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Feb 7 2017 04:25am
Quote (nevah @ Feb 7 2017 04:55am)
What control decks did you have in mind? One that comes to my mind is N'Zoth. All decks based on N'Zoth as it's primary win-condition gets hard countered by the Polymorph potion.


Ramp druid. Any version of control warrior.

It also gets "hard countered" by a potion that you don't get to choose 100% in a deck where you need to draw 1 card to even get a shot at said potion. Sounds like a real soft counter to me.
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Feb 7 2017 04:42am
Quote (DrLatBC @ 7 Feb 2017 12:25)
Ramp druid. Any version of control warrior.
Sure I can se a world where Ramp druids excist, but control Warrior? That deck and all it's versions allready do and always will lose to Kazakus.
Quote (DrLatBC @ 7 Feb 2017 12:25)
It also gets "hard countered" by a potion that you don't get to choose 100% in a deck where you need to draw 1 card to even get a shot at said potion. Sounds like a real soft counter to me.


Quote
Probability of getting offered one specific effect is about 58% for the 5 and 10 cost options.
And that's not even with Brann which often will be coupled with Kazakus due to the slow nature of N'Zoth decks. Sounds like an excellent counter to me and the funny part is all the other potions with perhaps card draw are still excellent in a value based control game.
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Feb 7 2017 04:47am
Quote (nevah @ Feb 7 2017 05:42am)
Sure I can se a world where Ramp druids excist, but control Warrior? That deck and all it's versions allready do and always will lose to Kazakus.


And that's not even with Brann which often will be coupled with Kazakus due to the slow nature of N'Zoth decks. Sounds like an excellent counter to me and the funny part is all the other potions with perhaps card draw are still excellent in a value based control game.


In what world does kazakus beat control warrior?


You remove the like 4 threats in kazakus deck save brawl for possible revive potion and stack armor while waiting for fatigue. I guess Mr J beats control warrior, but that's hardly because of kazakus.


Also,why are you considering nzoth decks slow? Curving out with high value death rattles would give you a very good chance to beat kazakus decks without nzoth lel. Only reason nzoth is bad is because your death rattles don't stop pirates from smashing you in the face.

This post was edited by DrLatBC on Feb 7 2017 04:51am
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Feb 7 2017 05:00am
Quote (DrLatBC @ 7 Feb 2017 12:47)
In what world does kazakus beat control warrior? You remove the like 4 threats in kazakus deck save brawl for possible revive potion and stack armor while waiting for fatigue.
The very same world that they have always lost to Kazakus. The 1st is Reno Warlock, where the Warrrior is and has always been, very unfavored. The 2nd is Reno Mage, where the warrior is also is not the favorite. The 3rd being Priest, while I would have to ask good priest player, I'm still quite certain that the Priest is the favorite.
Quote (DrLatBC @ 7 Feb 2017 12:47)
Also,why are you considering nzoth decks slow? Curving out with high value death rattles would give you a very good chance to beat kazakus decks without nzoth lel.
So enlighten us, in standard what are these "high value death rattles".



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Feb 7 2017 05:14am
Quote (nevah @ Feb 7 2017 06:00am)
The very same world that they have always lost to Kazakus. The 1st is Reno Warlock, where the Warrrior is and has always been, very unfavored. The 2nd is Reno Mage, where the warrior is also is not the favorite. The 3rd being Priest, while I would have to ask good priest player, I'm still quite certain that the Priest is the favorite.
So enlighten us, in standard what are these "high value death rattles".


Carine? Harvest golem? Literally anything that forces inefficient aoe and inefficient single target removal?? Like over half of reno mage is either removal or aoe, neither of which are great against death rattles.

99% of the time kazakus deck deals with small minions via aoe. There are generally at least 3 aoes in every single reno deck. When you are forcing single target removal AND aoe with single minions or double aoe you are going to run them out of resources.

Hell you could probably build a disgusting nzoth hunter deck if the meta was slow, but again, no death rattles stop pirates from smashing you in the face.
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Feb 7 2017 05:38am
Quote (DrLatBC @ 7 Feb 2017 13:14)
Carine? Harvest golem? Literally anything that forces inefficient aoe and inefficient single target removal?? Like over half of reno mage is either removal or aoe, neither of which are great against death rattles.
Cairne has 4 attack for a 6-cost minion, which is very slow and hardly puts anyone on a clock, meaning removal can be used more greedily. Harvest golem is also a slow card which is not to hard to remove, itself has problems removing other things and wasnt even really used when N'Zoth was a thing. Proving that N'Zoth, with the exception of Hunters, is slow.

Quote (DrLatBC @ 7 Feb 2017 13:14)
99% of the time kazakus deck deals with small minions via aoe. There are generally at least 3 aoes in every single reno deck. When you are forcing single target removal AND aoe with single minions or double aoe you are going to run them out of resources.
The problem is that there are hardly any minions that does that anymore. Those minions all come from "Wild mode". Not conviced whatsoever.
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Feb 7 2017 05:46am
Quote (nevah @ Feb 7 2017 06:38am)
Cairne has 4 attack for a 6-cost minion, which is very slow and hardly puts anyone on a clock, meaning removal can be used more greedily. Harvest golem is also a slow card which is not to hard to remove, itself has problems removing other things and wasnt even really used when N'Zoth was a thing. Proving that N'Zoth, with the exception of Hunters, is slow.

The problem is that there are hardly any minions that does that anymore. Those minions all come from "Wild mode". Not conviced whatsoever.


Rogue can make a nzoth deck that's also fast just fine.

Also harvest golem at WORST goes 1 for 1 and wastes their entire turn if a reno deck wants to remove it. Frostbolt /ping or shadow bolt/mortal coil.

This isn't exactly super easy to remove.
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Feb 7 2017 06:45am
Quote (DrLatBC @ 7 Feb 2017 13:46)
Rogue can make a nzoth deck that's also fast just fine.

Also harvest golem at WORST goes 1 for 1 and wastes their entire turn if a reno deck wants to remove it. Frostbolt /ping or shadow bolt/mortal coil.

This isn't exactly super easy to remove.
Rogues had that window just after Legue of Explorers, despite many minion based decks such as Secret Paladin and Zoo Warlock being extremely common, Raptor Rogue failed to leave any major mark on the meta. That was even when they had access to Healbot, now they don't. Which means that once, if ever they establish a board. They will slowly melt to the damage taken over the course of the match. Rogues will never do well playing minion based games because they don't have any healing. Common sense.

Quote (DrLatBC @ 7 Feb 2017 13:46)
Also harvest golem at WORST goes 1 for 1 and wastes their entire turn if a reno deck wants to remove it. Frostbolt /ping or shadow bolt/mortal coil. This isn't exactly super easy to remove.
Plenty of cards and combinations can destroy it and still linger. But this is not even the point, that card is too slow to ever do anything.

This post was edited by nevah on Feb 7 2017 06:46am
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Feb 9 2017 02:56pm
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Feb 9 2017 03:01pm
Quote (Voyaging @ Feb 9 2017 03:56pm)


I'm mostly surprised that Kripperino only has 37 runs in Jan.
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