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Jan 3 2017 08:37pm
Decks you started off Jan with I bet 500 fg no one can guess mine
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Jan 3 2017 09:11pm
control warrior id guess
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Jan 4 2017 09:43am
nzoth reno rouge
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Jan 5 2017 12:08pm
Cancer Pally
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Jan 5 2017 12:17pm
Red miracle rogue
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Jan 5 2017 12:46pm
i haven't followed any guides for a pally so, idk what you would call what i'm playing right now. it's playing out alright for the most part, and gives me numerous options of game-play which i like. i still think i can better it, but it's hard to pull any of these cards out when i try to do so as of recent. my collection is also pretty limited, so i don't have a numerous amount of cards worth replacing these with.

it's a little lacking on the start though, a lot of the lower cost cards i have mostly play out much better with others. i'm defending and quickly over-whelming most pirate and jade golem decks with this. constant minion attack control allows me to better fight vs priests, throwing masses of 4 attack minions when needed.
my start though i can only hope i have a weapon, spell or a few choice minions to get by vs something like a shaman.
idk, i think it could be better but i still need experience with it to decide where. this deck allows so many mid-late game strategies that can intertwine with each other, it's difficult to decide which ones i want to eliminate yet.

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Jan 6 2017 05:45am
Quote (tagged4nothing @ Jan 5 2017 09:46pm)
i haven't followed any guides for a pally so, idk what you would call what i'm playing right now. it's playing out alright for the most part, and gives me numerous options of game-play which i like. i still think i can better it, but it's hard to pull any of these cards out when i try to do so as of recent. my collection is also pretty limited, so i don't have a numerous amount of cards worth replacing these with.

it's a little lacking on the start though, a lot of the lower cost cards i have mostly play out much better with others. i'm defending and quickly over-whelming most pirate and jade golem decks with this. constant minion attack control allows me to better fight vs priests, throwing masses of 4 attack minions when needed.
my start though i can only hope i have a weapon, spell or a few choice minions to get by vs something like a shaman.
idk, i think it could be better but i still need experience with it to decide where. this deck allows so many mid-late game strategies that can intertwine with each other, it's difficult to decide which ones i want to eliminate yet.

http://u.cubeupload.com/rorrimmirror/hspally1.png


why not bk instead of spiked hogrider?
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Jan 6 2017 08:06am
I started out with a more spell based jade druid(gadget arcane Giants etc), but since I've been losing to aggro I switched it to a more zoo focused jade druid with a lower curve. Cba screenshoting. :p
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Jan 6 2017 10:13am
Quote (Isildur2 @ Jan 6 2017 06:45am)
why not bk instead of spiked hogrider?


spiked hogrider is usually one of those cards i try to save till later in game. pending how the early game plays out, spiked hog can be anywhere from his normal 5/5 to somewhere near 11/11. it makes a good option for faceless, allowing me 2 charge minions if anyone uses taunt.
most taunt until then can be controlled with some stat changing minions or bait minions. some minions just have a high priority to be eliminated. daring reporter for example boosts stats every time opponent draws a card. it doesn't start very scary, but if you don't take care of it immediately, it can be a huge thorn by next turn. i think this particular cards use will be played out when people experience it more. i've had many games someone draws extra cards as part of a spell or something, boosting the minion again and leaving them just short of killing it. right now, this card alone has won a few games due to inexperience of players.

the games i have problems with this deck aren't due to taunt minions really ever. i hope to see them actually. the games that get me are shamans overload cards that have 7/7 minions along with others by turn 4, and my stat changing minions aren't in hand yet.
mages can also be difficult pending on my starting hand. if mages have the normal low cost minions out early game, all i can do is pray that reno shows up for turn 6. by then i'm under 20 hp which is a dangerous spot fighting a mage, even with minion control. they are pretty harmless if they don't get early minions out though. i have enough minions to chew spells.

This post was edited by tagged4nothing on Jan 6 2017 10:27am
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