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Feb 2 2016 05:57pm
Quote (DrLatBC @ Feb 2 2016 06:54pm)
So why is shielded mini bot and muster not a combo?

If that's a combo you have to consider any cards played on successive turns with any amount of synergy a combo.

It basically devolves the word combo into synergy, without any real point behind it what so ever.



The fact that you and i agree should make this point obvious as hell.


lol... pretty much. :)
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Feb 2 2016 05:57pm
Quote (DrLatBC @ Feb 2 2016 06:54pm)
So why is shielded mini bot and muster not a combo?

If that's a combo you have to consider any cards played on successive turns with any amount of synergy a combo.

It basically devolves the word combo into synergy, without any real point behind it what so ever.


Here's why. So you play Shielded Minibot turn 2. Your oponnent plays some 1 hp minion. So turn 3 you play muster and kill the 1hp minion. Now your board is a 2/2 minibot with divine shield and 3 1/1's. That's exactly what those two cards are by themselves. You did not do anything to make the total greater than the sum of the parts.


Quote (Hepzibah @ Feb 2 2016 06:53pm)
neither of the cards, played after another on separate turns are being combo'd.

they are being played. playing grom, and task to activate him, is a combo. by game definition..



It's using one card to bring your opponent to low health and another to do a final burst of damage, in combination. It is a combo. If you are saying it is not a combo in the way the Rogue's combo mechanic is then I'd agree, but I'm talking about the English language use of the word.
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Feb 2 2016 05:58pm
Quote (Mastersam93 @ Feb 2 2016 06:57pm)
Here's why. So you play Shielded Minibot turn 2. Your oponnent plays some 1 hp minion. So turn 3 you play muster and kill the 1hp minion. Now your board is a 2/2 minibot with divine shield and 3 1/1's. That's exactly what those two cards are by themselves. You did not do anything to make the total greater than the sum of the parts.





It's using one card to bring your opponent to low health and another to do a final burst of damage, in combination. It is a combo. If you are saying it is not a combo in the way the Rogue's combo mechanic is then I'd agree, but I'm talking about the English language use of the word.


im not even reading this anymore

stop being retarded

afk


Quote (Hepzibah @ Feb 2 2016 06:50pm)
Alex doesn't make grom anything greater then he already is either. having used cards in previous turns to damage your opponent down isn't considered by game definition a combo.
Sure you can call it whatever the fuck you like.. but its just not a combo. if you play grom, and an activator then you're comboing grom with w/e card.. not with what was used in the previous turn..

Its just the game definition that's being argued here... i can call my cat a fuckin dog but that doesn't make it a dog..


Quote (DrLatBC @ Feb 2 2016 06:54pm)
So why is shielded mini bot and muster not a combo?

If that's a combo you have to consider any cards played on successive turns with any amount of synergy a combo.

It basically devolves the word combo into synergy, without any real point behind it what so ever.



The fact that you and i agree should make this point obvious as hell.


Quote (Hepzibah @ Feb 2 2016 06:56pm)
Also, if you play alex and then grom the next turn you have 12 damage my friend

you actually need something to combo with grom in order for this to be lethal


This post was edited by Hepzibah on Feb 2 2016 05:59pm
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Feb 2 2016 05:59pm
Quote (Mastersam93 @ Feb 2 2016 06:57pm)
Here's why. So you play Shielded Minibot turn 2. Your oponnent plays some 1 hp minion. So turn 3 you play muster and kill the 1hp minion. Now your board is a 2/2 minibot with divine shield and 3 1/1's. That's exactly what those two cards are by themselves. You did not do anything to make the total greater than the sum of the parts.





It's using one card to bring your opponent to low health and another to do a final burst of damage, in combination. It is a combo. If you are saying it is not a combo in the way the Rogue's combo mechanic is then I'd agree, but I'm talking about the English language use of the word.


Without muster on your opponents turn shielded minibot immediately loses it's divine shield.

With muster your shielded minibot keeps it's divine shield.


That is the literal definition of synergy.
Accomplishing more with 2 cards together than they would do separately.

Quote (FroggyG @ Feb 2 2016 07:00pm)
Yes but now your opponent must play something stronger to contest the board of weaker minions, but that stronger minion will die to the shielded minibot's divine shield for almost free.
Where as if you had played a different 3 drop he could have popped the shield with the 1 health minion and taken care of it much easier.

Their synergy allows each other to become more impactful on the game



Preach.

This post was edited by DrLatBC on Feb 2 2016 06:00pm
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Feb 2 2016 06:00pm
Quote (Mastersam93 @ Feb 2 2016 03:57pm)
Here's why. So you play Shielded Minibot turn 2. Your oponnent plays some 1 hp minion. So turn 3 you play muster and kill the 1hp minion. Now your board is a 2/2 minibot with divine shield and 3 1/1's. That's exactly what those two cards are by themselves. You did not do anything to make the total greater than the sum of the parts.

It's using one card to bring your opponent to low health and another to do a final burst of damage, in combination. It is a combo. If you are saying it is not a combo in the way the Rogue's combo mechanic is then I'd agree, but I'm talking about the English language use of the word.


Yes but now your opponent must play something stronger to contest the board of weaker minions (a weak minion just dies to weapon), but that stronger minion will die to the shielded minibot's divine shield for almost free.
Where as if you had played a different 3 drop he could have popped the shield with the weak 1 health or 1 attack minion and taken care of it much easier.

Their synergy allows each other to become more impactful on the game

This post was edited by FroggyG on Feb 2 2016 06:01pm
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Feb 2 2016 06:01pm
Quote (DrLatBC @ Feb 2 2016 06:59pm)
Without muster on your opponents turn shielded minibot immediately loses it's divine shield.

With muster your shielded minibot keeps it's divine shield.


That is the literal definition of synergy.
Accomplishing more with 2 cards together than they would do separately.


But shielded minibot with divine shield is still just shielded minibot. Nothing more.
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Feb 2 2016 06:03pm
Quote (Mastersam93 @ Feb 2 2016 07:01pm)
But shielded minibot with divine shield is still just shielded minibot. Nothing more.


Google synergy.

Seriously, you just don't know what it means.


Like there is no other way to explain this.



I am seth rogen in this scene. Trying to explain to you synergy.
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Feb 2 2016 06:07pm
Quote (DrLatBC @ Feb 2 2016 07:03pm)
Google synergy.

Seriously, you just don't know what it means.


Like there is no other way to explain this.

http://www.youtube.com/watch?v=xV7NS1yALFs

I am seth rogen in this scene. Trying to explain to you synergy.


You're saying that a shielded minibot + muster for battle is greater than a shielded minibot + muster for battle. Im saying that are exactly the same. Sure the opponent might break the divine shield, but there's no direct action between minibot and muster.
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Feb 2 2016 06:09pm
Quote (Mastersam93 @ Feb 2 2016 04:01pm)
But shielded minibot with divine shield is still just shielded minibot. Nothing more.


Are you acting stupid as a defence mechanism?
Or are you serious?

This post was edited by FroggyG on Feb 2 2016 06:09pm
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Feb 2 2016 06:10pm
Quote (FroggyG @ Feb 2 2016 07:09pm)
Are you acting stupid as a defence mechanism?


Im saying that shielded minibot with divine shield is its natural state. Protecting it doesn't make it greater, it just prevents it from becoming worse.
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