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Mar 13 2017 06:31pm
Quote (Canadian_Man @ Mar 13 2017 07:11pm)
I was being overly sensational and negative. I do, however, stand by this more accurate statement: Hearthstone is bland, and not a single expansion has ever introduced anything truly interesting into the game.

I am disappointed to see where the game is going right now:

- "Wild" is totally unsupported by Blizzard.
- "Standard" is seeing its first major rotation, even though the card pool has always been too small (more of the same isn't what we need, the issue has been limitations in deck building potential for the meta; this problem is due to poor card design ideas that are unimagined and safe, a low pool of cards available in rotation, and an unwillingness by Blizzard to buff old cards).
- 1-2 times per year useful cards are nerfed out of play.
- Blizzard has made an official stance against combo decks, in favor of back-and-forth pass-go playstyle.
- This is the first time we've ever had two major expansions in a row. This is the biggest cost hike yet.
- Blizzard officially wishes to keep wording on cards to a minimum. This pretty much makes it difficult to get past the "addition and subtraction" style of play. This alone isn't an issue, but minimalistic wording requires a lot of upkeep and thought in order to keep a game interesting.
- Many interesting mechanics are introduced in highly limited ways (ex. C'Thun, Jade Golems, etc). These mechanics are introduced in one expansion, and that's it, you get what you get. One of the only mechanics that Blizzard has stuck with that plays into a theme (that doesn't die out in one single expansion) is deathrattle, and murlocs.
- Monthly ladder has no real meaning. In the first year it was interesting since you could get your name out there on the top 100 list. Now nobody looks at that.
- There's lots of other things to say... but the new expansion is going to be expensive. It's a money grab. We're just now seeing standard rotation really hit, and Hearthstone has gone from affordable and FTP, to now faster-paced on the money front. If Blizz was putting a lot more into the game (cool additional animations and artwork, better brawls, new content in addition to brawls, cool arena changes or ladder changes, etc... then maybe additional costs could be justified).

I've been dabbling with quitting the game. I'm trying to outright quit all grind games. I have been picking up Hearthstone every 5 or 6 days, and putting it down (losing out on quests). :-/ Idk.



I wouldn't be so sure about wild. I think it blizz is working on promoting it more.
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Mar 13 2017 08:43pm
Quote (Mastersam93 @ Mar 13 2017 05:31pm)
I wouldn't be so sure about wild. I think it blizz is working on promoting it more.


Wild might get support, but only to keep players from dusting their old cards (so that those players instead pay real $$$ for standard rotation cards).

Wild is the thing Blizz wants to touch as little as possible. It's awkward and complicated, because it will appeal less and less to potential new players. New payment models for old cards would get complicated. And a Wild format that is overly rewarding would also get complicated (frustration for new players).

Hearthstone developers seem lazy, uninspired, and they seem to be coasting. The bump up in monetization of the game is frustrating, because the developers haven't taken responsibility on the actual game side of things.

This post was edited by Canadian_Man on Mar 13 2017 08:44pm
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Mar 13 2017 09:27pm
Quote (Canadian_Man @ Mar 13 2017 06:11pm)
I was being overly sensational and negative. I do, however, stand by this more accurate statement: Hearthstone is bland, and not a single expansion has ever introduced anything truly interesting into the game.

I am disappointed to see where the game is going right now:

- "Wild" is totally unsupported by Blizzard.
- "Standard" is seeing its first major rotation, even though the card pool has always been too small (more of the same isn't what we need, the issue has been limitations in deck building potential for the meta; this problem is due to poor card design ideas that are unimagined and safe, a low pool of cards available in rotation, and an unwillingness by Blizzard to buff old cards).
- 1-2 times per year useful cards are nerfed out of play.
- Blizzard has made an official stance against combo decks, in favor of back-and-forth pass-go playstyle.
- This is the first time we've ever had two major expansions in a row. This is the biggest cost hike yet.
- Blizzard officially wishes to keep wording on cards to a minimum. This pretty much makes it difficult to get past the "addition and subtraction" style of play. This alone isn't an issue, but minimalistic wording requires a lot of upkeep and thought in order to keep a game interesting.
- Many interesting mechanics are introduced in highly limited ways (ex. C'Thun, Jade Golems, etc). These mechanics are introduced in one expansion, and that's it, you get what you get. One of the only mechanics that Blizzard has stuck with that plays into a theme (that doesn't die out in one single expansion) is deathrattle, and murlocs.
- Monthly ladder has no real meaning. In the first year it was interesting since you could get your name out there on the top 100 list. Now nobody looks at that.
- There's lots of other things to say... but the new expansion is going to be expensive. It's a money grab. We're just now seeing standard rotation really hit, and Hearthstone has gone from affordable and FTP, to now faster-paced on the money front. If Blizz was putting a lot more into the game (cool additional animations and artwork, better brawls, new content in addition to brawls, cool arena changes or ladder changes, etc... then maybe additional costs could be justified).

I've been dabbling with quitting the game. I'm trying to outright quit all grind games. I have been picking up Hearthstone every 5 or 6 days, and putting it down (losing out on quests). :-/ Idk.


I basically come to the realization you did like 4 months ago when I quit :D
It seems like their developers don't really care about this game at all.

This post was edited by FroggyG on Mar 13 2017 09:28pm
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Mar 13 2017 09:59pm
Quote (FroggyG @ Mar 13 2017 10:27pm)
I basically come to the realization you did like 4 months ago when I quit :D
It seems like their developers don't really care about this game at all.


pretty much happens to every blizzard game except d2 is just legendary.
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Mar 13 2017 10:16pm
Quote (Confess @ Mar 13 2017 10:59pm)
pretty much happens to every blizzard game except d2 is just legendary.


Overwatch is run brilliantly by its developers.
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Mar 13 2017 11:00pm
Quote (Voyaging @ Mar 13 2017 10:16pm)
Overwatch is run brilliantly by its developers.


Agreed. Except Roadhog. Fuck that hero.

This post was edited by FroggyG on Mar 13 2017 11:00pm
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Mar 14 2017 01:23am
Quote (FroggyG @ Mar 13 2017 10:00pm)
Agreed. Except Roadhog. Fuck that hero.


Sombra?
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Mar 14 2017 01:56am
Quote (Canadian_Man @ Mar 14 2017 01:23am)
Sombra?


What about her?
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Mar 14 2017 05:53am
I love with games how someone will play a game for months or years, get bored, and then say the game is shit when other people still like it.


How them sour grapes taste?
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Mar 14 2017 06:14am
Quote (Mastersam93 @ Mar 14 2017 05:53am)
I love with games how someone will play a game for months or years, get bored, and then say the game is shit when other people still like it.

How them sour grapes taste?


I think most are saying the game is shit because the changes and content in the last year have been awful

They remove all combos and narrow the amount of viable decks and cards while showing complete incompetent in their card changes

This post was edited by FroggyG on Mar 14 2017 06:20am
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