joke but good enough to finish dailies with, if you want.
it's less of a joke now that TGT added some pirates (Buccaneer, shady dealer, skycap'n kragg, etc.)
But you really need Kragg and Captain Greenskin, and if you don't, it's not really "worth" crafting them.
If you do try a pirate rogue deck, I'd start with something around this:
http://www.hearthpwn.com/decks/310238-tgt-pirate-rogue-forsen-easywinor this:
http://hearthstone.metabomb.net/deck-guides/hearthstone-deck-guide-strifecros-pirate-rogueNote that with ship's cannon, you can have INSANE tempo swing turns where you basically, instead of like flamewaker mage boardclearing by playing spells, you boardclear by
advancing your board. If you can stay alive until you can drop the hammer, or use it as a tempo push from turn 2 forward, you can do pretty well. It's like juggler, but stronger.
This post was edited by Falcon_A on Oct 28 2015 03:37am