Quote (Mastersam93 @ Jan 14 2016 05:51pm)
Freezing trap in face hunter? Never. SMOrc
well ive been playing it for awhile even without mad scientist just to remove stuff. If they play a big card, then use it, it basically delays them the cost of the card +2 mana that gets added to the cost, so its a pretty big turn. Alot of people will avoid goign face just because they know explosive trap is likely( they just keep avoiding face dmg while they try to make good trades with their small minions and get bigger minions on the board).
I was thinking of making snake trap but im not sure its even a big deal, and bear trap is cheaper and is sort of the same thing.
the haunted creeper suggestion is nice tho, sometimes im not sure how useful that card really, it does occasionally help me get rid of some 2/1's or whatever. I do think i need the 2nd owl jsut because of all the sludge belcher crap
/e
u guys have any thoughts on savanaah highman or a replacement for worgen infiltrator. I know the stealth thing is good, but i feel like im always misplaying it.
im not trying to change the deck to much i guess as much as understand how im supposed to be using the cards that are in it.
ive hit rank 10 up from rank 11 without mad scientist and the arcane golems, but im not really sure how much farther i can get with all the deathlord nonsense.
This post was edited by blunderwonder2 on Jan 14 2016 06:29pm