Quote (Mastersam93 @ Jun 9 2016 03:27pm)
I was just playing as Miracle Rogue and all I had on board was a 3/3 and I was able to kill my opponent who had 18 hp and it just didn't seem fair. Zoo lock can do things like Leeroy + double power overwhleming, mages can do double fireball for 12. All warriors are running Gromm which is 10.
I'm just wondering if you guys think that this kind of damage is a good design choice for the game.
well, grom needs another card to be activated
leeroy + 2 po = 3 cards
miracle rogue = combo deck, so it's normal that it will kill you with its combo, i think its fine
i think those are fine, i don't like cards like anyfin can happen tho, especially when murk eye was still available - miracle has a more limited amount of damage in its deck so i think it's more fair