Quote (Canadian_Man @ Mar 30 2017 11:27pm)
Tyrantus is a good example of the card design philosophy that is frustrating me so badly. For you Magic the Gathering guys, it reminds me of Darksteel Colossus. But Darksteel Colossus was really only useful because of Tooth and Nail.
One change I would like to see is Blizzard reversing its stance on 'combo' decks, and card power levels.
Magic the Gathering takes into consideration the fact that a card can be seemingly overpowered on its own, but still be balanced in the scheme of the metagame. Blizzard has to deal with more whiners (not whiners like me, not many care what I have to say, but whiners like "Dr. Boom? More like Dr. OP!"), so I get that they're a bit more sensitive on this topic.
But Blizzard also officially stated they don't like OTK combos, and clearly don't like the idea of combo decks in general. Proof: Original 20-cost Molten Giant, Original 1-cost Unleash the Hounds card, Original Yogg-Saron, both original charge warrior cards, original force of nature with charge, original buzzard (2-cost), original 4-cost leeroy, original 2-cost blade flurry, original 5-cost gadgetzan, 0-cost soulfire, 0-cost hunter's mark. I might've missed a couple. Some of these changes were warranted, but all of these cards were great combo pieces. Most of the changes went from 0-to-100 really fast... they didn't say "Okay, this card is too powerful", they said "Okay, let's make this card not work in combo decks." Molten Giant is a great example of nerfing something to oblivion, while Unleash the Hounds is a fair example of a good reworking of a card.
If Blizzard is releasing cards like Tyrantus, I get disappointed, because I know they don't support combos. So Tyrantus will be tough to get out, and won't be competitive much. The really funny thing is, "Tooth and Nail" is almost exactly what Blizzard needs for Druid right now... it fits in with the "Choose one" idea perfectly.
Dark steel sucks not, the card is replaced by blight steel with 12/12 poison counters.