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May 17 2016 10:47am


Win Condition: Be Hunter, Cthun

This post was edited by wisdoms01 on May 17 2016 10:50am
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May 17 2016 11:07am
You have to add Exodia
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May 17 2016 12:03pm
Quote (SFloPA @ May 17 2016 12:07pm)
You have to add Exodia




Did I do it right?
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May 17 2016 12:11pm
Quote (wisdoms01 @ May 17 2016 11:03am)


That's over 30 cards.
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May 17 2016 12:59pm
Quote (Slowtoanger @ May 17 2016 01:11pm)
That's over 30 cards.


You're over 30 cards.
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May 17 2016 01:46pm
Quote (wisdoms01 @ May 17 2016 11:59am)
You're over 30 cards.


Yes I am. Thank you.
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May 17 2016 01:53pm
there's one big problem with this deck.

the class you're playing
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May 17 2016 02:02pm
Quote (Jaina @ May 17 2016 11:53am)
there's one big problem with this deck.

the class you're playing


idk man hunter is okay but i wouldn't c'thun deck. ;p
I'd thing about maybe dropping -1 misdirection -1 explosive trap
+1 houndmaster. It's gunna help your beasts trade effectively up, let you keep something you want alive alive, or just stop a face deck for a turn+ it's a decent tempo card.
+1 cult master maybe. i'd only do this if running 2x unleash. I find this combo to be so darn good for mid to late game if you can't find a threat, play that combo + run any minions on board into clearing to draw 3-4-5 cards to find what you need.
if you don't wanna do that you do have 10 beast to activate double houndmaster.


Also make space for a call of the wild. Atleast 1x as it is a easy finisher with just a few minions on board
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May 17 2016 02:11pm
cthun

cthun

cthunnnnnnnnnn


I think is the major problem here.

This post was edited by Hepzibah on May 17 2016 02:11pm
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May 17 2016 02:34pm
Quote (Exemplary @ 17 May 2016 15:02)
idk man hunter is okay but i wouldn't c'thun deck. ;p
I'd thing about maybe dropping -1 misdirection -1 explosive trap
+1 houndmaster. It's gunna help your beasts trade effectively up, let you keep something you want alive alive, or just stop a face deck for a turn+ it's a decent tempo card.
+1 cult master maybe. i'd only do this if running 2x unleash. I find this combo to be so darn good for mid to late game if you can't find a threat, play that combo + run any minions on board into clearing to draw 3-4-5 cards to find what you need.
if you don't wanna do that you do have 10 beast to activate double houndmaster.


Also make space for a call of the wild. Atleast 1x as it is a easy finisher with just a few minions on board


That's specifically the problem.

Hunter doesn't fit C'Thun at all.
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