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Mar 17 2015 11:27am
http://www.hearthpwn.com/news/811-new-blackrock-cards-dragon-egg-dragonkin-sorcerer
2 new cards boys
someone post pic plz
I'm on phone

Egg so good for preist

Wow that second card is even better for preist
wow power word Sheild
gg


This post was edited by Megamanexe on Mar 17 2015 11:45am
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Mar 17 2015 12:11pm
Quote (Megamanexe @ Mar 17 2015 01:27pm)
http://www.hearthpwn.com/news/811-new-blackrock-cards-dragon-egg-dragonkin-sorcerer
2 new cards boys
someone post pic plz
I'm on phone

Egg so good for preist

Wow that second card is even better for preist
wow power word Sheild
gg



Member
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Mar 17 2015 12:32pm
Silences going to come back in force. I'm calling it now, multiple silences in decks. (not named druid because keeper is so damn good)

This post was edited by DrLatBC on Mar 17 2015 12:33pm
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Mar 17 2015 12:42pm
wonder if dragon decks will be a thing

iso dragon mage deck
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Mar 17 2015 12:55pm
Dragon Egg is Junk unless the whelps turn into something like 4/4 and those into 7/7 in some turns and Dragonkin Sorcerer is quiet strong.
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Mar 17 2015 01:00pm
burly rockjaw trogg > the 2nd card
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Mar 17 2015 01:17pm
Quote (PsyTrance @ Mar 17 2015 12:00pm)
burly rockjaw trogg > the 2nd card


Meh. That's debatable.

Trogg = your opponent has to use a spell.

With the new card, you can buff it. I can see it being used in priest fairly well.
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Mar 17 2015 02:50pm
Quote (Slowtoanger @ Mar 17 2015 02:17pm)
Meh. That's debatable.

Trogg = your opponent has to use a spell.

With the new card, you can buff it. I can see it being used in priest fairly well.


also could be good with druid, adds an extra +1/+1 to any buff spell essentially
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Mar 17 2015 03:42pm
Spare Parts.....
Also consider that this card already has been nerfed in Alpha stages and it once read "Whenever a spell targets" meaning Hunters Mark reduces to 2 HP and fireball would only kill 5 HP.

3/5 are good stats but something you may keep alive and that makes the card dangerous.


Those useless 1 Atk / 1 HP parts buff 1/2 and 2/1 switching with HP 'bug' might be nasty.

Imo Shaman, Paladin and Rogue have a more use than Priest and druid.

Velen is great if you opponent doesn't remove a 1-2 drop.
Druidbuffs are a bit expensive.
Warrior might look nice with Rampage, Inner Rage, and War song commander but you need to many cards.


Mech Rogue generates some + cheap comboable buffs. Cold Blood + Cloak combo already means +10 Attack and +2 HP for 3 mana. Combined with Poison(combostarter) Oil and Flurry that even more damage.
Mech Shaman also generates some and the buffspells are barely used. Rockbiterx2 windfury = 9 Atk. That's 12 Atk and 24 Damage. (Ancestral Healing and Rattle can be used as defensive). Everybody will get rid of a Fire Elemental late game. Al'Akir is 18 damage at best. But people won't expect such a burst damage.
Paladin has pretty cheap buff cards.(divine shield, blessing of wisdom/might)

There are some +1/+1 cards but either they are easily removed, they grow slowly or they are too expensive.
A cheap/midrange card that can be buffed without much effort is quiet dangerous. Remember those 4/5 or 5/6 undertakers?

This midrangecard is flexible because you can use it as safetymeasure or as a card to finish your opponent off. Big minions sticking in the game usually mean loss. You can force your opponents to use removal on it and then play big stuff or they will be surprised by massive burst damage.
Imagine Shade of Naxxramas would would grow faster every turn.


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Mar 17 2015 04:39pm
Quote (Str1k3 @ Mar 17 2015 04:42pm)
Spare Parts.....
Also consider that this card already has been nerfed in Alpha stages and it once read "Whenever a spell targets" meaning Hunters Mark reduces to 2 HP and fireball would only kill 5 HP.

3/5 are good stats but something you may keep alive and that makes the card dangerous.


Those useless 1 Atk / 1 HP parts buff 1/2 and 2/1 switching with HP 'bug' might be nasty.

Imo Shaman, Paladin and Rogue have a more use than Priest and druid.

Velen is great if you opponent doesn't remove a 1-2 drop.
Druidbuffs are a bit expensive.
Warrior might look nice with Rampage, Inner Rage, and War song commander but you need to many cards.


Mech Rogue generates some + cheap comboable buffs. Cold Blood + Cloak combo already means +10 Attack and +2 HP for 3 mana. Combined with Poison(combostarter) Oil and Flurry that even more damage.
Mech Shaman also generates some and the buffspells are barely used. Rockbiterx2 windfury = 9 Atk. That's 12 Atk and 24 Damage. (Ancestral Healing and Rattle can be used as defensive). Everybody will get rid of a Fire Elemental late game. Al'Akir is 18 damage at best. But people won't expect such a burst damage.
Paladin has pretty cheap buff cards.(divine shield, blessing of wisdom/might)

There are some +1/+1 cards but either they are easily removed, they grow slowly or they are too expensive.
A cheap/midrange card that can be buffed without much effort is quiet dangerous. Remember those 4/5 or 5/6 undertakers?

This midrangecard is flexible because you can use it as safetymeasure or as a card to finish your opponent off. Big minions sticking in the game usually mean loss. You can force your opponents to use removal on it and then play big stuff or they will be surprised by massive burst damage.
Imagine Shade of Naxxramas would would grow faster every turn.


i see what you mean by shaman
if you get lucky and get a good combo ready by turn 5 and he's on the board you can buff him enough to do 30 damage
but I see him being a priority target for players to clear off the board since he could be pretty annoying to leave on the board
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