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Jul 1 2017 09:03pm
can't fathom playing it any longer. i've already ended wayyyy too many more matches than i like with 1-4hp
minions are worthless, at best stalls, until quest was played.

i think it just looked bad because of how the minions played. 1/1's become 5/5's. yes, but you don't automatically start with 7 charge minions. you either have crap minions on the board that could easily be killed, or you have a hand full of charge minions and are stressing how to even use them.
playing as and playing vs quest rogues... they seem like the most transparent opponent you can ask for. they show you what they aim, and if they aren't playing, then it's not a fast game.

idk, it's a good deck. i really didn't think it was that good though.
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Jul 2 2017 02:35am
true
makeing it give the minions 4/4 would have been enough but w/e
it was not very interactive so not fun to play against... I wont miss it
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Jul 2 2017 03:00pm
The best thing for Hearthstone is to make the game more interactive
Having actual choices against your opponent. It makes card balance less of an issue because skill becomes a greater factor.

The quest is probably too weak now but it's for the best.
It also pushed a ton of aggressive decks into meta.

This post was edited by FroggyG on Jul 2 2017 03:05pm
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Jul 3 2017 04:26pm
Quote (FroggyG @ Jul 2 2017 04:00pm)
The best thing for Hearthstone is to make the game more interactive
Having actual choices against your opponent. It makes card balance less of an issue because skill becomes a greater factor.

The quest is probably too weak now but it's for the best.
It also pushed a ton of aggressive decks into meta.


it's hard for me to predict future games with new cards. as is though, they need to change the quest. not some of the quest. it will literally be unplayable. quest rogue vs most meta classes played now by experienced players... is not easy by any means. there is always that super lucky draw that any class can get, but this season i only see a priest having it rough vs rogue. even then, dragon decks are superb vs quest rogue. how fair is it for me to fight a mage as a quest rogue right now? mages have low cost minions you need to kill immediately, as you can barely handle the spell dmg as it is. spell counters having me waste turns and spells to get a safe quest completion. ice block.... ice block.... ice block... common...

hunters and shaman quests are designed to rush. it's just that they rush so well as it is with class beasts and evolve. then pirates...
why quest rogue, why
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Jul 10 2017 11:01pm
it's official. quest rogue murdered by blizzard.
they should have made shadowstep a legendary card instead of nerfing the quest. double shadowstep is the cause of insanely early quest plays at nearly no cost. with 1 in deck it would limit what could be done drastically enough to make it fair to early game.

idk if i should disenchant for full dust or hope they balance things with new expansion. i cannot think of a way to play 5 crap minions while fending off opponents minions and/or spells. the rng needed for this deck now, took it from a strategy to a shitty "cross your fingers" deck.
sad face
sad face
sad face

i saved all my gold and dust for that last expansion and dedicated it all to a deck i can't play effectively any longer.
double sad face
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Jul 11 2017 08:06am
Quote (tagged4nothing @ Jul 11 2017 12:01am)
it's official. quest rogue murdered by blizzard.
they should have made shadowstep a legendary card instead of nerfing the quest. double shadowstep is the cause of insanely early quest plays at nearly no cost. with 1 in deck it would limit what could be done drastically enough to make it fair to early game.

idk if i should disenchant for full dust or hope they balance things with new expansion. i cannot think of a way to play 5 crap minions while fending off opponents minions and/or spells. the rng needed for this deck now, took it from a strategy to a shitty "cross your fingers" deck.
sad face
sad face
sad face

i saved all my gold and dust for that last expansion and dedicated it all to a deck i can't play effectively any longer.
double sad face


Yes changing shadow step was a better solution than nerfing the actual problem. To hell with game design or worrying about rogue having other archetypes, gotta make the deck work for you!
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Jul 11 2017 09:57am
Quote (DrLatBC @ Jul 11 2017 09:06am)
Yes changing shadow step was a better solution than nerfing the actual problem. To hell with game design or worrying about rogue having other archetypes, gotta make the deck work for you!


i never saw this quest as a problem. any user could act accordingly and win. if you can't setup a board in a threatening manner, while your opponent is only throwing cards out to bring them back... you're not only losing to quest rogues. you're rank 20+
granted, i comprehend that changing shadowstep would change other decks. still this quest wasn't that good. it was just good. w/e time to spend on evosham for easy leg rank
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Jul 11 2017 11:23am
Quote (tagged4nothing @ Jul 11 2017 10:57am)
i never saw this quest as a problem. any user could act accordingly and win. if you can't setup a board in a threatening manner, while your opponent is only throwing cards out to bring them back... you're not only losing to quest rogues. you're rank 20+
granted, i comprehend that changing shadowstep would change other decks. still this quest wasn't that good. it was just good. w/e time to spend on evosham for easy leg rank


You're in a very small minority of people who think quest rogue is not unhealthy for the game. Pretending like my rank reflects my knowledge of this game instead of my distaste for this meta, gonna get us no where.

"Just set up a board early and win" alright, basically every control deck out the window. Nbd.

This post was edited by DrLatBC on Jul 11 2017 11:24am
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Jul 11 2017 11:42am
i'm not saying setup a board and win early. i'm saying it's your fault if you do nothing but a hero power for 4 turns.
if you pick a class and deck type, i could easier explain tactics to handle a quest rogue before nerf.

this nerf is way too harsh. this is what i don't think you comprehend. by the time i'll have 5x crap minions out and try to deal with keeping a board clean longer.... there's no point to need a quest. i can just play cards that are actually good for the mana cost.

these early win games are not all that often. more-often people give up cause they see the quest completed early, while i have 1 minion on table and 1 extra card in hand.
numerous spells are needed to handle classes, it's not a deck full of 3 different minions.
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Jul 11 2017 09:56pm
Quote (tagged4nothing @ Jul 11 2017 12:42pm)
i'm not saying setup a board and win early. i'm saying it's your fault if you do nothing but a hero power for 4 turns.
if you pick a class and deck type, i could easier explain tactics to handle a quest rogue before nerf.

this nerf is way too harsh. this is what i don't think you comprehend. by the time i'll have 5x crap minions out and try to deal with keeping a board clean longer.... there's no point to need a quest. i can just play cards that are actually good for the mana cost.

these early win games are not all that often. more-often people give up cause they see the quest completed early, while i have 1 minion on table and 1 extra card in hand.
numerous spells are needed to handle classes, it's not a deck full of 3 different minions.


What you don't seem to understand is that the quest doesn't need to be viable. The quest can simply be unhealthy overall and can be nerfed right out of the game, both things blizzard obviously agrees with me on. :p

PS. Feel free to disagree and say I don't know what I'm talking about, but blizzard doesn't hotfix things without OVERWHELMING pressure from their fans. In blizzards mind (and to their fans) quest rogue is just as nerf worthy as small time buc.

This post was edited by DrLatBC on Jul 11 2017 10:02pm
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