Quote (JVMorrow @ May 1 2017 10:05pm)
They will be expected to always buff and nerf cards then.
I think they rather release more cards that bring some shitty cards into play instead.
I also think they use a lot of cards as placeholders to just take up space so they can say they are releasing 120 random ass cards instead of 20 well thought out cards.
If people want change they need to stop putting in money.
There are many people who bitch about this game over and over but continue to dump money into it.
I don't get it.
I stopped putting money in over a year ago. I'd rather stop playing than overpay.
There's really five categories of cards:
- very powerful (varies from OP, to staple, to just really good) // the must-haves
- useful (varies from seeing play a lot, to just something that is considered good) // stuff that's actually used
- niche
- future potential
- filler
Example: Rogue quest is "very powerful". Druid quest is "future potential". Cho-Gall is "filler".
What Blizzard is doing is they're pumping out crap cards that scream "future potential" to noobs. Example: Paladin quest, Druid quest, Warlock quest. What a lot of people don't see is, "future potential" and "filler" are one in the same, if the card is never made playable. "Future potential" is conditional on Blizzard actually doing their job and making sets cohesive (they haven't really done that ever).
Filler is in every card game. It's a business-end requirement for trading card games... nothing more. For HS, it's less needed b/c the dusting system isn't the same as trading, but it still has to be there.
Buuuuuuut... Blizz eats plain oatmeal for breakfast, prunes for a snack, a peanut butter sandwich for lunch, and plain chicken with a plain potato for dinner. They are bland people. I think Blizz's sales would go up with a better balance structure, and the sales would be sustained. I'm not talking about monthly patches, I'm talking about a philosophy of not making retarded decisions like a portal that summons 3/2 imps, and not providing an array of cards to make it actually work in competitive (a mix of balancing the quest, and providing the range of cards needed to make the quest work). The balancing act between the two can be tough, since producing too many cards to make a deck type work will make the meta look too pre-made... which is why I think leaning towards making specific cards useful in their own rite encourages a meta in which people can discover and invent.
This post was edited by Canadian_Man on May 2 2017 12:38am