been screwing around with volcano on wild ladder. working a couple kinks out but it's pretty fun.
### Quest Rogue
# Class: Shaman
# Format: Wild
#
# 2x (1) Evolve
# 1x (2) Ancestral Spirit
# 1x (2) Devolve
# 2x (2) Flametongue Totem
# 2x (2) Primalfin Totem
# 1x (3) Acolyte of Pain
# 2x (3) Devilsaur Egg
# 1x (3) Hex
# 2x (3) Spirit Echo
# 1x (4) Barnes
# 1x (4) Defender of Argus
# 2x (4) Master of Evolution
# 1x (4) Tidal Surge
# 2x (5) Doppelgangster
# 1x (5) Earth Elemental
# 1x (5) Faceless Manipulator
# 1x (5) Grim Patron
# 1x (5) Gurubashi Berserker
# 2x (5) Volcano
# 1x (6) Big-Time Racketeer
# 1x (6) Emperor Thaurissan
# 1x (6) Moat Lurker
i'm going to call this deck "quest rogue"
i was a bit distracted last night making this thread. this list is mostly reference to my starting base of cards. i change cards out often, it's nice to have a reminder of your root strategy.
however, i'm listing this here instead of notepad because i am still relatively new to this game. i'm coming across cards i've never seen before in wild, so i'm not even aware of all options available.
if you have any suggestions on cards to remove and/or add. drop a post.
This post was edited by tagged4nothing on Aug 4 2017 04:28pm