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Sep 11 2013 07:32pm
Quote (Rina @ Sep 12 2013 03:22am)
I don't see the problem with buyers wanting to buy at cheap prices and sellers want to sell at good prices.

Isn't that how MMO trades generally work? I must be missing something.


It just seems that if one person has an ideal on what gil is worth, the rest are stupid if they disagree. Usual internet logic.
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Sep 11 2013 07:41pm
The problem is if someone puts up a price that other don't like, the thread gets destroyed by insults and arguments. People who aren't even on the server where gil is being traded will spam those topics with all kinds of hateful responses. It's very childish.
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Sep 11 2013 07:48pm
Quote (Wegee @ Sep 12 2013 03:41am)
The problem is if someone puts up a price that other don't like, the thread gets destroyed by insults and arguments. People who aren't even on the server where gil is being traded will spam those topics with all kinds of hateful responses. It's very childish.


That too. Sorry for what happened to your topic. I saw it earlier :(
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Sep 11 2013 07:56pm
Quote (Wegee @ Sep 11 2013 09:41pm)
The problem is if someone puts up a price that other don't like, the thread gets destroyed by insults and arguments. People who aren't even on the server where gil is being traded will spam those topics with all kinds of hateful responses. It's very childish.


Sorry about your post, the only reason why i got into FF14 is avoiding Hackers selling gold and Chinese Farmers. Now looks like FF14 going down hill from here, but still have hopes the market will stabilize soon.
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Sep 11 2013 08:14pm
The price that actual trades are made at is what gil is worth. PERIOD. It's called supply and demand people. Learn some basic economics.
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Sep 11 2013 08:29pm
With new content coming every 3 months (considering they have the next 6 months already set to go) I am sure once some stability comes to the number of people on servers, they will increase the gil intake or even reduce travel/repair expenses. At the same time they have said in smaller interviews that they want to make Gil a non-priority (ie. more material based trade then item 4 gil trading), forcing more person on person interactions. This could backfire on them as so many are to used to the "easy farm" for gold/gil type of gaming, rather then the more tedious selling items for 1-5 gil per item and farming for days for a few hundred thousand. Rumors say that in the next "big" patch they are upping the vendor value on some items making it more feasible for repairs and such. None of this is confirmed.


Love watching the clammer, do you save? do spend? do you do like me and just not give a fuck?.. let the Asian's figure out how to make the gil.. and ill pick it up for a couple of bucks. Seen RMT has already dropped so a mil gil cost nearly the same the game cost, if you know where to look.
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Sep 11 2013 08:37pm
Quote (Grimdayz @ Sep 11 2013 10:29pm)
With new content coming every 3 months (considering they have the next 6 months already set to go) I am sure once some stability comes to the number of people on servers, they will increase the gil intake or even reduce travel/repair expenses. At the same time they have said in smaller interviews that they want to make Gil a non-priority (ie. more material based trade then item 4 gil trading), forcing more person on person interactions. This could backfire on them as so many are to used to the "easy farm" for gold/gil type of gaming, rather then the more tedious selling items for 1-5 gil per item and farming for days for a few hundred thousand. Rumors say that in the next "big" patch they are upping the vendor value on some items making it more feasible for repairs and such. None of this is confirmed.


Love watching the clammer, do you save? do spend? do you do like me and just not give a fuck?.. let the Asian's figure out how to make the gil.. and ill pick it up for a couple of bucks. Seen RMT has already dropped so a mil gil cost nearly the same the game cost, if you know where to look.


Looks like someone did his homework :)
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Sep 11 2013 08:39pm
Quote (aznchaos @ Sep 11 2013 07:37pm)
Looks like someone did his homework :)


naw, I make shit up and it sounds good that's all

;)

This post was edited by Grimdayz on Sep 11 2013 08:39pm
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Sep 11 2013 09:54pm
When legacy servers are eligible for transfer for non-legacy, gil isn't going to be worth anything.

People just being greedy and cashing in before that happens.
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Sep 11 2013 09:56pm
Quote (Grimdayz @ Sep 11 2013 10:29pm)
With new content coming every 3 months (considering they have the next 6 months already set to go) I am sure once some stability comes to the number of people on servers, they will increase the gil intake or even reduce travel/repair expenses. At the same time they have said in smaller interviews that they want to make Gil a non-priority (ie. more material based trade then item 4 gil trading), forcing more person on person interactions. This could backfire on them as so many are to used to the "easy farm" for gold/gil type of gaming, rather then the more tedious selling items for 1-5 gil per item and farming for days for a few hundred thousand. Rumors say that in the next "big" patch they are upping the vendor value on some items making it more feasible for repairs and such. None of this is confirmed.


Love watching the clammer, do you save? do spend? do you do like me and just not give a fuck?.. let the Asian's figure out how to make the gil.. and ill pick it up for a couple of bucks. Seen RMT has already dropped so a mil gil cost nearly the same the game cost, if you know where to look.


Quote (aznchaos @ Sep 11 2013 10:37pm)
Looks like someone did his homework :)



wtf...


they straight up said during this maintenance theyre greatly reducing repair /dark matter costs and adding dark matter to dungeon drops.
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