Quote (Canadian_Man @ Apr 9 2017 09:22pm)
Yep that's another big issue.
Build priorities go:
1. Flow
2. Answers
3. Viability in meta
I'm looking for help with 2 & 3, while keeping flow as good as possible.
I think the deck has potential. Not in my iteration, but generally the idea of primarily cheap taunts instead of expensive ones, with lots of drawing.
The hero power being random is a huge issue. The only thing you can rely on for your hero power is for face damage. If you use it as a main means of removing minions then you risk missing what you want to hit and losing. (This is against aggro and mid range. Against control you have plenty of time to hit that hero power over and over)
Spamming small taunts that can't contest won't get you anywhere because you allow your opponent to build up a huge board (Murloc decks, Elemental decks, any deck with good deathrattle)
Ones like Tar Creeper are much better because they actually contest the opponent's minions by being high in stat value
Also Dirty Rat is huge this meta because of how combo oriented a lot of decks are right now. Forcing the Rogue to drop the card instead of playing it, or forcing the quest mage to drop their babbling book / antonidas / giants, or making hunter drop their 1 drops
These are some of the better taunts at lower costs I think
This post was edited by FroggyG on Apr 9 2017 09:35pm