i'm going to start with what i used in my deck. i spent a lot of time practicing many cards, but this produced the best results for me.
just pretend the quest is still there.

Quote (Asexual @ Jul 15 2017 11:25am)
The deck doesn't care what your opponent does, it just rushes the quest and attacks
alright, idk what to say about that. there is a lot more strategy to playing a quest rogue well. especially when most of you are saying decks are literally built to combat it.
there is a high chance of drawing your charge minions, and/or only minions used for pull-backs.
most quest rogues run the same base minions. but there is a lot to account for with each class you play vs.
control priest for example. stealing your igneous elemental to kill a base minion you have out, losing both.
using your charge minions for that 2 dmg needed vs a high attack minion.
this deck to me wasn't as much a rush to quest. it was based on sacrifice.
losing a base minion hurts hard. you do not always have the cards and mana to frivolously throw out base minions. nor does your opponent always leave you a board you can ignore, ex: evosham, any pally, pirate warror, any hunter, mages outside of quest, any druid that doesn't have the worst draw ever. even priests with silence minions and the ever so awesome dirty rat.
people with no experience got lucky games with rogue, sure. you saw much less of them the further up the ladder you played. at least it was rare for me to battle vs another.
for consistent wins with the rogue, you really had to know what to hold and what to fold. 1 mistake was crucial vs experienced players.