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Jun 9 2016 08:15am
Quote (Mastersam93 @ Jun 9 2016 03:11pm)
Do you guys think there's too much out-of-hand burst damage? I mean all the top decks can do 10+ burst damage without having a board. Do you think that's a good design choice?

Not to mention deck like Zoo and Miracle Rogue can easily do 14+.


you're talking about the brawl?
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Jun 9 2016 08:20am
Quote (Troll @ Jun 9 2016 09:15am)
you're talking about the brawl?


No, in constructed.
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Jun 9 2016 08:24am
Quote (Mastersam93 @ Jun 9 2016 03:20pm)
No, in constructed.


i dont get it then

"all the top decks can do 10+ burst damage without having a board"

pyro, anyfin can happen, c'thun ? are there more ?

"Not to mention deck like Zoo and Miracle Rogue can easily do 14+"

zoo without board = dead

explain a bit more what you're talking about if you want to start a discussion lol
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Jun 9 2016 08:27am
Quote (Troll @ Jun 9 2016 09:24am)
i dont get it then

"all the top decks can do 10+ burst damage without having a board"

pyro, anyfin can happen, c'thun ? are there more ?

"Not to mention deck like Zoo and Miracle Rogue can easily do 14+"

zoo without board = dead

explain a bit more what you're talking about if you want to start a discussion lol


I was just playing as Miracle Rogue and all I had on board was a 3/3 and I was able to kill my opponent who had 18 hp and it just didn't seem fair. Zoo lock can do things like Leeroy + double power overwhleming, mages can do double fireball for 12. All warriors are running Gromm which is 10.

I'm just wondering if you guys think that this kind of damage is a good design choice for the game.
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Jun 9 2016 08:27am
I wish there was less burst in the game
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Jun 9 2016 08:31am
Quote (Mastersam93 @ Jun 9 2016 03:27pm)
I was just playing as Miracle Rogue and all I had on board was a 3/3 and I was able to kill my opponent who had 18 hp and it just didn't seem fair. Zoo lock can do things like Leeroy + double power overwhleming, mages can do double fireball for 12. All warriors are running Gromm which is 10.

I'm just wondering if you guys think that this kind of damage is a good design choice for the game.


well, grom needs another card to be activated
leeroy + 2 po = 3 cards
miracle rogue = combo deck, so it's normal that it will kill you with its combo, i think its fine

i think those are fine, i don't like cards like anyfin can happen tho, especially when murk eye was still available - miracle has a more limited amount of damage in its deck so i think it's more fair
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Jun 9 2016 10:44am
Just disenchated:
Golden Tree of Life
Trade Prince Gallywix
Hemet Nesingwary
Demonheart
Anima Golem

felt bad man.

Crafted Ragnaros and Lord Jaraxxus.

Contemplating destroying Golden Gahrzilla or Golden Gazlowe (makes all golden mechs though) for Chillmaw (I feel like I'll regret this in a few months)

This post was edited by Esthetic on Jun 9 2016 11:01am
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Jun 9 2016 11:09am
Quote (Esthetic @ 9 Jun 2016 13:44)
Just disenchated:
Golden Tree of Life
Trade Prince Gallywix
Hemet Nesingwary
Demonheart
Anima Golem

felt bad man.

Crafted Ragnaros and Lord Jaraxxus.

Contemplating destroying Golden Gahrzilla or Golden Gazlowe (makes all golden mechs though) for Chillmaw (I feel like I'll regret this in a few months)


well, imo you made good choices..

and the other 2 you can DE just fine..

This post was edited by GriffithSenpai on Jun 9 2016 11:10am
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Jun 9 2016 12:33pm
Quote (FroggyG @ Jun 9 2016 09:27am)
I wish there was less burst in the game


Youre a casual anyway so..
Hehhh

Honestly if you don't have burst in contructed, everyone would be sitting around like resident sleeper arena. Trade minions.. take a nap.. win game.
Burst has been in TCG's since.. forever.
try taking 10+ damage fireballs.. as a 4 of in your opponents deck. HS is not a problem guys.. But I don't expect you two to understand that. xD

This post was edited by Hepzibah on Jun 9 2016 01:03pm
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Jun 9 2016 01:55pm
That's a real Yogg-Saron right there.

(French video)

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