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Nov 20 2015 06:34pm




i have added a knife juggler in place of one of those

ok, so I only started a few days ago, and i didnt know any better and didnt get the greatest help, so when i chose a "cheap" deck to start with, i didnt realize how much naxx and brm were for ppl who just wanted a f2p while waiting for LoL and d2 stuff to get going again.


Now i did recently find this

http://www.icy-veins.com/hearthstone/hunter-face-aggro-rush-no-naxx-loe-deck

which is very cheap compared to any other naxx/brm set for facehunter, and the guy scottle i guess says its capable of making legend, and its cheaper than the one im trying to get which is this..

http://www.icy-veins.com/hearthstone/hunter-face-aggro-rush-tgt-deck

now ive decided to switch avenues here and just build out the 2nd one, or at least the more important rare/commons, then get the naxx/brm cards after i have a decent deck, mad scientists is really the only great card i still need from nax anyway, but id have to unlock 3 wings to get it, so i figure i can just go without, open 10ish packs and finish most of the rest of the commons/rares and then just play ranked and do dialies till ihave enough to do the first wing of brm and the rest of naxx (i bought wing 1 like an idiot), and then re-evaluate my deck and mabye start a new one even.



what i need to know is how far the deck i have now will go, and more importantly what substitutions i should make, and what cards are the most important that cost under 100 dust.


it seems pretty important to have the right cards in this kind of deck cause i have no real spells to help clear the board or really buff up/debuff minions, if i start trading for value, often i end up losing against the mech type decks, and alot of decks that contain stuff like knife juggler. these first turn mana wyrms into the next turn crushing me with a spell.... facehunter is ahrd to play :(

halp

This post was edited by blunderwonder2 on Nov 20 2015 06:34pm
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Nov 20 2015 07:31pm
Looks good, if piloted properly you should possibly be able to get to rank 5ish.

You'll want to work towards something like this:



Snake Trap is unnecessary, replace it with Explosive in this list.

Mad Scientist and Eaglehorn Bow are probably the most crucial cards to add.
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Nov 20 2015 07:47pm
Quote (Voyaging @ Nov 20 2015 09:31pm)
Looks good, if piloted properly you should possibly be able to get to rank 5ish.

You'll want to work towards something like this:

http://www.liquidhearth.com/staff/monk/PowerRank/October2015_2/Standard_Face_Hunter.png

Snake Trap is unnecessary, replace it with Explosive in this list.

Mad Scientist and Eaglehorn Bow are probably the most crucial cards to add.


i know its a bit much to ask, but why are those cards important.


to be honest, so far the biggest problems are thigns like annoy-o-tron and various other taunts, things like mech warper + random mech that has taunt or gains bonus stats from having mechs around, and spells that clear like the board even stealthed pieces. I throw down 1 or 2 minions and they get cleared by spells, or they get traded very badly into buffed taunts, leaving the other guy with all the board control cause he has the buff/value pieces. And even if it all goes well, i tend to run out of steam as in, around turn 5 or 6, im just playing, or not playing whatever card i draw cause i have none left in my hand.
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Nov 20 2015 07:50pm
Quote (blunderwonder2 @ Nov 20 2015 08:47pm)
i know its a bit much to ask, but why are those cards important.


to be honest, so far the biggest problems are thigns like annoy-o-tron and various other taunts, things like mech warper + random mech that has taunt or gains bonus stats from having mechs around, and spells that clear like the board even stealthed pieces. I throw down 1 or 2 minions and they get cleared by spells, or they get traded very badly into buffed taunts, leaving the other guy with all the board control cause he has the buff/value pieces. And even if it all goes well, i tend to run out of steam as in, around turn 5 or 6, im just playing, or not playing whatever card i draw cause i have none left in my hand.


Not to sound mean, but you new players are just so adorable. :blush:
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Nov 20 2015 07:59pm
Quote (DrLatBC @ Nov 20 2015 09:50pm)
Not to sound mean, but you new players are just so adorable. :blush:



:(

i cant tell if its just the lack of cards or its how im playing it. Not to be a pay to win fanboy, but truth be told, i think i do better with the basic mage deck, than this deck... and i already put alot of gold into it or whatever its kinda dumb.

my hand is constantly empty, or just complete shit, that or they have tons of anti aggro crap thats way more efficient at trading. I think i am just missing some big cards though, the scientist thing would be big, i also think the 2nd weapon would help in alot of situations. I wanna get some of those web spinners and some more draw a card cards so i can keep up.
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Nov 20 2015 08:07pm
Quote (blunderwonder2 @ Nov 20 2015 08:59pm)
:(

i cant tell if its just the lack of cards or its how im playing it. Not to be a pay to win fanboy, but truth be told, i think i do better with the basic mage deck, than this deck... and i already put alot of gold into it or whatever its kinda dumb.

my hand is constantly empty, or just complete shit, that or they have tons of anti aggro crap thats way more efficient at trading. I think i am just missing some big cards though, the scientist thing would be big, i also think the 2nd weapon would help in alot of situations. I wanna get some of those web spinners and some more draw a card cards so i can keep up.


Face hunter doesn't run the webspinners or any draw cards. You rely entire on opening pressure then kill command + hero power to finish it out while they try desperately to stabilize.

Please do me a favor, don't fall into the pay2win nonsense. A good player to pilot the deck is more important 10000000000% of the time.
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Nov 20 2015 08:31pm
Quote (DrLatBC @ Nov 20 2015 10:07pm)
Face hunter doesn't run the webspinners or any draw cards. You rely entire on opening pressure then kill command + hero power to finish it out while they try desperately to stabilize.

Please do me a favor, don't fall into the pay2win nonsense. A good player to pilot the deck is more important 10000000000% of the time.



i agree or i wouldnt be playing Oo, ive seen like 2 or 3 youtube vids where they through in the webspinners though, usually when they also include undertaker card as they have good combo pressure.


the not have any draw cards is a problem for me though, cause with how cheap all my cards are, and the lack of weopons atm, i tend to run dry very quickly, i mean the avg mana cost for my dekc is like 2.... or less, so by turn 3 or 4 im playing mroe than 1 card a turn, and i only get 1 card a turn, do the math, by turn 5 or 6 i have none.. its pretty tough to put kill pressure on them in 6 turns if they have any kind of decent draw. I may be playing it a bit wrong, but i cant really tell till i finish some of the nicer cards.
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Nov 20 2015 10:16pm
Quote (blunderwonder2 @ Nov 20 2015 09:31pm)
i agree or i wouldnt be playing Oo, ive seen like 2 or 3 youtube vids where they through in the webspinners though, usually when they also include undertaker card as they have good combo pressure.


the not have any draw cards is a problem for me though, cause with how cheap all my cards are, and the lack of weopons atm, i tend to run dry very quickly, i mean the avg mana cost for my dekc is like 2.... or less, so by turn 3 or 4 im playing mroe than 1 card a turn, and i only get 1 card a turn, do the math, by turn 5 or 6 i have none.. its pretty tough to put kill pressure on them in 6 turns if they have any kind of decent draw. I may be playing it a bit wrong, but i cant really tell till i finish some of the nicer cards.


Face hunter do not use webspinner. Undertaker was nerfed long ago and isn't used anymore. Once upon a time it was broken as fuck, now it doesn't buff health anymore so it's WAY to easy to remove.

The card draw is not the problem. If you look up any popular hunter decks, even ones with access to every single card, they do not run card draw. It simply isn't needed and will slow your deck down. You're gonna have to trust me on this.

Look up trumps teachings on youtube. It will help you get down a lot of the basics in this game.




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Nov 20 2015 10:47pm
this thread gives me butterflys :wub:
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Nov 21 2015 02:59am
Quote (blunderwonder2 @ Nov 20 2015 09:47pm)
i know its a bit much to ask, but why are those cards important.


to be honest, so far the biggest problems are thigns like annoy-o-tron and various other taunts, things like mech warper + random mech that has taunt or gains bonus stats from having mechs around, and spells that clear like the board even stealthed pieces. I throw down 1 or 2 minions and they get cleared by spells, or they get traded very badly into buffed taunts, leaving the other guy with all the board control cause he has the buff/value pieces. And even if it all goes well, i tend to run out of steam as in, around turn 5 or 6, im just playing, or not playing whatever card i draw cause i have none left in my hand.


Mad scientist is just one of the 10 best cards in the game, and the tempo it offers is irreplaceable. Getting your traps up without having to draw OR cast them is a giant tempo advantage as well as card advantage.

Eaglehorn Bow represents a ton of damage for one card. At least 6, and more if you proc its secret effect. Face hunter involves getting as much damage out of each of your cards as possible, and the bow is the best at that. This will go a long way in solving your problem of running out of steam.

This post was edited by Voyaging on Nov 21 2015 03:06am
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