d2jsp
Log InRegister
d2jsp Forums > Other Games > Other Games > Hearthstone > Rip Quest Rogue
Prev1456
Add Reply New Trade New Service New Topic New Poll
Member
Posts: 26,025
Joined: Jun 14 2006
Gold: 5,300.00
Warn: 10%
Jul 15 2017 09:44am
Quote (DrLatBC @ Jul 15 2017 12:26am)
God bless. Reading is hard.


you got me.

Quote (FroggyG @ Jul 15 2017 01:30am)
It doesn't matter whether you know how to battle it or not.
I don't think this is a matter of win percentages.

It's not interactive. It's bad for the game. And it pushes out a lot of control decks from meta making it almost purely aggressive (and a lot of people are tired of aggressive metas).

If you want though, you can easily look up win percentages at specific rankings of control decks vs quest rogue. I think they normally sort by 1-5, 5-15, 15+


still i disagree of some of it. i don't believe rogue is the sole reason for the aggressive push this meta.
i'm not sitting back reading stats, i'm not sitting back watching steamers give their opinions. i am only playing this game. every point i've tried to make is based on experience.
there's nothing wrong with research, but we're all just going full circle.

i am aware of how people are handling the pre-nerf rogue. the stats are hard for me to accept fully though. if people didn't concede to my rogue at the insanely high amount near 40-50 times last month, i'd be more willingly to accept the numbers.
the fact though, so many people gave up out of frustration and the lack of experience vs the deck. i truly can't tell you how many times someone conceded when i had a terrible setup, but had just finished the quest.
a lot of ppl are tired of aggressive metas... that's 100% true. i can tell that through casual browsing through any forum. still i don't think murdering the quest rogue will remove the rest of the aggressive decks.

especially with some of the new cards coming this next expansion. it will be much easier to throw out minions aggressively without as much worry, when you can use your minions to heal your hero.

1 thing though that keeps getting brought up, that i am not comprehending.
what do you mean by not interactive?
Member
Posts: 38,458
Joined: Aug 24 2007
Gold: 97.00
Jul 15 2017 10:25am
Quote (tagged4nothing @ Jul 15 2017 11:44am)
what do you mean by not interactive?


The deck doesn't care what your opponent does, it just rushes the quest and attacks

Member
Posts: 26,025
Joined: Jun 14 2006
Gold: 5,300.00
Warn: 10%
Jul 15 2017 01:09pm
i'm going to start with what i used in my deck. i spent a lot of time practicing many cards, but this produced the best results for me.
just pretend the quest is still there.

Quote (Asexual @ Jul 15 2017 11:25am)
The deck doesn't care what your opponent does, it just rushes the quest and attacks


alright, idk what to say about that. there is a lot more strategy to playing a quest rogue well. especially when most of you are saying decks are literally built to combat it.
there is a high chance of drawing your charge minions, and/or only minions used for pull-backs.

most quest rogues run the same base minions. but there is a lot to account for with each class you play vs.
control priest for example. stealing your igneous elemental to kill a base minion you have out, losing both.
using your charge minions for that 2 dmg needed vs a high attack minion.

this deck to me wasn't as much a rush to quest. it was based on sacrifice.
losing a base minion hurts hard. you do not always have the cards and mana to frivolously throw out base minions. nor does your opponent always leave you a board you can ignore, ex: evosham, any pally, pirate warror, any hunter, mages outside of quest, any druid that doesn't have the worst draw ever. even priests with silence minions and the ever so awesome dirty rat.

people with no experience got lucky games with rogue, sure. you saw much less of them the further up the ladder you played. at least it was rare for me to battle vs another.
for consistent wins with the rogue, you really had to know what to hold and what to fold. 1 mistake was crucial vs experienced players.
Member
Posts: 15,416
Joined: Feb 17 2014
Gold: 5.71
Jul 15 2017 01:12pm
Quote (tagged4nothing @ Jul 15 2017 02:09pm)
i'm going to start with what i used in my deck. i spent a lot of time practicing many cards, but this produced the best results for me.
just pretend the quest is still there.
http://u.cubeupload.com/rorrimmirror/qrogue.png


alright, idk what to say about that. there is a lot more strategy to playing a quest rogue well. especially when most of you are saying decks are literally built to combat it.
there is a high chance of drawing your charge minions, and/or only minions used for pull-backs.

most quest rogues run the same base minions. but there is a lot to account for with each class you play vs.
control priest for example. stealing your igneous elemental to kill a base minion you have out, losing both.
using your charge minions for that 2 dmg needed vs a high attack minion.

this deck to me wasn't as much a rush to quest. it was based on sacrifice.
losing a base minion hurts hard. you do not always have the cards and mana to frivolously throw out base minions. nor does your opponent always leave you a board you can ignore, ex: evosham, any pally, pirate warror, any hunter, mages outside of quest, any druid that doesn't have the worst draw ever. even priests with silence minions and the ever so awesome dirty rat.

people with no experience got lucky games with rogue, sure. you saw much less of them the further up the ladder you played. at least it was rare for me to battle vs another.
for consistent wins with the rogue, you really had to know what to hold and what to fold. 1 mistake was crucial vs experienced players.


You play the deck to much to realize why everyone hates it.

This has been the problem from step one. :p


Don't get me wrong, we all have bias. You gotta acknowledge it though.

This post was edited by DrLatBC on Jul 15 2017 01:13pm
Member
Posts: 26,025
Joined: Jun 14 2006
Gold: 5,300.00
Warn: 10%
Jul 15 2017 01:29pm
Quote (DrLatBC @ Jul 15 2017 02:12pm)
You play the deck to much to realize why everyone hates it.

This has been the problem from step one. :p


Don't get me wrong, we all have bias. You gotta acknowledge it though.


maybe. i'm getting your points though, i'm just not agreeing with them. i think the quest rogue was just the scapegoat for aggressive meta decks. i don't believe things will slow down much just because of this nerf.
Member
Posts: 41,780
Joined: Jan 13 2009
Gold: 25.20
Jul 15 2017 02:03pm
Quote (tagged4nothing @ Jul 15 2017 09:44am)
you got me.



still i disagree of some of it. i don't believe rogue is the sole reason for the aggressive push this meta.
i'm not sitting back reading stats, i'm not sitting back watching steamers give their opinions. i am only playing this game. every point i've tried to make is based on experience.
there's nothing wrong with research, but we're all just going full circle.

i am aware of how people are handling the pre-nerf rogue. the stats are hard for me to accept fully though. if people didn't concede to my rogue at the insanely high amount near 40-50 times last month, i'd be more willingly to accept the numbers.
the fact though, so many people gave up out of frustration and the lack of experience vs the deck. i truly can't tell you how many times someone conceded when i had a terrible setup, but had just finished the quest.
a lot of ppl are tired of aggressive metas... that's 100% true. i can tell that through casual browsing through any forum. still i don't think murdering the quest rogue will remove the rest of the aggressive decks.

especially with some of the new cards coming this next expansion. it will be much easier to throw out minions aggressively without as much worry, when you can use your minions to heal your hero.

1 thing though that keeps getting brought up, that i am not comprehending.
what do you mean by not interactive?


The bold is why the deck got nerfed

Not interactive means there is nothing for them to do. You do your own thing and either complete the quest or not.

This post was edited by FroggyG on Jul 15 2017 02:04pm
Member
Posts: 26,025
Joined: Jun 14 2006
Gold: 5,300.00
Warn: 10%
Jul 15 2017 02:34pm
Quote (FroggyG @ Jul 15 2017 03:03pm)
The bold is why the deck got nerfed

Not interactive means there is nothing for them to do. You do your own thing and either complete the quest or not.


how is this different from much of any quest deck? the goal of a quest is to complete it.
the same way a quest warrior would rather throw out a taunt minion instead of using brawl. is the same as quest rogue wanting to throw out firefly instead of using fan of knives.
mage and time warp. how do you prevent someone from taking an extra turn after throwing out 2x 8/8 minions @ 1 cost ea?
it's obvious the rogue wants to complete the quest as fast as possible. when you draw crap minions, you better hope there's a reason for it.

i believe people could have been more interactive and just refused to. it's still hard for me to comprehend as things were not nearly as simple as you guys make it to have been.
after passing rank 10, there was good competition vs experienced players. passing rank 5 proved increasingly difficult.

i get the mainstream opinion and thoughts. overall though, i am playing in a slightly different league than the mainstream opinion i think. i'm playing mostly against players who have all the cards they need in a deck. i can imagine the lower ranks where it's more common to not have everything... proving difficult to combat quest rogue. this would make rogue a rather easy choice for winning lower ladder. i am just really sad i can't experience some of these epic games again the same way.

ever seen a quest rogue kill a mage without completing quest? only once have i beat a "mage" this way, but man that was a good long game with great plays on both sides.
i should perhaps change my wording from previous. i think the quest rogue fit perfectly in high ranked ladder. people knew more of what to hold and fold themselves.
Member
Posts: 41,780
Joined: Jan 13 2009
Gold: 25.20
Jul 15 2017 02:48pm
Quote (tagged4nothing @ Jul 15 2017 02:34pm)
how is this different from much of any quest deck? the goal of a quest is to complete it.
the same way a quest warrior would rather throw out a taunt minion instead of using brawl. is the same as quest rogue wanting to throw out firefly instead of using fan of knives.
mage and time warp. how do you prevent someone from taking an extra turn after throwing out 2x 8/8 minions @ 1 cost ea?
it's obvious the rogue wants to complete the quest as fast as possible. when you draw crap minions, you better hope there's a reason for it.

i believe people could have been more interactive and just refused to. it's still hard for me to comprehend as things were not nearly as simple as you guys make it to have been.
after passing rank 10, there was good competition vs experienced players. passing rank 5 proved increasingly difficult.


Other decks play minions that can be interacted with in a match of minion vs minion board control. Quest Rogue is just returning stuff to your hand and trying to draw. The only thing for the opponent to do is play stuff and attack.
It's like face hunter. Face hunter doesn't interact with the opponent for the most part. They just play stuff and try to hit you in the face, ignoring 90% of your minions.

Quote (tagged4nothing @ Jul 15 2017 02:34pm)
i get the mainstream opinion and thoughts. overall though, i am playing in a slightly different league than the mainstream opinion i think. i'm playing mostly against players who have all the cards they need in a deck. i can imagine the lower ranks where it's more common to not have everything... proving difficult to combat quest rogue. this would make rogue a rather easy choice for winning lower ladder. i am just really sad i can't experience some of these epic games again the same way.


I've already told you that you can look up win rates at higher ranks
Your experience is only your experience. The data is everyone's.

This post was edited by FroggyG on Jul 15 2017 02:56pm
Member
Posts: 26,025
Joined: Jun 14 2006
Gold: 5,300.00
Warn: 10%
Jul 15 2017 03:39pm
Quote (FroggyG @ Jul 15 2017 03:48pm)
Other decks play minions that can be interacted with in a match of minion vs minion board control. Quest Rogue is just returning stuff to your hand and trying to draw. The only thing for the opponent to do is play stuff and attack.
It's like face hunter. Face hunter doesn't interact with the opponent for the most part. They just play stuff and try to hit you in the face, ignoring 90% of your minions.



I've already told you that you can look up win rates at higher ranks
Your experience is only your experience. The data is everyone's.


it's true.
take me back to the quest rogue city
where the mages are mean and the plays aren't shitty


the win rate for so many classes are higher than any quest-rogue deck last month btw. it shows the best aggro rogue taking a 47% win ratio. higher than some decks, but lower than quite a few as well.
at least this is how it is looking at info from last month and last week. through metastats
Member
Posts: 41,780
Joined: Jan 13 2009
Gold: 25.20
Jul 15 2017 04:27pm
Quote (tagged4nothing @ Jul 15 2017 03:39pm)
it's true.
take me back to the quest rogue city
where the mages are mean and the plays aren't shitty


the win rate for so many classes are higher than any quest-rogue deck last month btw. it shows the best aggro rogue taking a 47% win ratio. higher than some decks, but lower than quite a few as well.
at least this is how it is looking at info from last month and last week. through metastats


Because it loses to aggro
You need to look at matchups
Go Back To Hearthstone Topic List
Prev1456
Add Reply New Trade New Service New Topic New Poll