Quote (uhuu @ Sep 28 2010 02:21am)
Good Team:
Squall (oviously) - dmg dealer, junction str
Xell or Irvine (depends personal opinion) - dmg dealer, junction str and maybe hp (early hp tank, later quistis does that)
Quistis (can 1shot every normal monster later on) - magic tank, junction hp and defense stuff
In the beginning characters except of squall change often.
So junction:
Squall: Shiva Diabolos
Char 2: quetzacotl whatever
Char 3: Siren Ifrit
Later on junction GFs to get a maximum of junction abilities on every char.
For Bosses
Junction Squall with abilities and spells to reach max strength.
Aura on Squall
Meltdown on Boss
Limit
Limit
Limit
.
.
.
Also special hint
After saving the people in the training hall of balamb garden you get 16 Magic Stones/Wizard Stones cant remember name in english).
You need to have one Ability from Shiva, Ifrit or Quaetzacotl to make items from spells then.
Transform the Stones to 80 lvl 3 spells of your choice and junction those spells to squalls str.
You will be able to one hit kill most enemies on CD1 and also some of CD 2 with this.
You can improve this effect with Ifrits Str +20% and str +40%. Get them early.
Beat that game about 5-6 times (most times in german language though, so terminology might be troublesome sometimes), you can pm me if you have questions.
awesome thanks for the tips
i will let you know if anything comes up