Quote (Senan @ Sep 7 2013 07:12pm)
Blunty put, but that sums it up coming from playing the original 1.0, but the end game fights aren't that bad with new people, I'm sure they'll increase harder content.
The sad truth is, because FFXIV 1.23c had so much more depth and mechanics in every possible aspect ranging from dungeons, boss fights, skill mechanics, crafting, gathering, and levelling that it makes FFXIV: ARR look like a baby's game. It really is easy as shit. I'm not trying to sound like an elitist, but A Relic Reborn was pretty darn challenging in 1.23c, and even more so in FFXI. FFXIV's A Relic Reborn took me 2 days to complete. We only struggled on Titan because we have never fought his Hard mode before in ARR. Garuda didn't really change TOO much from 1.23c.
After I obtained Relic, there's really nothing left to do unless I want to repeat the spam for Darklight/Relic for another class. I can go for my Relic +1 I guess. Just more Amdapor Keep spam, what a great game.
So no, I'm not even trying to put it bluntly. I'm just putting it exactly as I have experienced. ARR is an extremely easy and boring game with nearly no content right now. However, since it's already nearly a complete WoW clone, don't expect future content to be any different. It also seems to be taking the FFXI route for Artifact/Relic/Mythic items. You will just be spamming bigger dungeons for more tomestones in the future. Sure, you'll get bigger raids and all that shit, but eh, don't expect the core to be any different. Once GCD was implemented along with the piece of shit WoW clone, the game was done.
If you are looking to play a game with depth and challenge, look elsewhere. FFXIV 1.23c will never be here again and all we have now is a piece of shit just like every other MMO out there. Okay, so the soundtrack and graphics are nice, the game plays more fluid than it did in 1.23c, what else? Nearly all the mechanics that were vital in a "Final Fantasy MMO" were removed, everything became a one-click wonder.
This is NOT because I have nearly completed everything in 1.23c. Even at the very end of 1.23c before the shutdown, I had MANY things left to do. Crafting and gathering were much better before with deep interplay and mechanics. NMs were fun to fight and dungeons were challenging to crawl even for my Japanese linkshell of full Relic veterans. Yes, dungeons were much more in FFXI/FFXIV 1.23c. You had to know exactly what to do to progress between floors, and everyone had to have very good execution. Learning the boss fights were even more fun; I will admit that Titan (Hard) is fairly challenging, but compared to what I've faced in FFXI and FFXIV 1.23c? So easy. Relic takes 2-3 days to complete, looooool.
Yeah I could go on and on about why this game sucks, but I think I said enough. If you like WoW clones or you are a diehard fan of FF/SE, then great for you. The game looks beautiful and sounds great. If you like to be challenged and like having things to do after completing "the hardest challenges" such as A Relic Reborn, you will probably quit in a couple of months. Housing and crafting furniture is nothing new to FF MMOs. I have been doing this in FFXI for many years. 24-man raids? Been there, done it (FFXI Alliance raids). Yep.