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Member
Posts: 36,389
Joined: Jul 18 2008
Gold: 3,192.00
Mar 30 2017 12:50pm
Quote (StairwayToHeaven @ Mar 30 2017 01:43pm)
too much time to waste, went for double legend this season

http://i.imgur.com/rvFnlqr.png



Congrats.

Quote (Pinecones @ Mar 30 2017 01:43pm)
My thoughts exactly. Even though soggoth didn't see play, I can see this being in a ramp Druid deck. Imagine a 12/12 on turn 5 or 6 that can't be targeted. :drool:



Soggoth saw a tiny bit of play. Would still get rekt by things like deadly shot and twisting nether.
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Mar 30 2017 01:30pm
Quote (FroggyG @ Mar 30 2017 07:28pm)


10 mana with no direct impact on the board doesnt seem too appealing imo
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Posts: 41,780
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Mar 30 2017 01:37pm
Quote (Mastersam93 @ Mar 30 2017 12:50pm)
Congrats.




Soggoth saw a tiny bit of play. Would still get rekt by things like deadly shot and twisting nether.


And Peacekeeper
And Equality
And Sheep from Kazakus
And silence + hard removal
And freezing trap
And the new Warrior legendary
And brawl
And mirror entity
And sylvanas
And bgh
And devolve (majordomo anyone?)

This post was edited by FroggyG on Mar 30 2017 01:40pm
Member
Posts: 36,389
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Gold: 3,192.00
Mar 30 2017 01:39pm
Imo a 10 mana 12/12 is just too slow.
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Mar 30 2017 01:40pm
Quote (FroggyG @ 30 Mar 2017 14:37)
And Peacekeeper
And Equality
And Sheep from Kazakus
And silence + hard removal
And freezing trap
And the new Warrior legendary
And brawl
And mirror entity
And sylvanas
And bgh


I don't like when people use this argument.

this can be said to literally any minion..
Member
Posts: 41,780
Joined: Jan 13 2009
Gold: 25.20
Mar 30 2017 01:41pm
Quote (Jaina @ Mar 30 2017 01:40pm)
I don't like when people use this argument.

this can be said to literally any minion..


That's why you don't spend 10 mana on a minion that doesn't do anything :)
Member
Posts: 73,149
Joined: Nov 1 2006
Gold: 36,980.00
Mar 30 2017 01:44pm
Quote (FroggyG @ Mar 30 2017 08:37pm)
And Peacekeeper
And Equality
And Sheep from Kazakus
And silence + hard removal
And freezing trap
And the new Warrior legendary
And brawl
And mirror entity
And sylvanas
And bgh
And devolve (majordomo anyone?)


the new rogue 5 drop aswell
Member
Posts: 17,488
Joined: Dec 11 2010
Gold: 3,115.13
Mar 30 2017 01:55pm
Quote (FroggyG @ Mar 30 2017 03:37pm)
And Peacekeeper
And Equality
And Sheep from Kazakus
And silence + hard removal
And freezing trap
And the new Warrior legendary
And brawl
And mirror entity
And sylvanas
And bgh
And devolve (majordomo anyone?)



And for all these reasons I don't play strong cards. Too scared to get them removed. Spells only decks
Member
Posts: 15,416
Joined: Feb 17 2014
Gold: 5.71
Mar 30 2017 02:13pm
Quote (Jaina @ Mar 30 2017 02:40pm)
I don't like when people use this argument.

this can be said to literally any minion..


These are the reasons big drops with no impact the turn they are played never get played.

Too many super efficient removals.
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Joined: Jul 26 2006
Gold: 125.00
Mar 30 2017 09:27pm
Tyrantus is a good example of the card design philosophy that is frustrating me so badly. For you Magic the Gathering guys, it reminds me of Darksteel Colossus. But Darksteel Colossus was really only useful because of Tooth and Nail.

One change I would like to see is Blizzard reversing its stance on 'combo' decks, and card power levels.

Magic the Gathering takes into consideration the fact that a card can be seemingly overpowered on its own, but still be balanced in the scheme of the metagame. Blizzard has to deal with more whiners (not whiners like me, not many care what I have to say, but whiners like "Dr. Boom? More like Dr. OP!"), so I get that they're a bit more sensitive on this topic.

But Blizzard also officially stated they don't like OTK combos, and clearly don't like the idea of combo decks in general. Proof: Original 20-cost Molten Giant, Original 1-cost Unleash the Hounds card, Original Yogg-Saron, both original charge warrior cards, original force of nature with charge, original buzzard (2-cost), original 4-cost leeroy, original 2-cost blade flurry, original 5-cost gadgetzan, 0-cost soulfire, 0-cost hunter's mark. I might've missed a couple. Some of these changes were warranted, but all of these cards were great combo pieces. Most of the changes went from 0-to-100 really fast... they didn't say "Okay, this card is too powerful", they said "Okay, let's make this card not work in combo decks." Molten Giant is a great example of nerfing something to oblivion, while Unleash the Hounds is a fair example of a good reworking of a card.

If Blizzard is releasing cards like Tyrantus, I get disappointed, because I know they don't support combos. So Tyrantus will be tough to get out, and won't be competitive much. The really funny thing is, "Tooth and Nail" is almost exactly what Blizzard needs for Druid right now... it fits in with the "Choose one" idea perfectly.

This post was edited by Canadian_Man on Mar 30 2017 09:30pm
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