) is really a single living organism with its own consciousness and will."
But really that whole paragraph there is just overanalysis, people looking far too hard to find connections in a game, when really it's just a simple, cliche "we are all one with the planet" captain planet angle. Again, nothing about the story or characters are difficult to comprehend, the game was made for children and it was mostly played by children when it was released, I played it and beat it when I was 10 when it came out, and even with the horrid "hahaha its not me you've been fighting its CLONES!" plot "twist" that was a complete load of absurd bull and the most lame and overused plot device in history, I understood it quite well. And I understand it to be a poorly written story full of holes and inconsistancies, as well as ludacris, naive notions and cliche elements.
Aeris dying made me laugh, not cry, everything about it was bananas. There aren't a whole ton of sidequests in FF7, it's very linear. The graphics varied quite a bit, but were mostly very blocky and poorly textured, besides the cutscenes which were a big part of what made the game famous. The game world isn't vast; FF5 was vast, it had 2 whole worlds and more, FF6 was vast, it had two worlds, a before and after.