Quote (Pinecones @ Aug 1 2017 08:52pm)
Late game? By the late game, if you have that many secrets left in your deck, you're gonna be kinda fucked.
Quote (h4bs @ Aug 1 2017 08:57pm)
You don't have that many secrets late game
and wasting a late game turn just to play secrets? not sure...
The deck currently runs ~4 secrets.
So with this addition you'd cut other cards and run 6-8.
Not saying it'd work but just an idea. 15 mana of secrets is a giant tempo swing even without the board development.
I think it probably sucks, just trying not to judge too prematurely because I didn't think Mysterious Challenger would be that good either and it was maybe the best card in the set, and the effect of this card is way more powerful. Mage already has powerful early turns much like Secret Paladin did so who knows.
This post was edited by Voyaging on Aug 1 2017 07:02pm