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Sep 3 2015 03:00pm
has anyone tried it last season in rank 5 - legend ? did it work ?
i'm not sure if its a viable card or not and i dont really want to waste 800 dusts
so, is ramp druid better with it or without it ?

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Sep 3 2015 03:16pm
against all these face hunters / wralocks / paladins??

sounds like a deck around that card would be even slow for a mech mage.

Just looks like not close to be in meta right now
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Sep 3 2015 03:18pm
this card could litterally be 0 to cast and i wouldnt play it
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Sep 3 2015 03:24pm
Quote (Quadpvp @ Sep 3 2015 05:18pm)
this card could litterally be 0 to cast and i wouldnt play it


Would be incredible if it costed 0 mana lol
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Sep 3 2015 03:27pm
Quote (ExGamer @ Sep 3 2015 10:16pm)
against all these face hunters / wralocks / paladins??

sounds like a deck around that card would be even slow for a mech mage.

Just looks like not close to be in meta right now


well, ramping faster than a regular druid could be pretty good against aggro

the base of the deck would be something like that :



no swipe because you dont want to top deck that after astral
with like 2 novice engineers, 2 azure drakes or even gnomishes and 8-10 big creatures
i dont know
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Sep 3 2015 03:27pm
It's about as viable as mill house

It's just too unreliable

This post was edited by x]FoRsaKeN[x on Sep 3 2015 03:30pm
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Sep 3 2015 03:57pm
[QUOTE=x]FoRsaKeN[x,Sep 3 2015 04:27pm]It's about as viable as mill house

It's just too unreliable[/QUOTE]

This.


Have fun drawing a dead card if you draw it anywhere past like 6 mana.
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Sep 3 2015 04:05pm
well, wild growth has kind of the same drawback
it's useless past like turn 4 ? but it costs 2 less
both will draw a card at 10 manas

have you guys tried the card ?
it's probably bad as you both said, but i'd like feedbacks from people who actually tried it ^_^
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Sep 3 2015 04:08pm
Quote (Troll @ Sep 3 2015 05:05pm)
well, wild growth has kind of the same drawback
it's useless past like turn 4 ? but it costs 2 less
both will draw a card at 10 manas

have you guys tried the card ?
it's probably bad as you both said, but i'd like feedbacks from people who actually tried it ^_^


Wild Growth doesn't cost your whole hand if you want to use it before 10.

Definitely not useless.

What does this do if you play it with 10 mana?
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Sep 3 2015 04:12pm
Quote (DrLatBC @ Sep 3 2015 11:08pm)
Wild Growth doesn't cost your whole hand if you want to use it before 10.

Definitely not useless.

What does this do if you play it with 10 mana?


but it will be pretty bad or useless if you play it between turn 5 and 10
about your last sentence i'm not sure if i understand correctly, if it's a real question i answered in the post before this one
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