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Sep 10 2015 09:23pm
Quote (KillingHazard @ Sep 10 2015 07:20pm)
10 mana spell.. Reveal your opponents hand..


Wouldn't get used because it does nothing vs aggro/tempo

This post was edited by FroggyG on Sep 10 2015 09:23pm
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Sep 10 2015 10:43pm
Quote (FroggyG @ Sep 10 2015 09:46pm)
3 cost for a 3/3 body is garbage if it does nothing
5 cost for a 3/3 body and a card is just worse than drake.
It will just die next turn and then you'll be thinking "why didn't I just play drake"


You aren't valuing the fact that you get a hero power also. It's not only 5 mana for a card and a 3/3.

You are underestimating this greatly imo.

Plus there are cards that reduce the mana cost of your hero power..... And cards that allow infinite hero powers...

Failing to see the ridiculous upside potential in this card.

Quote (FroggyG @ Sep 10 2015 10:23pm)
Wouldn't get used because it does nothing vs aggro/tempo


Agreed i think that card would be garbo.

This post was edited by DrLatBC on Sep 10 2015 10:49pm
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Sep 10 2015 10:47pm
new class with a hero power thats a 1/1 weapon. But what ever monster you kill (using the weapon) summons a minion of the same mana cost for you on the battlefield.

its the new yolo class. So its ok to hit and kill a big creature because youll get something out of it.

YOLOMANCER!
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Sep 10 2015 11:11pm
Quote (KillingHazard @ Sep 10 2015 08:47pm)
new class with a hero power thats a 1/1 weapon. But what ever monster you kill (using the weapon) summons a minion of the same mana cost for you on the battlefield.

its the new yolo class. So its ok to hit and kill a big creature because youll get something out of it.

YOLOMANCER!


That's broken as shit
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Sep 10 2015 11:13pm
Quote (FroggyG @ Sep 11 2015 05:11am)
That's broken as shit

you definitely lose health quickly.. Seems legit lol
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Sep 10 2015 11:21pm
Quote (KillingHazard @ Sep 10 2015 09:13pm)
you definitely lose health quickly.. Seems legit lol


It has infinite tempo.
You get a 3 drop, they play a 4 drop. You trade the 3 drop and hero power and get a 4 drop. They play a 5 drop. You trade then hero power and get a 5 drop.
You could have the entire deck be 30 heal cards if you want. You have infinite tempo.
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Sep 10 2015 11:22pm
can someone make a card for dragon priest/warrior that stops them from stabilizing at 1 life and then out tempoing you every single turn until they just win
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Sep 10 2015 11:23pm
Quote (Airwaves @ Sep 10 2015 09:22pm)
can someone make a card for dragon priest/warrior that stops them from stabilizing at 1 life and then out tempoing you every single turn until they just win


That's just every control deck against a face deck.
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Sep 10 2015 11:28pm
Quote (FroggyG @ Sep 11 2015 05:21am)
It has infinite tempo.
You get a 3 drop, they play a 4 drop. You trade the 3 drop and hero power and get a 4 drop. They play a 5 drop. You trade then hero power and get a 5 drop.
You could have the entire deck be 30 heal cards if you want. You have infinite tempo.



sounds like a fun class to me!!!!! It's total rng on the minions you get! Imagine getting doomsayer.. Pagle.. Panda lol
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Sep 10 2015 11:29pm
Quote (KillingHazard @ Sep 10 2015 09:28pm)
sounds like a fun class to me!!!!! It's total rng on the minions you get! Imagine getting doomsayer.. Pagle.. Panda lol


I mean maybe you should just make the hero power be "win the game" because winning is fun so that would be a fun class!
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