Quote (Mastersam93 @ Jan 17 2017 08:03am)
I'm not sure I like Reno either. It is a comeback mechanic and I'm not sure that's the way to go. I think it would be better for the game if there were more defensive cards in the early game to create interaction and aggro vs control balance.
So often Reno vs aggro just comes down to whether or not the Reno player actually draws Reno.
See, this I'm okay with. You made a reasonable point and backed it up logically.
My opinion isn't the same, but that doesn't matter.
Tbh there are plenty of cards meant to stop aggro in both mage warlock. Demon wrath, shadow bolt, frost bolt, the 3 mana aoe from mage, second rate bruiser, mortal coil, ooze, mistress of mixtures.
The problem is that Pirate warrior with warlock or hunter hero power can overcome all those defensive cards and STILL kill you. Adding more defensive cards isn't the way to go imo, nerfing aggro is lol.