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Aug 3 2017 10:07pm
Quote (FroggyG @ Aug 3 2017 11:58pm)
3 mana 3/3 lifesteal is honestly not too bad
Aggro decks are much forced to trade into it or you'll keep healing off their cheap minions

Treachery is really interesting though

https://i.gyazo.com/d54fbc4952fd25c130422067ba49801e.png


I'm sure there's plenty of uses for Treachery but one that comes to mind is Doomsayer for guaranteed clear.

Deathlord for a Y'Shaarj effect lol.

This post was edited by Voyaging on Aug 3 2017 10:09pm
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Aug 3 2017 10:08pm
Quote (Voyaging @ Aug 3 2017 10:07pm)
I'm sure there's plenty of uses for Treachery but one that comes to mind is Doomsayer for guaranteed clear.


3 mana less twisting nether for 1 more card and needing a combo
Wondering what else it combos with

This post was edited by FroggyG on Aug 3 2017 10:09pm
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Aug 3 2017 10:09pm
Quote (FroggyG @ Aug 4 2017 12:08am)
3 mana less twisting nether for 1 more card and needing a combo


Yeah really not bad.

Question is whether Warlock will have archetypes powerful enough that would want to run board clears like that.
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Aug 3 2017 10:12pm
Quote (Voyaging @ Aug 3 2017 10:09pm)
Yeah really not bad.

Question is whether Warlock will have archetypes powerful enough that would want to run board clears like that.


Kind of works with Bomb Squad but maybe not that efficiently
Bittertide Hydra..



This post was edited by FroggyG on Aug 3 2017 10:19pm
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Aug 4 2017 04:16am


is it better than feral spirit? i guess not
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Aug 4 2017 07:24am
Quote (Troll @ Aug 4 2017 06:16am)


Spirit has 2 bodies they have to deal with, and 1 less overload

I'd say spirit is better
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Aug 4 2017 07:30am
Quote (Asexual @ Aug 4 2017 08:24am)
Spirit has 2 bodies they have to deal with, and 1 less overload

I'd say spirit is better


Plus that turn 3 spirit into flametongue synergy
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Aug 4 2017 11:22am
Kft releases Aug 10 on na
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Aug 4 2017 01:35pm
Use treachery with that 5/5 that deals damage each time a minion is summonsed then Leroy and burst for 16

Or perhaps in conjunction with mc tech

This post was edited by Pinecones on Aug 4 2017 01:37pm
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Aug 4 2017 01:48pm
Quote (Pinecones @ Aug 4 2017 01:35pm)
Use treachery with that 5/5 that deals damage each time a minion is summonsed then Leroy and burst for 16

Or perhaps in conjunction with mc tech


Pretty bad with MC
If you steal back MC then all you did was play a 6 mana 3/3 and you probably lose the game lol

The Leeroy combo can't be done in 1 turn but it would be funny to give them that 5/5 if there was a way to neutralize it on their side

This post was edited by FroggyG on Aug 4 2017 01:49pm
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