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Jul 15 2015 07:20pm
You mulligan 4 cards.

You get back innervate, wild growth x 2, senjin, and draw druid of the claw on your turn.

Now for those not experienced with druid, this means you can double wild growth (with coin that's why you got 4 cards) turn 1 and play senjin turn 2 and druid of the claw turn 3.
You are facing a hunter. You are a very high curve ramp druid with lots of taunts.

Do you go for it? Or something more conservative like turn 2 wild growth?

(Yes this actually happened to me, yes i actually went for the turn 1 double wild growth. I won't say how it actually worked out yet.)

This post was edited by DrLatBC on Jul 15 2015 07:24pm
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Jul 15 2015 07:27pm
Very interesting.

My initial hunch is to coin wild growth turn 1 into wild growth turn 2 into druid of the claw turn 3 (into sen'jin and hero power turn 4 or something else depending on what you draw). Innervate would be too valuable for ancient of war and such. I could definitely see different plays having merit though.

Other play I think would be pass turn 1 into wild growth turn 2 into sen'jin turn 3 into druid of the claw turn 4 into whatever turn 5. That would probably allow you to fit more hero powers in throughout the game and also plays better around owl if face hunter (rather have him owl a sen'jin than a druid)

I'd also probably change my play depending on turn 1 what play he makes. I'd play differently vs face and midrange hunter. Vs face hunter I'd want to get guys on board early and start swinging since there will be no freezing trap. Vs midrange hunter it's less important to get a board asap.

This post was edited by Voyaging on Jul 15 2015 07:32pm
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Jul 15 2015 07:29pm
Easy face hunter cant deal with early fat taunt guys unless they have owl in hand. This will give u the edge for damage and cards since face hunter need answer right away or else the game tiled. Also there is like 2 cards to respond back to ur early taunt so you will be in the driver seat most likely.
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Jul 15 2015 08:19pm
Play conservative, you can draw into a larger drop to use the innervate on turn 3 or 4.

Only time I ever use both innervates in hand early game is if I have Dr.Boom also on turn 3. I recently did this against Mikol in the tourny, won turn 5 on Druid ^^

Match up is always going to change what to do though, rush opponent is a tough call, but I always play it slow at first. If you use everything in the beginning, your putting yourself at a hand disadvantage from the start. I would rather have a couple options rather than relying on drawing the needed cards

This post was edited by Garnier on Jul 15 2015 08:23pm
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Jul 15 2015 08:20pm
Quote (Voyaging @ Jul 15 2015 08:27pm)
Very interesting.

My initial hunch is to coin wild growth turn 1 into wild growth turn 2 into druid of the claw turn 3 (into sen'jin and hero power turn 4 or something else depending on what you draw). Innervate would be too valuable for ancient of war and such. I could definitely see different plays having merit though.

Other play I think would be pass turn 1 into wild growth turn 2 into sen'jin turn 3 into druid of the claw turn 4 into whatever turn 5. That would probably allow you to fit more hero powers in throughout the game and also plays better around owl if face hunter (rather have him owl a sen'jin than a druid)

I'd also probably change my play depending on turn 1 what play he makes. I'd play differently vs face and midrange hunter. Vs face hunter I'd want to get guys on board early and start swinging since there will be no freezing trap. Vs midrange hunter it's less important to get a board asap.


I do believe there are merits to both plays. Tough to call which one is correct

She also opened with leper gnome, so i was thinking face hunter from step one.

I ended up curving out stupidly good after i went double wild growth. Something like turn 2 senjin, turn 3 druid, turn 4 emp (not the best with so few cards tbh), turn 5 ancient of lore (immediate emp value lul). Needless to say, the game literally was not even close. IF i had not curved out so well though, i think my play could have made me run out of cards so quickly.

Quote (Garnier @ Jul 15 2015 09:19pm)
Play conservative, you can draw into a larger drop to use the innervate on turn 3 or 4.

Only time I ever use both innervates in hand early game is if I have Dr.Boom also on turn 3. I recently did this against Mikol in the tourny, won turn 5 on Druid ^^

Match up is always going to change what to do though, rush opponent is a tough call, but I always play it slow at first. If you use everything in the beginning, your putting yourself at a hand disadvantage from the start. I would rather have a couple options rather than relying on drawing the needed cards


If in a more high pressure situation i would have probably played it more slowly, but i was dicking around with a friend spamming yolo in caps. Honestly just wanted to see how it would work out haha.

Also, it was double wild growth! Not using both innervates!

This post was edited by DrLatBC on Jul 15 2015 08:28pm
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Jul 15 2015 10:32pm
I would actually do the double wild growth play since I know Senjin is turn 2 and Druid is turn 3. If I didn't have this perfect curve of taunts I probably wouldn't but in this scenario I think it's a good play.

This means the turn after Druid of the Claw it's turn 4 and you have 6 mana already and you've drawn 3 more cards than what you have now. The chances of another 4 or 6 drop is very high in 3 cards. In my opinion, it's easily the best play.


In fact, I think slow playing it is actually just wrong here.

This post was edited by FroggyG on Jul 15 2015 10:37pm
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Jul 16 2015 01:25am
i think i'd do it against hunter
i wouldnt against any other class
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Jul 16 2015 02:21am
then hunter conceded? because..the fuck mate..turn 2 senjin,turn 3 D.o.t.claw..then w/e you draw,you play it....its auto win

never lucky druid/10

This post was edited by kalhmera on Jul 16 2015 02:21am
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Jul 16 2015 02:34am
Quote (kalhmera @ Jul 16 2015 03:21am)
then hunter conceded? because..the fuck mate..turn 2 senjin,turn 3 D.o.t.claw..then w/e you draw,you play it....its auto win

never lucky druid/10


You could definitely lose if it's a midrange hunter and you never draw into ancient of lore/azure/wrath for some card cycle/draw.
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Jul 16 2015 02:48am
Quote (DrLatBC @ Jul 16 2015 08:34am)
You could definitely lose if it's a midrange hunter and you never draw into ancient of lore/azure/wrath for some card cycle/draw.


yes but,you have 5 mana at turn 3 and u have already down senjin+ d.o.t.claw and w/e u draw its almost playable.plus u dont have to attack if opponent is midrange cuz of freezing

if is face,he should just concede.

This post was edited by kalhmera on Jul 16 2015 02:49am
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