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Mar 30 2017 11:37pm
Here's a card Blizz should release and I'd be ecstatic:

"Tooth and Nail"
Druid Legendary, Spell
7 cost
Choose one:
- Search your deck and put 2 minions into your hand
- Put 2 minions from your hand into play
- Pay an addition 2 for both

I've said it time and time again: Blizz lacks the stack, complex wording, design gusto (combo cards/etc), combat stack (defense/attack mode, first strike, etc), and a few other things. It does have some things to its benefit (ability to use "random" features, add tokens/cards to hand, etc).

They can easily make up on complex wording and design gusto. Easy. Just do it. The game's rules don't hold them back. They can also work on combat stack by introducing further things like first strike and stuff, that's fine, easy.

As far as making up for the lack of the stack (playing cards on other turns), secrets help a little bit. They could easily do this, though: Have a buffer at the end of every turn. At any point during that buffer, or during that player's turn, the opponent can activate a card in their hand. When the current player clicks "end turn", that card activates. For example, pay 2, deal 2 damage to target creature. Only usable on the opponent's turn, only usable at the end of that turn, and can be queued any time while your opponent is taking his/her turn or in that 5 second buffer time at the end of their turn. Bam! Soft stack. An extra layer of complexity: "Target card in your hand gains [quick]" (if [quick] referred to being able to play at the end of an opponent's turn). No mess of waiting for the stack to resolve on every move, just one additional step at the end of turns.

I think a way to add planeswalker type of features would be to have cards like: "Gain a second hero ability: ______. You lose this hero ability when you have no more armor." Conditional second hero abilities that have considerable impact, but can be dealt with.
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Mar 31 2017 01:17am
Here's an interesting one






This post was edited by FroggyG on Mar 31 2017 01:18am
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Mar 31 2017 01:32am
Quote (FroggyG @ Mar 31 2017 12:17am)


Ravasaur Runt is just more of the same as far as value 2-drops go.

Spiritsinger is extremely comparable to Brann. Drop him on turn 4 and hope he doesn't die. Or save him for turn 6+ and get at least one value drop off first. I doubt he works for rush decks or midrange decks. He's either for control decks/late game decks, or quest decks. He might see some play like brann does in rush, but he'll drop down turn 4 and get removed often (basically what rush expects, but the trade is usually good).

Ultimately though, he doesn't bring anything fresh to the game. It's more of the same. It's like releasing "Dr. Balloon", an 8 cost 8/8 that has a deathrattle of summon 2 1/3 balloons with taunt. Same old shit as Dr. Boom, different package. Or perhaps "Alexstrasza, Daughter of DW", costs 10, an 8/8 with taunt, both players life set to 15. Again, would be same old shit. Might seem interesting, but same old shit. Could do that for ages.

Idk, I thought the game would be something different by now. I honestly didn't think (when I first invested) that all future card designs would just be different revisions, like rewriting the same sentence in different orders every time (but in different font text and font colour to make it look fresh!). Don't need 50 ways to trigger deathrattle. Next year it's what? a 4/5 with "your minions deathrattles and battlecries _____" that costs 5? When does that eventually bore you? Doesn't it bore you seeing this stuff right now?

This post was edited by Canadian_Man on Mar 31 2017 01:35am
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Mar 31 2017 02:16am
what is adapt
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Mar 31 2017 02:18am
Quote (JVMorrow @ Mar 31 2017 01:16am)
what is adapt


http://us.battle.net/hearthstone/en/blog/20659256/hearthside-chat-adapt-in-ungoro-with-dean-ayala-3-27-2017

Basically Adapt is the Druid's "choose" mechanic that makes the Druid its own class... and puts it in neutral cards for everyone.
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Mar 31 2017 02:28am
Quote (FroggyG @ Mar 31 2017 08:17am)


rumours say spiritsinger umbra's artwork was drawn on paint
i really like this card, good that they didnt make it 3/5 like fendral (or 2/4 as 3 drop like brann)
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Mar 31 2017 03:29am
Quote (Canadian_Man @ Mar 31 2017 01:32am)
Ravasaur Runt is just more of the same as far as value 2-drops go.

Spiritsinger is extremely comparable to Brann. Drop him on turn 4 and hope he doesn't die. Or save him for turn 6+ and get at least one value drop off first. I doubt he works for rush decks or midrange decks. He's either for control decks/late game decks, or quest decks. He might see some play like brann does in rush, but he'll drop down turn 4 and get removed often (basically what rush expects, but the trade is usually good).

Ultimately though, he doesn't bring anything fresh to the game. It's more of the same. It's like releasing "Dr. Balloon", an 8 cost 8/8 that has a deathrattle of summon 2 1/3 balloons with taunt. Same old shit as Dr. Boom, different package. Or perhaps "Alexstrasza, Daughter of DW", costs 10, an 8/8 with taunt, both players life set to 15. Again, would be same old shit. Might seem interesting, but same old shit. Could do that for ages.

Idk, I thought the game would be something different by now. I honestly didn't think (when I first invested) that all future card designs would just be different revisions, like rewriting the same sentence in different orders every time (but in different font text and font colour to make it look fresh!). Don't need 50 ways to trigger deathrattle. Next year it's what? a 4/5 with "your minions deathrattles and battlecries _____" that costs 5? When does that eventually bore you? Doesn't it bore you seeing this stuff right now?


I don't disagree with you
But at the same time I like any card that enables combos
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Mar 31 2017 04:11am
Quote (FroggyG @ Mar 31 2017 02:29am)
I don't disagree with you
But at the same time I like any card that enables combos


Problem is Blizz's track record of putting caps on combos. The card has little combo potential currently with known cards. I am willing to bet Blizz doesn't release any cards that make it viable as a combo piece. The best 'true' combo still in the game is druid's mana refresh combo... and that isn't competitive enough.

I used to think "Oh okay this expansion wasn't great but the current cards will have so much synergy and potential when later cards are released." And then another expansion goes by, and another, and another. And their decision to rotate cards out just kills any hopes of combos in the main supported format, since everything cycles out too quickly.

It's true brann is a combo piece, but there's not much out there for him to combo with. He just... interacts, usually. This card will have even less combo potential than brann.

Hearthstone has so much potential for combo decks to take hold. But Blizz won't do it. They just want "I summon my monster in attack position! Your go". "I summon mine in attack position and attack your minion! Your go." And the occasional "I draw an extra card, and lay this secret face down." Rumor has it molten giant was nerfed out of the game because the average player had difficulties calculating current life, and how much lost life & mana they'll need to play molten giant; they didn't want their player base to get too confused. A combo that involves multiple cards, and has an impact on the board? That's too much to comprehend.

This post was edited by Canadian_Man on Mar 31 2017 04:15am
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Mar 31 2017 04:28am
Quote (Canadian_Man @ Mar 31 2017 04:11am)
Problem is Blizz's track record of putting caps on combos. The card has little combo potential currently with known cards. I am willing to bet Blizz doesn't release any cards that make it viable as a combo piece. The best 'true' combo still in the game is druid's mana refresh combo... and that isn't competitive enough.

I used to think "Oh okay this expansion wasn't great but the current cards will have so much synergy and potential when later cards are released." And then another expansion goes by, and another, and another. And their decision to rotate cards out just kills any hopes of combos in the main supported format, since everything cycles out too quickly.

It's true brann is a combo piece, but there's not much out there for him to combo with. He just... interacts, usually. This card will have even less combo potential than brann.

Hearthstone has so much potential for combo decks to take hold. But Blizz won't do it. They just want "I summon my monster in attack position! Your go". "I summon mine in attack position and attack your minion! Your go." And the occasional "I draw an extra card, and lay this secret face down." Rumor has it molten giant was nerfed out of the game because the average player had difficulties calculating current life, and how much lost life & mana they'll need to play molten giant; they didn't want their player base to get too confused. A combo that involves multiple cards, and has an impact on the board? That's too much to comprehend.


That's why I only play Hearthstone for a couple weeks every new expansion
I like other card games more

This post was edited by FroggyG on Mar 31 2017 04:28am
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Mar 31 2017 05:13am
Anyone doing a last day of season grind? I'm at about ~2000 right now, hoping to get into like top 500 at least.
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