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Feb 18 2017 01:56am



This post was edited by d2jspNA on Feb 18 2017 01:58am
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Feb 18 2017 06:16am
Now this one is the opposite.

Too strong! Killing a minion with a weapon already gives you a LOT of tempo. The "same mana cost" is a good way to counteract this, but I still believe the weapon is too strong, as the tempo swing you would get so early is soooo strong. Maybe make it a 2/2 or even 4 mana.

Also I believe you should create a master thread for these. We have a very slow sf soon the first page will be nothing but your cards! :lol:

This post was edited by DrLatBC on Feb 18 2017 06:21am
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Feb 18 2017 09:27am
Quote (DrLatBC @ Feb 18 2017 06:16am)
Now this one is the opposite.

Too strong! Killing a minion with a weapon already gives you a LOT of tempo. The "same mana cost" is a good way to counteract this, but I still believe the weapon is too strong, as the tempo swing you would get so early is soooo strong. Maybe make it a 2/2 or even 4 mana.

Also I believe you should create a master thread for these. We have a very slow sf soon the first page will be nothing but your cards! :lol:


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Feb 18 2017 09:43am
Quote (DrLatBC @ Feb 18 2017 06:16am)
Now this one is the opposite.

Too strong! Killing a minion with a weapon already gives you a LOT of tempo. The "same mana cost" is a good way to counteract this, but I still believe the weapon is too strong, as the tempo swing you would get so early is soooo strong. Maybe make it a 2/2 or even 4 mana.

Also I believe you should create a master thread for these. We have a very slow sf soon the first page will be nothing but your cards! :lol:


Well, Rogue's biggest weakness is not tempo
It's lack of healing and taunts

What they really need is something that allows Rogue to actually use their hero power
Using this weapon you would just be smacking your face into more damage

That's why you don't really see Rogue's using much for weapons

Although I wonder if this weapon could combo with blade flurry and summon an army of demons lol

This post was edited by FroggyG on Feb 18 2017 09:44am
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Feb 18 2017 10:01am
Quote (FroggyG @ 18 Feb 2017 10:43)
Well, Rogue's biggest weakness is not tempo
It's lack of healing and taunts

What they really need is something that allows Rogue to actually use their hero power
Using this weapon you would just be smacking your face into more damage

That's why you don't really see Rogue's using much for weapons

Although I wonder if this weapon could combo with blade flurry and summon an army of demons lol


You mean like this ?


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Feb 18 2017 10:17am
Quote (Jaina @ Feb 18 2017 10:01am)


I think Rogue needs a card similar to the 3 drop that gives you immunity on your turn
But Rogue specific so it can be more cost efficient

Defeats the purpose of weapons if you can't use them due to lack of healing and taunt

This post was edited by FroggyG on Feb 18 2017 10:17am
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Feb 18 2017 11:58am
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